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SolidAlexei — Game character - Troll mesh

Published: 2010-11-16 16:23:13 +0000 UTC; Views: 7915; Favourites: 18; Downloads: 113
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Description A low poly model of a troll made in Blender for a 3d FPS game.

Face count: 1012

Concept sheet here: ([link] )
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Comments: 12

mr-hobes [2010-11-16 16:27:30 +0000 UTC]

looking good. Something I would do is add in another edge over the belly going up the shoulder. Your poly's are really stretched right there, it will cause trouble texturing as well as bringing it into zbrush if you do not have enough geometry there it will start to screw things up. Just a thought. Looking good though. Good edge flow.

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SolidAlexei In reply to mr-hobes [2010-11-16 19:10:56 +0000 UTC]

Thanks a lot for the tip! I definitely do that!

p.s. How would you bring a Blender model into Zbrush or even Max? I used the export tool to export as both .3ds and .obj files and the mesh comes out all twisted and ripped apart in Zbrush:S So for now I'm actually sculpting in Blender which is good enough but miles behind Zbrush.

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mr-hobes In reply to SolidAlexei [2010-11-16 19:44:35 +0000 UTC]

well zbrush works off of .obj files. If you export that it should import fine into Zbrush. If it breaks apart it may mean that you have unwelded verts. If you want any help with it let me know. Do you have skype? if so my addy is adio3838. If you add me just send me a message to let me know its you. I'll help ya out with it if you want. Also Blender does not have it, but Max has the ability to talk with Zbrush through GoZ. It comes with Zbrush 4. Let me know what you need.

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SolidAlexei In reply to mr-hobes [2010-11-16 22:23:53 +0000 UTC]

Hey thanks a lot man!I checked your stuff and its amazing! great Zbrush model! Unfortunately I don't have a headset to use with Skype

If its ok though I'll let you know when I've uploaded my Ghoul model I'm currently hi-rez sculpting in Blender to make normal maps. Would be my second hi-rez sculpt and I would really appreciate some advice and critique

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mr-hobes In reply to SolidAlexei [2010-11-17 01:55:26 +0000 UTC]

not a problem. BTW You do not need a headset to use skype. I just type. Also if we were using skype I could share my screen with you and using your model I could help you. Let me know.

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SolidAlexei In reply to mr-hobes [2010-11-17 03:29:52 +0000 UTC]

That would be awesome! I'll write you whenever I get the chance off work! Thanks man!

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justsomeguy009 [2010-11-16 16:24:14 +0000 UTC]

GAAAWWD i need to figure oput 3d modeling all i can do at this point is texture work. :C

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SolidAlexei In reply to justsomeguy009 [2010-11-16 19:11:58 +0000 UTC]

hehehe well I do not have any clue how to texture my models lol never done it before and we have to texture our models for this assignment:S have to learn as I go I guess

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justsomeguy009 In reply to SolidAlexei [2010-11-16 19:23:18 +0000 UTC]

idk ive done some skins in the past if you look on my page you can see a few its simple how they work. if you need any help i can give some advise

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SolidAlexei In reply to justsomeguy009 [2010-11-16 22:25:11 +0000 UTC]

Cool! Thanks you very much! I'm gonna write you if I run into any troubles thanks! I managed to unwrap my Ghoul model but have yet to texture it. Currently working on a hi-rez sculpt to make normal map from

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justsomeguy009 In reply to SolidAlexei [2010-11-17 03:09:23 +0000 UTC]

send me the unrap if you could i like to mess with then for funs. lol

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SolidAlexei In reply to justsomeguy009 [2010-11-17 03:28:42 +0000 UTC]

I don't know how to render the UV map with the wireframe showing on it in Blender lol so here is the AO Map so you can see the shape of the character:

[link]

I've unwrapped hands, feet, two halfs of the body, face and sides of the skull

Hope that helps!

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