Comments: 60
SCP-811Hatena [2016-02-15 00:44:56 +0000 UTC]
That moment when monkey is actually bug.
π: 0 β©: 0
Markuis [2015-07-21 21:11:25 +0000 UTC]
I love it!
π: 0 β©: 0
Helixdude [2015-03-26 11:32:27 +0000 UTC]
Perhaps it might the ancestor of a sentient species?
π: 0 β©: 0
ucumari [2014-07-24 22:45:47 +0000 UTC]
Posible y muy buena la imagen, creo que la mandibula es el punto mas problematico pero la evoluciΓ³n solo necesita tiempo nada mas
π: 0 β©: 1
M0AI In reply to ucumari [2014-07-28 17:54:19 +0000 UTC]
Gracias!
π: 0 β©: 0
Ozkumeti [2010-09-21 07:48:30 +0000 UTC]
Aw, cute.
π: 0 β©: 1
Ozkumeti In reply to M0AI [2011-09-21 07:44:17 +0000 UTC]
Haha, good job timing that! XD
π: 0 β©: 0
name-already-chosen [2010-03-06 09:48:02 +0000 UTC]
This looks excellent, and the text is splendid!
π: 0 β©: 1
arturion3007 [2009-11-14 00:09:16 +0000 UTC]
Fantastic concept! I believe that creature exists)
π: 0 β©: 1
M0AI In reply to arturion3007 [2009-11-14 04:44:13 +0000 UTC]
Thank you!
π: 0 β©: 0
fernfrondllama [2009-01-24 23:55:48 +0000 UTC]
Utterly fantastic!
The single girdle for the limbs and the ventrally orientated spinal column are fascinating.
Amazing design.
π: 0 β©: 1
M0AI In reply to fernfrondllama [2009-01-25 05:06:38 +0000 UTC]
Thanks for the comment! The idea for the single limb girdle came after I designed this creature, actually. The two sets of limbs are identical and very close together, so I thought it'd be interesting to place them both on the same girdle, rather than using the traditional two girdles.
π: 0 β©: 2
Rodlox In reply to M0AI [2009-03-28 22:46:54 +0000 UTC]
question - is the girdle feature repeating? ie, any time there are four limbs, they join at one girdle? (one for the arms, one for the jaws, etc)
just idle wondering.
π: 0 β©: 1
M0AI In reply to Rodlox [2009-03-31 04:29:14 +0000 UTC]
That's an interesting idea! I hadn't thought of this creature's jaws as legs before. It is possible, maybe even probable, that its legs and mouthparts evolved from similar ancestral structures. Perhaps, in an ancestral form, the mouth was just a simple hole on the front of the animal which caught drifting particles of food. The anterior limb girdle gradually moved forward to surround the mouth opening, the limbs shrinking and specializing into food-collecting devices.
Anyway, to get back to your actual question, the limb girdle feature may indeed be repeating in some lineages. Not in all lineages, though.
π: 0 β©: 1
Rodlox In reply to M0AI [2009-04-01 03:14:42 +0000 UTC]
well, I may have over-relied on the insect-like qualities (since insect jaws used to be legs)
...that and I went "four legs, four mouthparts; hm".
>Not in all lineages, though.
makes sense.
thank you.
π: 0 β©: 0
fernfrondllama In reply to M0AI [2009-01-25 20:50:15 +0000 UTC]
No problem! I find it refreshing to see traditionally "given" characteristics of design in organisms altered a bit. For example, having a single girdle instead of the two that many automatically assume in quadrapedal animals. Or making the skeleton out of something other than calcium-based bones, or experimenting with senses other than the conventional five.
Awesome work.
I'm curious about the fur; is it similiar to Terran fur, or does it have a different composition?
π: 0 β©: 1
M0AI In reply to fernfrondllama [2009-01-27 18:46:41 +0000 UTC]
Thanks!
The fur is made of chitin, I believe. The same substance that insect shells and bristles are made of.
π: 0 β©: 0
ProjectHybrid [2009-01-23 06:56:56 +0000 UTC]
Hey, this is really nice, though I do have a few critiques. As for the piece itself, the creature is not only monochromatic, but also... monovaluaic? It's all the same color and value. The only thing differentiating one part from the next is some black space in between. Even on insects that rely on camouflage there are variations of color and value that one could use to distinguish one part from the next. For instance the soft material on joints might be a bit warmer hue than the armored plates that are rigid. Furthermore, even if those material were the same color, light reacts differently with each one. The materials might have different highlights or subsurface properties.
As for the written part, it seems a bit of a moot point after a while. It's fine to say it has a different ancestry than earthly primates, though in my opinion, if it's not on Earth that shouldn't be a discussion... However after that the rest sounds pretty standard, so why even bring it up? That's like saying your gun shoots bullets this way but my gun shoots bullets that way, and mine travels just as fast and still has the same path as the other one... so... it just looks different?
My point is simply that some parts of the story are fine but the rest is kind of a given and doesn't really need to be said. It's just a bunch of Blah blah time that you could have used to describe what your creature actually does or how it lives, which other people might not already know.
Wrapping up with a good note, I really like the overall presentation. Using the background as a frame element and having the foreground come out the way it does really breaks things up nicely and helps to add some volume. Well done!
π: 0 β©: 1
M0AI In reply to ProjectHybrid [2009-01-23 08:17:37 +0000 UTC]
First of all, thank you very much for the critique. It's been a while since I've gotten a good critique, and yours touched on a lot of pertinent issues.
"As for the piece itself, the creature is not only monochromatic, but also... monovaluaic? It's all the same color and value. The only thing differentiating one part from the next is some black space in between."
That is definitely a problem. I wanted to suggest that it was in a dim, greenish environment underneath a thick forest canopy, so I made everything fairly dark and shadowy, but in the end it did come out somewhat monotonous. Also, using lines to describe form is also a bad habit that often fall back into. It shows that my understanding of lighting and form could definitely be improved.
"Furthermore, even if those material were the same color, light reacts differently with each one. The materials might have different highlights or subsurface properties."
Another very pertinent critique. I know a bit about specularity and how that differs between different materials, but I know very little about subsurface properties and how to apply that to painting (I know some absolute basics, like how light passing through thin skin creates a very warm, saturated color, but that's it). Do you have any suggestions for differentiating the materials in this painting? Differentiating the fur and mandibles from the creature's skin, for example?
"As for the written part, it seems a bit of a moot point after a while. It's fine to say it has a different ancestry than earthly primates, though in my opinion, if it's not on Earth that shouldn't be a discussion."
My opinion differs. I enjoy speculating about different evolutionary pathways that creatures on other worlds might take, and thinking of the possible evolutionary backgrounds of the creatures that I create. Speculation like this often leads to more creature design ideas, I find. Sure, it's a bunch of long-winded, self-indulgent "blah blah blah," and the writeup on this could have used some more information on this specific species, but oh well.
Thanks again for the critique! It gave me an idea of what to focus on in future pieces.
π: 0 β©: 1
ProjectHybrid In reply to M0AI [2009-01-23 15:39:44 +0000 UTC]
Hey no problem!
As for the subsurface stuff, you pretty much have the idea with adding some warms where the light passes through. It's basic but really adds a lot.
Again, varying the specularity is pretty effective. You could make the highlights broad and somewhat diffused like you have on the head there, and then switch to a very tight highlight to make a part look shiny like the mandible.
As for having it in shadow that's not a problem. I'm noticing just now that the vines your xenosimia is holding are a different hue than it is. You don't have to reuse that color, but you can make those sort of color changes in the creature. I wouldn't drop in a vibrant red for instance, but I'd put some subtle hints of it.
I think you get the idea. Regardless of weather or not it's missing some colors it's a great design with a lot of cool shapes. Keep it up!
π: 0 β©: 0
MetalSnail [2009-01-22 19:20:26 +0000 UTC]
great creature design as usual, love the background too.
π: 0 β©: 1
M0AI In reply to MetalSnail [2009-01-23 03:31:35 +0000 UTC]
Thanks, Snail!
π: 0 β©: 0
M0AI In reply to NDean [2009-01-23 03:31:29 +0000 UTC]
Thanks! The bug was fun.
π: 0 β©: 1
M0AI In reply to whalewithlegs [2009-01-22 18:38:48 +0000 UTC]
It does have a museum exhibit feel, now that you mention it. I never thought of that.
Thanks!
π: 0 β©: 1
whalewithlegs In reply to M0AI [2009-01-22 20:06:21 +0000 UTC]
Oh man, i just went to some great museums over the holidays ... it really reinvigorates the imagination, you know?
π: 0 β©: 1
MichaelJaecks [2009-01-22 14:53:53 +0000 UTC]
Wow. Now that is an interesting design. Two sets of forearms with opposable thumbs. It really opens up stories in my imagination about how this little guy could 'evolve' 20,000,000 years forward.
Very nice.
π: 0 β©: 1
M0AI In reply to MichaelJaecks [2009-01-22 18:38:11 +0000 UTC]
Thanks, MJ! This guy certainly does have a lot of evolutionary potential. Large brain size, plenty of manipulative organs. I can see a future descendant of his with a thickened tail, using that tail as a prop as it uses all of its hands as manipulators.
π: 0 β©: 0
Sphenacodon [2009-01-22 08:18:41 +0000 UTC]
Oh wow. When I first saw the thumbnail, I thought "marmoset", and then the more I looked, the more different it appeared...
I really like the cicada face too (having had much experience with cicadas). It looks like it could sing by stridulation. The colors and vine composition are also spot-on - very Jungle Book, for some reason. Oh, and like thomastapir, I'd like to know what the fur is made of.
π: 0 β©: 1
M0AI In reply to Sphenacodon [2009-01-22 18:34:57 +0000 UTC]
Thanks, Emile. I like the idea of it singing by stridulation, the different species making different songs through different means. The forests of this world are probably noisy places!
The fur is carbohydrate-based, made of chitin, or perhaps cellulose.
π: 0 β©: 0
thomastapir [2009-01-22 07:45:36 +0000 UTC]
I think the background looks really good, by the way. The value contrast between the dark creature and lighter green field makes the central figure really pop, especially accentuated by that white border. This is reinforced by the vines crossing the border--it's a very simple and effective way of creating multiple planes of space. The vines themselves are a nice motif adding some visual interest, as well...I'm a big fan of diagonals, in terms of composition. In this case they really break up the space and add interest.
--Almost forgot, I'm really digging the texture on that tail, for some reason! Maybe because its apparent muscular flexibility makes such an interesting contrast with the arachnid-like head. I can see where you were influenced by the "monkey lizards"!
π: 0 β©: 1
M0AI In reply to thomastapir [2009-01-22 08:37:25 +0000 UTC]
Thanks for the comments, man! Yeah, (as usual) I didn't really plan out the composition for this, but I think it managed to work itself out decently. It can be broken down into just a few lines, which is good.
I like the tail, too. It was one of the funner parts to paint. I think I dashed most of the texture and details of the straight part of the tail in just about fifteen minutes. I had to clean up the mess afterwards, of course, but it was fun. Originally I intended to give it a long, Hanuman langur style tail, but one of the tails I sketched had a Drepanosaurus-like quality, and I liked it.
π: 0 β©: 0
kingacer [2009-01-22 07:38:22 +0000 UTC]
I really love it! Very unique.
One thing though, If that insect thing is in the foreground, shouldnΒ΄t it be more detailed then? Because now it looks as if itΒ΄s behind the xenosimias.
π: 0 β©: 1
M0AI In reply to kingacer [2009-01-22 08:22:01 +0000 UTC]
Thanks! That's an excellent point about the foreground bug. I was trying to put it in the foreground by making it darker and shadowy, but I'll up the detail level as well.
π: 0 β©: 0
thomastapir In reply to M0AI [2009-01-22 20:52:13 +0000 UTC]
I've found that both jasmine and papaya go nicely with polysaccharide-based integument! (You didn't know I was a xeno-cosmetician, did you?)
π: 0 β©: 0
Rodlox [2009-01-22 07:10:57 +0000 UTC]
I'd call this a smashing success.
quite well done.
π: 0 β©: 1
M0AI In reply to Rodlox [2009-01-22 08:15:36 +0000 UTC]
Thank you very much!
π: 0 β©: 1
Rodlox In reply to M0AI [2009-01-22 15:26:34 +0000 UTC]
quite welcome.
if I may ask, does Xenosimias belong to the clade you named earlier, the (millitheres) - as I suspect they do.
(no reason why, its just a hunch)
π: 0 β©: 1
| Next =>