Comments: 10
DucoNL [2012-06-29 18:40:42 +0000 UTC]
Quick critique... Add unstoppable motion by making your characters weighty, of course you can do this by playing with perspective and such things too but by far the easiest way is this. I know! sounds counter intuitive, but if you make sure one foot is on the ground or any part of the figure is touching the environment and they seem to be transferring a lot of weight it really adds a sense of motion. As for this piece I think it would benefit GREATLY from adding shadows, just two really simple blobs of shadow: [link] Also this is what I meant by weighty, not to be mistaken for fat: [link]
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ThemeFinland In reply to DucoNL [2012-06-30 09:20:15 +0000 UTC]
Hmm, thanks for the tips. As for the momentum, I intended the creature to be leaping forward, in a way that it would fall on the ground after the leap so the that would be the reason the right leg is raised like that. I suppose I could have made the leg stretch further out like the left leg does to emphasize this and moved the foot print a bit closer to the left leg. The shading you suggested didn't even cross my mind while I made this, but it looks a lot better with the simple shading than without. The shadows would indeed show how much raised they are off of the ground. I'll definitely work on trying to make my characters more weighted, but the picture you linked is a bit confusing. Is the other one supposed to be weighted and the other not, and what is the point of the red line in the background (probably just nothing)? But I can see that the person on the left portrays a bigger sense of velocity than the one on the right, whose running seems a bit encumbered.
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DucoNL In reply to ThemeFinland [2012-07-01 07:31:23 +0000 UTC]
The picture was just something I found on the internet that seemed appropriate at the time, no real reason for it other than conveying what I meant by weighted.
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xX-Starduster-Xx [2012-06-28 06:58:48 +0000 UTC]
this is cool, nice work! ...and funny....
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