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IckleVoldiePoo — Sad Penny

#campaign #penny #aardvell #vetilla #penicia
Published: 2017-08-29 04:44:26 +0000 UTC; Views: 259; Favourites: 17; Downloads: 0
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Description It's not all adventure and loot; trying to track down your dimension-hopping, time-warping, teleporting girlfriend and her friends can get downright frustrating.

This was meant to be a warm-up piece, but it looked good and I wanted to try Duck's background method, so my hand slipped and this happened.
Suggestions for a better title welcome.
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Comments: 12

EduartBoudewijn [2017-09-04 14:58:31 +0000 UTC]

For ProjectComment  

This is an interesting piece; there isn't much to see physically, but conveying emotions purely is a great challenge for any artist. You did a nice job to convey your character's emotion without showing their face, which works very well for the sadness/frustration you're conveying. 

I do feel your pose could've been pushed a bit more to convey the emotion even better. Experimentation is a great way to feel out how far you can push a certain pose before it "breaks". In this case I feel like you've done a good job, but your character could've been hunched over even more, maybe her arms could've reached a bit further down the table and her head could've been down a bit more. Of course subtle poses can work very well for storytelling purposes, but in this picture I think you could've pushed the pose farther. 

Also, I think your colors could use a bit of work; it doesn't look bad or anything, but the colors of your character's hair, the table and her gloves are very alike; so much so that it's very hard to tell them apart, since they are all very dark, so the lines aren't all that clear either. This can be fixed in several ways; you can change the colors of the gloves so they stand out a bit more, you can add a slight white line on the gloves to contour the lineart, making it more clear where one thing ends and another one starts; or you can lighten up the entire picture. This last method will allow you to keep the internal value relations of your image, while allowing the lineart to be more clear; leading to a generally more clear image. 

I hope this tips will help you further in the future, keep up the good work!

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IckleVoldiePoo In reply to EduartBoudewijn [2017-09-04 17:02:20 +0000 UTC]

Thanks for the critique! 

I struggle a lot with more extreme/expressive poses, so this one was a bit of a challenge for me, but I'll try and keep at it with more expressive poses.
I definitely do need to work on not having so many dark colors together. I didn't think of adding white for the lines, that's a great idea! I'll keep that in mind for next time, thank you!

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EduartBoudewijn In reply to IckleVoldiePoo [2017-09-04 17:50:58 +0000 UTC]

Challenging yourself is the best way to improve on your craft; keep pushing yourself (and your poses) and the results will amaze you!

Glad the critique was of help to you! ^^

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motifandcode [2017-09-01 18:53:52 +0000 UTC]

noone can get what the background is, it seems to be a curtain because of the shaded foldings - only that they are vague.
the hair needs more gloss. the motif, the girl and her pose gives an impression of despair and shame, this works so far!

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IckleVoldiePoo In reply to motifandcode [2017-09-01 21:17:28 +0000 UTC]

Thanks for the critique!

The background wasn't meant to be distinct, just a filler so the background wasn't white, but I'm glad the mood came across! 

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Oddman26 [2017-08-30 23:46:55 +0000 UTC]

I like this piece. The reddening of the face and the lowering of the head convey a sense of despair, while the seeming facepalm makes it look like the figure is despairing of themselves, about something they did or failed to do. I read the description, but not the story, so I know it's about the failure to find the girlfriend so far. You did a good job showing that. My only quibble with it is that the black gloves fade into the black hair, making them indistinct. It's a clever way to fudge the hands if you're still working on drawing those, but it does take a little bit away from the image. I think a lot of viewers like being able to see the whole thing clearly.

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IckleVoldiePoo In reply to Oddman26 [2017-09-01 21:16:31 +0000 UTC]

Thanks for the critique!

You absolutely have a point about the gloves. I left them on because the character wears them, but these hands turned out alright, so I should have left them off so they wouldn't blend in as much. Next time I draw her hands by her face, I'll leave the gloves off.

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Oddman26 In reply to IckleVoldiePoo [2017-09-02 00:25:55 +0000 UTC]

Glad to help!

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Megalemon [2017-08-29 17:56:43 +0000 UTC]

Very good... very nice. You already got the hang of the method I see, shit looks dank. Your shading looks all nice and texturey, too. If I could critique something here, I'd say change the thickness of some of your lines. Like on the tissue in her hand, I think it would look a lot better if you used smaller lines for the crinkles. That's what I got. Pretty good anatomy. Those are probably one of the better sets of hands I've seen you draw to this point!

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IckleVoldiePoo In reply to Megalemon [2017-08-30 01:59:25 +0000 UTC]

Yeah, I wanted to try out the same brush for shadows to see the result. Not sure if I'll stick with it all the time, but it'll definitely have its uses!
Smaller crinkles, eh? I'll keep that in mind!
And thanks! I tried to stick pretty close to my reference, but that is what it's for, after all!

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Megalemon In reply to IckleVoldiePoo [2017-08-31 02:41:40 +0000 UTC]

Yeah, it came out really good. Keep doin it!

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IckleVoldiePoo In reply to Megalemon [2017-08-31 04:11:08 +0000 UTC]

Thanks man!

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