Comments: 69
ColdMorning [2006-03-07 08:33:26 +0000 UTC]
wow that looks good..i thogut all your animations where frame by frame :0
(guess you do motion tweens?)
so awsome
π: 0 β©: 0
ericblak1947 [2006-03-01 05:45:04 +0000 UTC]
that type of angel is one of the hardest, and you did a great job nailing it!
π: 0 β©: 0
cottonball [2006-02-12 00:16:54 +0000 UTC]
Dude, for a minute there... i thought it said "Gackt".. >_>;
π: 0 β©: 0
bluest87 [2006-02-09 18:36:54 +0000 UTC]
Like it isnt very fluid. Think you could add more frames.
π: 0 β©: 1
bluest87 In reply to bluest87 [2006-02-09 18:38:05 +0000 UTC]
Thinking second time, you are right. needs more practice. Remember: practice makes the master.
π: 0 β©: 0
willgreg123 [2006-02-08 02:56:30 +0000 UTC]
very cool ^^ Cant wait to see this game youve been working on.
π: 0 β©: 0
daviviegas [2006-02-07 12:14:48 +0000 UTC]
Ficou bem legal o movimento, ele apenas estΓ‘ levemente inclinado para esquerda.
π: 0 β©: 0
morethanlikelyinsane [2006-02-07 00:08:45 +0000 UTC]
Peoples always looks more awesome with capes!
π: 0 β©: 0
speedyard [2006-02-06 05:41:06 +0000 UTC]
Excellent, well-animated. The legs seem a bit too quick though.
π: 0 β©: 0
Myew-chan [2006-02-06 04:22:27 +0000 UTC]
He is limping...and he looks so cool...
π: 0 β©: 0
chibigurl [2006-02-05 19:13:15 +0000 UTC]
very nice, lol. actually, i like the picture to the right better than the animation.
π: 0 β©: 0
tyokio [2006-02-05 15:15:53 +0000 UTC]
there are problems with it but it still beats any noob. : )
π: 0 β©: 0
HBRingAnimeTTfan [2006-02-04 22:02:29 +0000 UTC]
wow. Your whole gallery is amazing... how do you do it?!
π: 0 β©: 0
RubbaNinja [2006-02-04 19:19:30 +0000 UTC]
If you want it to look smoother... I'd recommend more inbetweens.. That and you shouldn't really need to redraw the body and such... The arms and legs are really the only thing you need to animate fully.
π: 0 β©: 0
solid-alcohol [2006-02-04 14:59:38 +0000 UTC]
i think it just needs a couple more keyframes at the end to smooth it out.
π: 0 β©: 0
sleepyjackle [2006-02-04 10:08:04 +0000 UTC]
this is really really great! good job on da shadow
π: 0 β©: 0
Cyber-Reaper [2006-02-04 09:10:00 +0000 UTC]
try adding one more frame to HIS right leg , it moves a little too fast when it moves backwards.
apart from that ,think its well enough.
π: 0 β©: 0
Poila-Invictiwerks [2006-02-04 08:38:22 +0000 UTC]
Firstly, I find the soldier design to be cool. It's original.
But i think that what makes the animation shaky is due to the transition from the last frame to the first frame again, it appears as if that the head suddenly jerks upward when it goes to the first frame of the walking animation...
π: 0 β©: 0
SwanKnight [2006-02-04 06:50:34 +0000 UTC]
Yep it aint nice yet. "/
π: 0 β©: 0
KinKitsune [2006-02-04 06:08:26 +0000 UTC]
If you're a noob, I'm an unregistered user~ XP
π: 0 β©: 0
RebelVampire [2006-02-04 06:03:27 +0000 UTC]
Excellent. You did a very nice job on this.
π: 0 β©: 0
Sebbythefreak [2006-02-04 05:57:25 +0000 UTC]
Critic:
Plus: Amazing, it's colored, in 3/4 perspective view, has lot's of details and even has a shadow. In bonus, the character is hella cool. The bandages on the legs are perfect, the lines keeps the same pattern and everything. :thumbs up:. Your walk cycles keeps improving. And seriously dude, practice a little more like that and in no time you'll completly pwnz these chinese guies. That thing merits a fav for both quality and encouragement.
Cons: I think it misses a frame on the left step, which is why it makes it looks like it limp. Also, it's right arm never goes forward, it stops at the waist level then goes back behind his back while his left arm barely ever goes behind that said wast line, so the right arm is always behind, and the left one is always in front of him. There's also a problem with the knee heights (the left leg, which is closer to camera, is smaller than the right one (by alot) when they are both on their "foot forward" frame). The head turns to the right but never to the left. The right shoulder completly disappears at a point. both arms are not the same size (perspective taken note of, the right arm is still abit too short) and the left arm's elbow cloth fold thingy is really erratic [a straight line would probably be better than a inconsistant fold that is differently placed on every frame] .On a final note, the belt kicks on the last frame (it suddently is a few inches lower) but I'm pretty sure I didin't have to tell about that one.
Personnal note: Am I partly responsible for you trying at a complex fbf (particularly with that character)? xD
π: 0 β©: 0
mayuzane [2006-02-04 03:46:55 +0000 UTC]
Good shadow-work
π: 0 β©: 0
blakShadow [2006-02-04 03:24:07 +0000 UTC]
looks pretty good.. it does look like it's walking.. the shadow is very cool XD
π: 0 β©: 0
NCH85 In reply to KenSkaii [2006-02-04 03:33:55 +0000 UTC]
12
π: 0 β©: 2
KenSkaii In reply to NCH85 [2006-02-04 03:36:03 +0000 UTC]
oh and b the way, are you still doing anything with the flash r us club?
π: 0 β©: 1
NCH85 In reply to KenSkaii [2006-02-04 03:38:52 +0000 UTC]
i dunnoe lol, its really ignore or maybe dead haha
but maybe in the future when i decide to restablish it again
π: 0 β©: 1
KenSkaii In reply to NCH85 [2006-02-04 03:35:31 +0000 UTC]
nice. i honestly hate 12 because it seems choppy for me, for some odd reason. keep it up, man!
π: 0 β©: 0
stingraykebab [2006-02-04 02:15:56 +0000 UTC]
Nice design on this character! Nice colours too.
π: 0 β©: 0
Meatball-man [2006-02-04 01:56:39 +0000 UTC]
my god thats sooo good i like the layout it makes it different from any other walk cycle i like it
π: 0 β©: 0
goldenCHERRIES [2006-02-04 01:50:36 +0000 UTC]
pretty choppy.
π: 0 β©: 0
vanillasuger [2006-02-04 01:20:27 +0000 UTC]
cool!!!
π: 0 β©: 0
joegogo [2006-02-04 00:33:50 +0000 UTC]
its still pretty damn good though, i like the shadow movement. pro!
π: 0 β©: 0
SoulManX [2006-02-04 00:30:26 +0000 UTC]
The face reminds me of a cow.
π: 0 β©: 0
a2d [2006-02-04 00:12:13 +0000 UTC]
yea you are so noob.
π: 0 β©: 0
DrewTheWolf [2006-02-04 00:04:18 +0000 UTC]
Damn your good, your damn good at flash.
π: 0 β©: 0
KakashisDolphin [2006-02-03 23:57:03 +0000 UTC]
I'd say for the most part it's still really good though. I could never do that on flash.
π: 0 β©: 0
Rawr-Grawr [2006-02-03 23:29:51 +0000 UTC]
Nice animation NCH! Though, you are right, there are some wrongs, there's a jumpy frame, where the animation loops and it looks like the leg teleports back to the initial position...
Maybe some planning in the loop could help
And some planning in the number of frames as well
π: 0 β©: 0
Manetochen [2006-02-03 23:11:51 +0000 UTC]
lookks cool.....Hey since I have seen your work I have a question....how can someone make a preloader?...I have no idea.
π: 0 β©: 0
Darkborn [2006-02-03 23:02:52 +0000 UTC]
Very Awesome. Looks like it will promote fear into it's enemy.
π: 0 β©: 0
| Next =>