Comments: 8
vasilnatalie In reply to RandomationsYT [2020-05-02 15:21:23 +0000 UTC]
Thanks! Yeah, I'm working on it. The problem is every time I fix one thing, I break another-- there are a lot of je ne sais quois stuff. But I figure that any time spent working is time I'm spending learning why things look good or bad-- it's slow for me, but maybe if I work hard, it won't always be.
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vasilnatalie In reply to Riveda1972 [2020-04-28 15:17:16 +0000 UTC]
I don't remember, no. I remember when you asked for feedback on a model and I suggested it was maybe a bit leggy though My own proportions have often been pretty wild.... I'm afraid I haven't been keeping up on my notifications, probably for about a year now, I just let them all pile up, no energy for it.
Obviously, comics are a huge influence for me, but I haven't really looked at any for years and years. It seemed to me that there was already quite a bit of crossover between Eastern and Western styles when I was looking. It seems to me that a lot of Japanese comics are really limited by the need to just pump it out at such a frantic pace. Good form, but a lot of reuse, and little suggestion of depth.
I think these arms are too short. Part of it is the pose, with sharply angled clavicles. I should look into that. Probably time to remake the hoodie too, it's not really handling the deformation.
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vasilnatalie In reply to Riveda1972 [2020-04-29 15:58:32 +0000 UTC]
A lot of people do use da Vinci-- he put a lot of work into it.
Had a fright yesterday. Somebody mentioned the shoulders were bad. They are. At first I thought it was just the pose, which I don't care about at this point, but then when I reset, the clavicles were way too low and I thought I had to rebuild a bunch. Then this morning I looked again and I realized I could just edit it via rotating the shoulders and writing the armature.
Was messing about with a lot of different models in the meantime though. I'm not good enough to just do it from eye. Correct the clavicle, and maybe all of the sudden the breast looks wrong. I guess that's one of the reasons I try to model via modifier (non-destructively) so often. Takes a bit of time to set everything up, but then I can tweak much more easily and safely.
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animaniac72 [2020-04-28 02:09:27 +0000 UTC]
I like moving lights and shadows.
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vasilnatalie In reply to animaniac72 [2020-04-28 15:19:12 +0000 UTC]
Yeah, I'm surprised how static the lights + camera are in a lot of stuff I see. Maybe to allow people to tune to a particular light+camera, which makes things so much easier. But here, it's really just so I can see the shapes in a way that I couldn't from a still.
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