Description
Did a bit of work on the models. Changes include:
-Fixing some mistakes in the armature, parenting, meshes and textures, deleting superfluous objects
-Additional shape keys (frown, a shape key for increasing and decreasing muscle mass, a shape key that allows the eyelids to follow the eyes when they are pulled forwards)
-UV padding, so no more black seams
The derpiness of the ragdoll seems to be caused by me being messy and having all models on several layers, so the ragdolls of the different models affect each other and cause them flying all over the places. Unfortunately, I still don't know how to switch between ragdoll and posing/animation (e. g. making the ragdoll follow the position of the armature), since there seems to be not a single useful tutorial for that available.
Models and textures available here: www.dropbox.com/sh/eyimf8gzu0v…
And an XNA conversion: www.deviantart.com/mianarialir…