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IckleVoldiePoo β€” Ikhara Luktah

#campaign #ikhara #aardvell #vetilla
Published: 2017-09-10 04:13:57 +0000 UTC; Views: 609; Favourites: 17; Downloads: 0
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Description I was sad about her death, so I started drawing and was 0% subtle with the death imagery. Fairly fitting for a necromancer I suppose!

Not sure I like the arch, but I'm fairly happy with the rest. Lost a lot of the skin detail once shadows were added, but overall I like who things turned out. Tried a slightly different lining method, not sure I like it, but it never hurts to experiment and see what you like.

Any critiques and comments (especially about the background and arch) are welcome!

Ikhara was played by LoneWolfMark
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Comments: 16

HazelRose3637 [2018-02-03 20:20:54 +0000 UTC]

I like this The background is beautiful, and I love the flowers you used.

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IckleVoldiePoo In reply to HazelRose3637 [2018-02-04 05:51:30 +0000 UTC]

Thank you! This took me a while to do, so I'm glad you like it!

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StephOBrien [2017-09-23 08:45:14 +0000 UTC]

Hi, I'm here fromΒ  .Β 

I love the color palette in this picture. It immediately jumped out at me while I was looking through the ProjectComments folder, and I'm glad I checked it out.

The pose and facial expression are beautifully done; it looks like she's trying to smile and be strong, but the delicate, uncertain way she holds the flowers combine with her tears to shatter the illusion.

You did a great job with the textures of the moon, flowers and clothing. The subtle variance in shade in the bouquet's background greenery nicely conveys that there are a lot of stems and leaves in there, without being busy enough to distract from the flowers, and I notice that the flowers' colors loosely echo her eyes, outfit and headdress, which lends a sense of harmony to the color scheme.

I noticed a few things that could be improved, so hopefully you'll find these observations and recommendations helpful:

1. Perspective.

While I like the texture of the moon, it doesn't make much sense for its texture to be that sharp and clear when the arch is so blurry. If the "camera"s focus on the focal character is tight enough to make such a nearby structure blur, I would think more distant features like the moon would be even blurrier.

On the subject of perspective, I noticed that the grass blades all seem to be roughly the same height. This makes it look like they're equally close to the viewer. To give the impression of the grass fading into the distance, the blades should get shorter and less distinct the farther away they are.

2. Shading.

Was it intentional that the hair is the only thing in the picture that has no shading? I don't know much about the character, so if being a necromancer means her hair is a void of darkness that consumes light, then it would make more sense. Otherwise, it could use some silver highlights to reflect the moonlight bouncing off of it.

The clothing could have used more shading in the wrinkles; it looks like it's all one flat color in the bodice, and another flat shade in the part that wraps around the back (there's probably a term for that part, but I don't know what it is).

The flowers probably should have cast some shadows on her hands, but I'm not 100% sure of the light direction - I'm guessing it's coming from directly above? Whatever the direction, the shadow on her left knuckles (the right hand from the viewer's perspective) makes it look like the hand is concave, as if the knuckles were bending toward the palm instead of away from it.

3. Anatomy.

As Evaonix164 pointed out, Ikhara looks rather masculine. I think it's mostly the fact that her jaw is so broad and angular, but the general wideness of the face probably also contributes, and the cheekbones give the impression of being sharp, while female cheekbones tend to have a more curved shape. A smoother gradient in the shading on the cheeks might have solved the sharpness issue, while a smoother or narrower jawline would have helped to make her look more feminine.

Most of the other anatomy looks good, and I'm impressed by the difficult angle you managed to capture with her right hand. One other anatomical issue I noticed is that her collarbones don't even come close to meeting, and they slope down from the middle as opposed to up toward the shoulders, neither of which is anatomically correct.

On her left hand, it looks like the index finger is longer than the middle finger. Is that part of her character design, or is her middle finger bent? If not, the middle finger should be longer than the index finger.

While I mostly like her hairdo, I think the hair would have looked better if the strands were more tapered, and if they strayed from the main body of her hair at more natural angles. A couple of them seemed to stick further off to the side than gravity would allow, unless she slept on it while it was wet.

4. Outlines.

The one other issue I noticed was the outline of the bouquet's background foliage. I think it would have looked better with a sharper, leafier shape, as opposed to smooth and blobby. The strands of grass or leaves sticking out of the bouquet help to mitigate this effect, making it feel more organic and complete, but the unnatural shape of the outline does make it feel a bit rushed or unfinished.

Overall, the picture makes a really strong first impression, conveys the intended emotion well, and is very beautiful, while showing some room for improvement in the minutiae. I hope my suggestions help you to make your future art even better.

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IckleVoldiePoo In reply to StephOBrien [2017-09-25 03:14:29 +0000 UTC]

Thank you SO much for leaving such a detailed comment! Β 

You make a lot of good points, especially about the shading on the hands; I hadn't noticed that before. (Or, I guess I did since I drew it, but didn't realize it wasn't correct, haha.) I'll definitely keep these things in mind for my next drawing, thank you!Β 

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StephOBrien In reply to IckleVoldiePoo [2017-09-25 11:03:01 +0000 UTC]

You're welcome. I'm glad to hear my feedback helped.

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Evaonix164 [2017-09-15 19:55:55 +0000 UTC]

Hello, I'm here from

Out of all the pictures in the folder, this one stood out to me, it seems like you put a lot of thought into what you wanted where and paid attention to small details, which I love! Her anatomy is really well done, except for a few minor things;

From your comment, I'm guessing it's from a comic or story, so I don't know how the character is described, but strictly from looking at this image, she seems a tad masculine (strong jaw, and other facial features, or maybe a tad curve in the lower hip?) Everything else is well drawn, I can tell exactly whats what, but I would try experimenting with darker shading, in my opinion, it makes images "pop!" Like her face I see you used environmental shading under the eyes, cheeks and whatnot, but don't be afraid to make more than one layer of Β shadows (like under the nose, where it would cast a shadow on the upper lip, or go darker with the shadow colors you use), or to make the background a bit darker to show its farther from the light source.

Most of this is small criticism, and things you'll naturally learn over time, so you did a really good job. Hope I was helpful.

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IckleVoldiePoo In reply to Evaonix164 [2017-09-18 04:03:01 +0000 UTC]

Thank you very much for the constructive comment! (Apologies for the late reply.)

I was trying something a bit different with the shadows for this; not sure if I'll keep using that technique or not, but I will certainly keep your comment about shadows in mind in the future!

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Evaonix164 In reply to IckleVoldiePoo [2017-09-18 20:32:34 +0000 UTC]

I took a quick look at your gallery, and I personally think this technique is a step in the right direction, but it also matters where you as an artist want to take your style, so it's good that you're playing around with different techniques. Lots of people are afraid to ( me included lmao)

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IckleVoldiePoo In reply to Evaonix164 [2017-09-19 03:12:58 +0000 UTC]

I'll probably keep pushing shading, but I think I've decided to go back to the brush I was using; I'm just really not feeling this one for shading right now. I appreciate the feedback though! Glad to know I can continue this if I look back later and decide it's okay.

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Blue-Ape [2017-09-14 03:31:15 +0000 UTC]

Amazing work

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IckleVoldiePoo In reply to Blue-Ape [2017-09-14 04:32:42 +0000 UTC]

Thank you!

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Blue-Ape In reply to IckleVoldiePoo [2017-09-14 04:38:45 +0000 UTC]

Your welcome

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LoneWolfMark [2017-09-13 07:44:14 +0000 UTC]

Dulce et decorum est pro patria mori; the old lie.

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IckleVoldiePoo In reply to LoneWolfMark [2017-09-13 17:06:43 +0000 UTC]

RIP Ikhara. Wasn't even a dragon snack this time....

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WolfMirage [2017-09-10 04:15:45 +0000 UTC]

It. Looks. Amazinggggg! Woooooooooooooooooooooooo!

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IckleVoldiePoo In reply to WolfMirage [2017-09-10 04:24:16 +0000 UTC]

Aww, thanks! I'm glad you like it!

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