Comments: 7
Relamel [2019-02-01 17:42:29 +0000 UTC]
not to be rude or anything, your work is pristine! But might I ask for versions of these models that are purely Vertex Group bound? Its a tad hard to do any conversion with a good sum when its modifiers...
Keep on making those models! I love to see more!
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SimplyAChair In reply to Relamel [2019-02-01 20:23:24 +0000 UTC]
You're not being rude at all!! I wish I made them vertex bound but at the time of making these models I couldn't figure out a nice method of dealing with the meshes overlapping while being deformed by the armature aside from painstakingly going in and adjusting the same vertex weights over and over again. Then I discovered mesh deform! But the came with it's own problems :/ ... anyways I actually planned to make the next model I release purely vertex group bound, but going back and fixing my old models so they dont use mesh deform could take a long while.
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Relamel In reply to SimplyAChair [2019-02-02 18:25:55 +0000 UTC]
I could wait as long as it takes to see such content, I was like, while figuring it out "WHERE WAS THE VERTEX GROUPS!?" then going onto a MMD Conversion rage, Ophelia came out fine, Minus the Hair ouo, its just the entirety of Morgan's Body bewildered me how it worked
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Zapperbullet [2018-11-26 05:36:23 +0000 UTC]
Amazing work mate! I wish I knew how to port this to XNALaraXPS so I could use it myself, but I dunno how to do that.
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yukinomose [2018-11-13 09:58:07 +0000 UTC]
lovely <3
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