Comments: 12
mr-hobes [2010-11-16 16:27:30 +0000 UTC]
looking good. Something I would do is add in another edge over the belly going up the shoulder. Your poly's are really stretched right there, it will cause trouble texturing as well as bringing it into zbrush if you do not have enough geometry there it will start to screw things up. Just a thought. Looking good though. Good edge flow.
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mr-hobes In reply to SolidAlexei [2010-11-16 19:44:35 +0000 UTC]
well zbrush works off of .obj files. If you export that it should import fine into Zbrush. If it breaks apart it may mean that you have unwelded verts. If you want any help with it let me know. Do you have skype? if so my addy is adio3838. If you add me just send me a message to let me know its you. I'll help ya out with it if you want. Also Blender does not have it, but Max has the ability to talk with Zbrush through GoZ. It comes with Zbrush 4. Let me know what you need.
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mr-hobes In reply to SolidAlexei [2010-11-17 01:55:26 +0000 UTC]
not a problem. BTW You do not need a headset to use skype. I just type. Also if we were using skype I could share my screen with you and using your model I could help you. Let me know.
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justsomeguy009 [2010-11-16 16:24:14 +0000 UTC]
GAAAWWD i need to figure oput 3d modeling all i can do at this point is texture work. :C
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justsomeguy009 In reply to SolidAlexei [2010-11-16 19:23:18 +0000 UTC]
idk ive done some skins in the past if you look on my page you can see a few its simple how they work. if you need any help i can give some advise
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justsomeguy009 In reply to SolidAlexei [2010-11-17 03:09:23 +0000 UTC]
send me the unrap if you could i like to mess with then for funs. lol
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