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Ramul — Blenderimping

#3d #bird #blender #creatures #imps #model #monkey
Published: 2016-05-01 23:19:28 +0000 UTC; Views: 1539; Favourites: 17; Downloads: 13
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Description The latest thing I slapped together in Blender. Contains diffuse, normals and specmaps, rigged (both deform and controls) and shape keys for the face, limb membranes and tail fan. Photo textures (random scales, parrot beak and emu feathers) were used.

Things learned this time:
Catmull-Clark smoothing sucks dick when texturing. I was probably spending more time on fixing the cutoffs on the corners than I would have spent manually smoothing the non-smoothed multiresolution.
Multires hates mirroring.
Want to rig a wing membrane? Try the "stretch to" modifier.
Apparently Blender can't do any jiggle bones that don't act totally retarded on faster movements.
If you have to texture an high-res sculpt and are lazy, use a displacement map.
Vertex groups are a crapshoot. Try first, everything works fine, try later, suddenly totally crazy deformations (and the main reason why I didn't use them while posing - Blender decided to add some fuckup of the tail feathers to any and every vertex group...)

Policy on model use are business as usual, but because they are kind of personal creatures, I will give it out upon asking only.
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Comments: 4

Tabon [2016-05-04 05:32:43 +0000 UTC]

I'm amazed that you've gotten this far by yourself. They're looking really good. Are you following any particular youtube videos?

I don't know anything about digital modelling, but subsurface scattering is worth looking into

👍: 0 ⏩: 1

Ramul In reply to Tabon [2016-05-04 09:48:01 +0000 UTC]

No, my usual approach is to enter 'blender [insert function or problem]' in the search field and then watch the videos that show up.
There is a lot of things worth looking into, but subsurface scattering is something I haven't used yet due to not having made any signifiantly translucent models where it would be useful. But as far as I know, it's pretty easy to do with a texture.

👍: 0 ⏩: 0

Sunjinjo [2016-05-02 07:51:49 +0000 UTC]

Ramul, the last Impblender.
Damn this is well done. You get better every time at things I didn't realise could improve. Dem wrinkly textures.

👍: 0 ⏩: 1

Ramul In reply to Sunjinjo [2016-05-02 07:55:12 +0000 UTC]

I'm still very much a beginner and in the process of learning to use the program, so improving is to be expected.

👍: 0 ⏩: 0