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MangoTangoFox — Pokeball 3.0

Published: 2012-01-23 11:07:55 +0000 UTC; Views: 4574; Favourites: 101; Downloads: 260
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Description Inspired by another pokeball model that I saw, and I had to make it for myself.

Cinema 4D R13
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Comments: 18

lupko1994 [2015-05-30 14:56:48 +0000 UTC]

Wow, this looks really AWESOME!!! Great job!

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TalesofTim [2013-06-24 19:02:43 +0000 UTC]

I've sent you a note requesting the possibility of using this work in a Youtube video.

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Forfrysning [2013-05-05 05:35:17 +0000 UTC]

this is amazing!

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str00p [2012-05-22 23:20:39 +0000 UTC]

They're so shiny!

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deiby-ybied [2012-04-28 15:17:37 +0000 UTC]

Muy buen trabajo en 3D

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pacifierboy [2012-04-18 11:50:27 +0000 UTC]

thats pretty neat i make bongs out of em.

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DRX-Design [2012-04-10 19:17:47 +0000 UTC]

awesome!

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KuchikiYorume [2012-04-10 18:59:20 +0000 UTC]

Kind of like Great balls and Lure balls!

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cglucid [2012-04-10 00:48:50 +0000 UTC]

Pokeballs! Why are some off?

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MangoTangoFox In reply to cglucid [2012-04-10 01:16:14 +0000 UTC]

That's the back side of them. :3

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22spoons [2012-01-24 15:35:10 +0000 UTC]

Sweet - and I like (envy) the perspective!

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Sam-Dragon [2012-01-23 20:29:15 +0000 UTC]

The glow adds such a great touch to the pokeball!

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eXecutex [2012-01-23 13:46:52 +0000 UTC]

Hmm nice render and DOF, I like that refelction. By the way every1 does pokeballs xD they are easy to make I guess...

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MangoTangoFox In reply to eXecutex [2012-01-25 00:42:54 +0000 UTC]

This was actually surprisingly hard to model. Well not so much hard, as time consuming. >.<
I may do another, more close up render, to show the detail. The lighting was actually a mistake. There 125 Pokeballs in this scene, and it ended up crashing C4D, which for some reason, de-linked the HDRI texture. Its a 3 second fix, but I tried a preview render, and I liked the dark look, so I left it like that.

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eXecutex In reply to MangoTangoFox [2012-01-25 01:47:44 +0000 UTC]

haha 125 Pokeballs ? You don't need them that much when you are focusing on 1 Pokeball at the moment, behind them you need kinda 25 pokeballs.. and that's all.. but idk... However this looks really good with the DOF...

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MangoTangoFox In reply to eXecutex [2012-01-25 02:26:28 +0000 UTC]

It wouldn't been that bad, but I dropped a cloner grid of 5x5x5, using mograph.
I had to put so many because they weren't manually placed, and without manually placing them, they would have been very sparse if I only dropped 25 or so. And each ball is 5-6 parts, all with hypernurbs, which I had to completely disable in the editor, for it to even calculate the animation. >.<

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eXecutex In reply to MangoTangoFox [2012-01-25 13:57:55 +0000 UTC]

Yea I know about the cloner, but don't worry looks great

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MangoTangoFox In reply to eXecutex [2012-01-24 15:56:35 +0000 UTC]

I did some long ago, but I've seen so many in the past few months, so I decided to try another.

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