HOME | DD

Shimmering-Sword β€” Battletech - Technical Readout 3145

Published: 2013-10-03 00:08:04 +0000 UTC; Views: 77866; Favourites: 1451; Downloads: 1107
Redirect to original
Description Here's the final piece I painted for the 3145 line of Battletech books, the print TRO cover.

A continuation of the scene on the Field Manual cover, the Republic's defense of the starport continues into the night as forces withdraw. A Clan Wolf Warwolf foolishly closes with an Ares tripod only to receive a punch that tears out it's side. Simian Battle Armor swarm the Warwolf to ensure it stays down. A Night Stalker medium mech rushes in to aid in holding the defensive line.
Related content
Comments: 149

gmac6422 [2013-10-03 02:54:23 +0000 UTC]

Ha the warwolf got bitchslapped

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to gmac6422 [2013-10-03 03:06:29 +0000 UTC]

πŸ‘: 0 ⏩: 0

Lanc3rZ3r0 [2013-10-03 02:20:43 +0000 UTC]

dat area-denial weapon ^_^
The tripid design reminds me of this old NES game... Metalmech, i think it was called, where the player character is a police(?) mech pilot, piloting a three-legged robot. Instead of having all three legs splayed like that though, the one in game have the third leg between the other two, like if you were to walk your hand across the desk using your index, middle and ring fingers... perhaps im not explaining myself well...

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to Lanc3rZ3r0 [2013-10-03 02:31:38 +0000 UTC]

Apparently tripods are pretty good in general with their game rules. They're ugly though

πŸ‘: 0 ⏩: 1

Lanc3rZ3r0 In reply to Shimmering-Sword [2013-10-03 12:25:43 +0000 UTC]

some of the official variants have some really, really nasty loadouts. I'm having trouble finding official rules (some sites say they haven't been published yet?)
one of the variants is a close range loadout, which seems to me to be a waste of what could be a huge long-range defensive blocker. if nothing else, the core small lasers SRMs and med lasers should cover the knife-fighting range, more than that and you're gimping yourself, unless you're deploying in urban areas. Β 
I figure you should never field anything that big without some lighter/faster mechs to support it, anyway.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to Lanc3rZ3r0 [2013-10-03 13:07:18 +0000 UTC]

I think between Field Manual 3145 and TRO 3145 all the rules for tripods are covered. A lot of the variants carry shorter ranged weapons, and very few have long ranged weapons. The ability of the tripods to turn any amount for a single MP is most valuable in cities, so the cramped fighting works well with their short range loadouts.

πŸ‘: 0 ⏩: 1

Lanc3rZ3r0 In reply to Shimmering-Sword [2013-10-04 20:17:37 +0000 UTC]

how would you even deploy them, with such low move speed though, it seems like a long range-heavy loadout with some knife-fighting defense would be optimal, keeping them in a support role would be optimal.

ultimately it doesnt matter what I think, because they are equipped how they are equipped haha

still, I'd very much need my brown pants if I were to see one of those come up on my sensors in MWO. My swayback hunchy would be toast against most configs if the pilot was half-way worth his salt

πŸ‘: 0 ⏩: 0

AlanSteenhouwer [2013-10-03 01:50:12 +0000 UTC]

That Werewolf, is a dumbass.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to AlanSteenhouwer [2013-10-03 02:28:35 +0000 UTC]

Pretty much. I don't even think it matches Clan doctrine properly as they avoid hand to hand combat, butΒ those wereΒ my orders for this painting so I did it.

πŸ‘: 0 ⏩: 0

OSOL78 In reply to ??? [2013-10-03 01:42:15 +0000 UTC]

I love the mass if this shot, and the maturity of the technology, the guy has THAT LAZER BEAM AND SUCH ALSO THE DETAIL OF THE SPIDER IT LOOKS LIKE I CAN LOOK INTO THE SPIDER.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to OSOL78 [2013-10-03 02:28:41 +0000 UTC]

πŸ‘: 0 ⏩: 0

bullshark45 In reply to ??? [2013-10-03 01:31:45 +0000 UTC]

I like how casual the punch looks, it just looks like the Ares tripod is completely unconcerned about the smaller mech

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to bullshark45 [2013-10-03 02:26:30 +0000 UTC]

Some of that is my own shortcoming, though I did try a more dynamic pose that was declined. So it's really just static looking because I couldn't make it look like a proper swing.

πŸ‘: 0 ⏩: 0

bastler In reply to ??? [2013-10-03 01:29:40 +0000 UTC]

Awesome actionshot.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to bastler [2013-10-03 02:25:07 +0000 UTC]

Thanks.

πŸ‘: 0 ⏩: 0

Solouroboros In reply to ??? [2013-10-03 01:11:17 +0000 UTC]

tripods....I really wish they would put more of those in the mechwarrior universe.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to Solouroboros [2013-10-03 01:12:49 +0000 UTC]

Said no one ever?

πŸ‘: 0 ⏩: 1

Solouroboros In reply to Shimmering-Sword [2013-10-03 01:49:59 +0000 UTC]

I actually like the tripod design. It's elegant, stable for arty mechs, and works well in sniper mechs too. It's just not fast.

πŸ‘: 0 ⏩: 1

GratefulReflex In reply to Solouroboros [2013-10-03 02:27:14 +0000 UTC]

I would think quads are better for arty more area to spread the recoil effects against plus no speed penalty.

πŸ‘: 0 ⏩: 1

Solouroboros In reply to GratefulReflex [2013-10-03 02:32:35 +0000 UTC]

a tripod is actually more stable than a quad. Especially when you lock the legs.

πŸ‘: 0 ⏩: 1

GratefulReflex In reply to Solouroboros [2013-10-03 02:46:43 +0000 UTC]

By space limitations that is true, but by engineering limitations it may not be the case.

πŸ‘: 0 ⏩: 1

Solouroboros In reply to GratefulReflex [2013-10-03 02:50:29 +0000 UTC]

My quad photo stand was the most miserable piece of garbage in the known universe. I'll trust a locked tri over a locker quad any day

πŸ‘: 0 ⏩: 1

GratefulReflex In reply to Solouroboros [2013-10-03 16:19:29 +0000 UTC]

Though the rig upon which you place your camera isn't exactly good for recoil compensation. I've got a tripod for my camera also, for space savings it's great less room taken up in the bag is always a good thing.Β 

But take a look at modern towed artillery,Β Β  en.wikipedia.org/wiki/File:M77… the unit has four ground contact points.

Β Another case in reference can be found with the Arleigh Burke destroyer, it's got a tripod mast, but note that it's there just to hold equipment but lacks weapons mounts.Β  a third case can be found hereΒ  en.wikipedia.org/wiki/File:USS…

www.warboats.org/stonerordnote…
that's a 106mm recoilless which has a tripod stand, but only because of course it's not going to rock back and forth much during firing.

In short a mech is far more complicated, as the plustech walker by johndeer will prove for something intended to handle all terrain even numbers of legs however many esp if more then two gets you a rather stable platform. www.youtube.com/watch?v=CD2V8G… granted it's not a combat machine but it does have to cut down and take the limbs off trees so its noticeably load bearing in terrain that would be difficult by most standards.

πŸ‘: 0 ⏩: 0

Xcaliber96 In reply to ??? [2013-10-03 01:04:40 +0000 UTC]

This is awesome and I could never do anything like it but I have one complaint. . . kind of. It seems to obvious that lasers coming from the main 'stonewall' robot and the little guy down the bottom with the shouldered laser seem to be aligned to the same viewpoint. But thats just me being ultra picky. This is still awesome as shit

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to Xcaliber96 [2013-10-03 01:12:09 +0000 UTC]

I'm not sure I understand what you mean as I don't see anything wrong with how I've placed/aimed the many lasers in the scene.

πŸ‘: 0 ⏩: 1

Xcaliber96 In reply to Shimmering-Sword [2013-10-03 23:25:09 +0000 UTC]

The little guys laser seemed like it shouldn't be pointing that high. But don't worry about it.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to Xcaliber96 [2013-10-04 02:28:40 +0000 UTC]

Notice his laser is crossing from above to below the horizon line, meaning he's aiming downward somewhat. If he aimed much lower he'd be shooting at the ground

πŸ‘: 0 ⏩: 0

DreadLockedCipher In reply to ??? [2013-10-03 00:54:45 +0000 UTC]

This is just epic, my friend. Well done.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to DreadLockedCipher [2013-10-03 01:04:45 +0000 UTC]

Thanks.

πŸ‘: 0 ⏩: 1

DreadLockedCipher In reply to Shimmering-Sword [2013-10-03 01:59:40 +0000 UTC]

You're welcome.

πŸ‘: 0 ⏩: 0

S7alker117 In reply to ??? [2013-10-03 00:39:56 +0000 UTC]

Not very smart of the Warwolf to come that close!


Again, another pitch-perfect work. I like the Stone Wall too.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to S7alker117 [2013-10-03 01:04:31 +0000 UTC]

I wonder how many people notice the fully implied phrase

πŸ‘: 0 ⏩: 1

S7alker117 In reply to Shimmering-Sword [2013-10-03 01:21:28 +0000 UTC]

That makes two of us.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to S7alker117 [2013-10-03 01:25:03 +0000 UTC]

Hehe, well I'm questioning you a little too. "Wall" is mostly there for appearances, with another phrase being the true egg.

πŸ‘: 0 ⏩: 1

S7alker117 In reply to Shimmering-Sword [2013-10-03 01:33:00 +0000 UTC]

Well...

SPOILERS

We have Devlin Stone, and we have the Fortress, along with the Clarion Call and the actuall wall surrounding the inner Republic.
But Stone hasn't only military walls, per se, as the Republic was shaped around the ideals he embodied, ideals which keep the Republic going even after it was chopped down left and right by all neighbors, an ideological wall of sorts.

Oh, and then you have 135 tons of metal and weapons. That's a good wall too.

This is what I can remember right now, at least.

SPOILERS END

Or I might be completelly wrong and misread the whole thing. But then, it's BattleTech, few universes are this complex.

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to S7alker117 [2013-10-03 02:24:58 +0000 UTC]

Haha, reading too deep I think, though "Devlin Stone" is the key phrase for this fan conspiracy. If you move around letters and spaces a bit you get the Devil in Stone (no one seems to notice my pitchfork). A lot think he's been a WoB plant all along, and you can see the Republic building mechs using Blake aesthetics. I haven't read all of FM3145 to update myself, but the fortress wall could come down only to have something much resemblingΒ a secondΒ WoB rush out.

πŸ‘: 0 ⏩: 1

S7alker117 In reply to Shimmering-Sword [2013-10-03 02:50:19 +0000 UTC]

Ah, I see it now. I trully overthought this one then.

Yeah, I've read something about the rush out of strange new Republican units. But then again, it might not necessarily be a WoB 2.0, but simply the asthetics being caused because Fortress Republic is filled with old WoB factories which remained after the Jihad.

But who knows? I need more details to really go much further.

πŸ‘: 0 ⏩: 0

The-IC In reply to ??? [2013-10-03 00:31:41 +0000 UTC]

i wish the MW games had more of the action and atmosphere of your artwork (and the old Battletech artwork)

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to The-IC [2013-10-03 01:03:10 +0000 UTC]

Definitely tough to achieve without next gen developers and budget, and we get a bend a lot of rules while making a painting.

πŸ‘: 0 ⏩: 0

acebird1234 [2013-10-03 00:24:01 +0000 UTC]

All out armored warfare!

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to acebird1234 [2013-10-03 01:01:28 +0000 UTC]

πŸ‘: 0 ⏩: 1

acebird1234 In reply to Shimmering-Sword [2013-10-03 01:01:39 +0000 UTC]

πŸ‘: 0 ⏩: 0

XylerTheWolf [2013-10-03 00:13:34 +0000 UTC]

hahaha stone wall sounds right! XD I doubt anything will get past that beast!!!

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to XylerTheWolf [2013-10-03 01:01:21 +0000 UTC]

It's definitelyΒ a tough nut to crack.

πŸ‘: 0 ⏩: 1

XylerTheWolf In reply to Shimmering-Sword [2013-10-03 01:02:06 +0000 UTC]

looks like it! great picture!

πŸ‘: 0 ⏩: 0

thormemeson [2013-10-03 00:13:18 +0000 UTC]

is that a warhammer being served?

πŸ‘: 0 ⏩: 1

Shimmering-Sword In reply to thormemeson [2013-10-03 00:55:42 +0000 UTC]

Not sure I've ever seen a warhammer that looks like that. It's a Warwolf.

πŸ‘: 0 ⏩: 1

thormemeson In reply to Shimmering-Sword [2013-10-03 01:35:47 +0000 UTC]

oh sorry

πŸ‘: 0 ⏩: 0


<= Prev |