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Venksta — Shockwave with Megablaster 03

Published: 2009-03-07 05:05:32 +0000 UTC; Views: 1749; Favourites: 41; Downloads: 51
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Description The start of my Classics Megatron renders. First off, here are three renders featuring my Shockwave model with Megatron in gun mode. I pulled out my Shockwave model and redid his colors with the current setup I use for my shaders. Since my Shockwave renders are the most popular in my gallery, I thought I'd posed him with Megatron.
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Comments: 20

king-darwin [2018-02-06 14:09:52 +0000 UTC]

how do I download it

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Doctordid [2009-11-05 01:33:27 +0000 UTC]

Amazing

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Venksta In reply to Doctordid [2009-11-05 18:52:01 +0000 UTC]

Thanks!!

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Doctordid In reply to Venksta [2009-11-05 18:55:51 +0000 UTC]

your welcome

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transgilgal [2009-05-05 02:17:15 +0000 UTC]

truly amazing!

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Venksta In reply to transgilgal [2009-05-05 09:48:41 +0000 UTC]

Thank you very much.

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twincastX [2009-04-24 02:14:22 +0000 UTC]

cool he has a spark within his chest.

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Venksta In reply to twincastX [2009-04-24 03:59:42 +0000 UTC]

Hehe, cool to see you noticed. XD

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twincastX In reply to Venksta [2009-05-14 21:17:07 +0000 UTC]

lol yeah you took your time impelementing his spark into his chest. its very unique.

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Epscillion [2009-03-12 15:36:27 +0000 UTC]

Hey! It's Blinkey! lol Does this model transform? He looks great...

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Venksta In reply to Epscillion [2009-03-12 20:21:06 +0000 UTC]

Nah, this shockwave doesn't. It was modeled for a contest, so I didn't have the chance to make him transformable. But if I need to, I could rework him with some effort.

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Scream01 [2009-03-10 05:35:07 +0000 UTC]

Very nice ^^

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Venksta In reply to Scream01 [2009-03-10 06:35:57 +0000 UTC]

Thanks.

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wizardofosmond [2009-03-07 22:43:23 +0000 UTC]

Are all your small/fine details modeled, or is there a displacement map worked in there as well?

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Venksta In reply to wizardofosmond [2009-03-08 00:19:09 +0000 UTC]

Everything is modeled in. I prefer to model everything I can.

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wizardofosmond In reply to Venksta [2009-03-08 15:40:43 +0000 UTC]

I like to purely model in the details as well. I don't think my PC could handle the depth and detail in your models, tho

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Venksta In reply to wizardofosmond [2009-03-08 18:47:55 +0000 UTC]

Something like an organic character, I'd used displacement maps for detailing, since its more logicial. But with TFs, I find it alot of fun and challenging to model them.

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NeoNNerd08 [2009-03-07 06:30:31 +0000 UTC]

Wow! This looks really good!

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Venksta In reply to NeoNNerd08 [2009-03-07 17:41:16 +0000 UTC]

Thanks dude!

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NeoNNerd08 In reply to Venksta [2009-03-07 18:21:47 +0000 UTC]

You're welcome!

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