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waraulol — MvC3 Fan Moveset: Juggernaut
Published: 2011-10-23 14:29:03 +0000 UTC; Views: 1708; Favourites: 8; Downloads: 5
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Description Colo- I mean Piotr Rasputin has come back!

DISCLAIMER: I wish that Capcom can take this moveset into consideration. I give no claim over Capcom's use of this moveset, and I give the permission to Capcom to use or modify this moveset. Also, I wish Marvel allowed him here.

Juggernaut

Origin: X-Men comics (Giant Size X-Men #1)
Stamina: 1,250,000

After years of being a villain and terrorist, Cain Marko (the previous Juggernaut) began to loose the powers of the Juggernaut, as he had become a hero and even joined his step-brother and his X-Men. After the releasing of the Asgardian God of Fear, seven divine hammers were sent to Earth, searching for the Worthy. Marko, who had since become a member of the Thunderbolts, became Kuurth Breaker of Stone and Cyttorak granted his power to the X-Man Colossus.

My new nickname for him: "Colonaut" XD

So here, I combined the old Colossus and Juggs' MvC2 movesets into one. As well as their properties: Juggs' ever-present 1-hit armor and Colossus' ability to pierce armored attacks (with his certain attacks) – this means that he can knock out Hsien-Ko's and Nemesis' armored hypers.

Any suggestions are welcome.
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NORMAL MOVES (His H and S moves pierce armors.)

  • Standing: L – a short jab punch (Juggs' st. LP), M – a knee kick (Colossus' st. MK), H – a high back kick, good for a short anti-air (Juggs' st. HK), S – a strong kick upward (Colossus' st. HK)
  • Crouching: L – a long straight punch (Colossus' cr, LP), M – he does a 2-fisted arm swing to the ground (Juggs' cr. MP), H – he does a jutting kick (Juggs' cr. MK)
  • Aerial: L – a straight jab (Colossus' j. LP), M – a straight side kick (Juggs' j. MK), H – a downwards elbow attack (Colossus' j. MP), S – a wide arm swing (Juggs' j. HP)

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COMMAND NORMALS

  • F + H – Juggs' F + HP; he pulls his hands behind him, and then he does a 2-fisted straight punch. Normally does soft knockdown, but this attack can be charged – as he charged it, his fists shine (like Colossus' st.HP) and when he releases it, this attack causes wallbounce on hit, and stagger on block. The charged version pierces armors. This attack has a slow recovery though.

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SPECIALS

  • (Air OK) QCF + Atk – Power Tackle: Colossus' QCF + K in previous games, he does a shoulder tackle while his body glows. L goes forward, M goes 30 degrees upward (downward in midair), H goes 45 degrees upward (downward in midair). This attack is unsafe on block or if you missed, though. Pierces armors.
  • (Air OK) DP + Atk – Body Splash: Juggs' QCF (or was it HCF? I forgot) + K in previous games, he does a high jump forward and lands full-body onto the ground. Has a big hitbox and causes groundbounce. Button strength determines how high he jumps. This attack is unsafe if you missed.
  • B (charge), F – Earthquake: Juggs' F, DF, D in previous games, he does a hammering 2-fisted punch to the ground, causing a wave of debris to creep forward. Hits OTG multiple times.
  • QCB + Atk – Giant Swing: Colossus' QCF + P in previous games. Here, I slightly modified it:
    • L version: He dashes a short distance forward, arm extended. If he successfully hits the enemy, he will spin him/her around him multiple times before throwing him/her to the wall, causing wallbounce. Spin the joystick multiple times for more spins. This attack isn't an actual grab and can be blocked, but this means that you can combo into this. Pierces armors.

    • M version: Same as above, but this time, this is an actual grab, has longer reach and invulnerable on startup. Because this attack is a throw, this obviously ignores armors.

    • H version: Same as M version, but this time, he leaps onto the air, making this an anti-air grab.
  • D, D + S – Heavy Tremor: Just my new addition. He does a strong stomp to the ground, causing a giant tremor on the ground. This attack staggers standing enemy wherever they stand and can hit OTG as well as lifting them up a bit, and is unblockable, but doesn't cause damage. Good for punishing keepaway fighters. This attack can be easily jumped over, though. Also pierces armors.

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ASSISTS

  • Alpha: Heavy Tremor [Extra] [Instant]
  • Beta: Power Tackle H [Direct] [Tilt Up]
  • Gamma: Body Splash M [Direct] [Tilt Down]

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HYPERS

  • QCF + 2 Atk – Juggernaut Headcrush: Juggs' only hyper in previous games, I modify it a bit here. He does an quick dashing headbutt attack that hits multiple times. Can't be stopped by projectiles; however he still can be stopped by other attacks. Good for punishing enemy's long recovery attacks, or punishing projectile spammers. While he's rushing forward…
    • Not holding any button: He does a strong overhead punch. Hits high, knocks enemy high away (like Nemesis' last hit of his armored hyper).

    • Hold M: He does a low kick (his cr.H) at the end of the attack, which hits low.

    • Hold H: Exactly his F + H (see above), causing wallbounce.

    • Hold S: He does a high uppercut (Juggs' cr. HP), acts as a launcher. This version eats 1 more hyper bar.
  • (Air OK) DP + 2 Atk – Power Dive: One of Colossus' hypers in previous games. He rises up, then he comes down at an angle (L + M – 60 degrees to the ground, L + H – 45 degrees, M + H – 30 degrees) headfirst like a human torpedo. Hits OTG, knocks enemy up high. He can also hits the enemy when he flies up, however he cannot hit the enemy with the headbutt if he does that.
  • (Level 3) QCB + 2 Atk – Cytorrak's Power Up: He draws upon the power of the Crimson Gem of Cytorrak inside his body, making his body glowing red. This hyper is a combination of Juggs' Power Up special and Colossus' Super Armor hyper – powering up his attacks and giving him a hyper armor (he can't be shaken off by virtually anything) as well as making all his attacks not only pierces armors, but also ignoring attacks with invulnerable startup. He cannot gain meter in this mode. This mode lasts for 10 seconds. When tagged out, the timer freezes, and the effect carries on to his assists.

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Piotr Rasputin is © Marvel.
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Comments: 8

alienhominid2000 [2014-06-16 04:07:48 +0000 UTC]

Awesome moveset.

I want the old Juggernaut (Cain Marko from the old MvC games), I know the Fear Itself comic shown the Serpent God chose Juggernaut, and Colossus become the new Juggernaut. He would've become useful in UMvC3 roster... www.eventhubs.com/news/2011/oc…

👍: 0 ⏩: 0

DestinyDecade [2011-10-23 15:17:44 +0000 UTC]

Ahem... Don't you know who I am? I'm the Juggernaut bitch!

👍: 0 ⏩: 1

waraulol In reply to DestinyDecade [2011-10-24 07:04:38 +0000 UTC]

Pretty sure that this time he wouldn't say that... Though it would be nice if he does. XD

👍: 0 ⏩: 2

shadowfangs55 In reply to waraulol [2013-10-01 19:06:44 +0000 UTC]

Probably Juggernaut vs Deadpool and Juggernaut vs himself as part of special conversations.

👍: 0 ⏩: 1

waraulol In reply to shadowfangs55 [2013-10-04 09:42:16 +0000 UTC]

Hmm, pretty much.

How do you think it would go?

👍: 0 ⏩: 1

shadowfangs55 In reply to waraulol [2013-10-05 06:56:26 +0000 UTC]

Vs Deadpool -

Juggernaut: Don't you know who I am?

Deadpool: I'm the Juggernaut bitch!

Deadpool's victory quote - "Silly bitch, your weapons cannot harm me."

 

 

Vs himself -

Juggernaut: Don't you know who I am?

Other Juggernaut: I'm the Juggernaut bitch!

👍: 0 ⏩: 1

waraulol In reply to shadowfangs55 [2013-10-07 23:22:11 +0000 UTC]

OMG LOL

👍: 0 ⏩: 0

DestinyDecade In reply to waraulol [2011-10-24 13:55:45 +0000 UTC]

Yeah.

👍: 0 ⏩: 0