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shtl — Optor V37 WIP

Published: 2009-12-08 07:59:06 +0000 UTC; Views: 4936; Favourites: 110; Downloads: 185
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Description Bit more work in progress, still a mess, but better setting render.
DMC AA set to 1/8/0,005
LC at 1200 +IR -3/-2 hemispheric subd at 80 inter 20
PhyCam +DOF +bokeh (bokeh not yet really usefull after all ^^)
Screen grab, 45 mn rendering on my quad xéon (2,6)

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More about Optor @ DeviantArt:
[link]

[link]

[link]

[link]

Small animation @ Vimeo:
[link]
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Comments: 24

NightmareHero [2011-12-30 21:56:03 +0000 UTC]

Beautiful Mecha design.

👍: 0 ⏩: 1

shtl In reply to NightmareHero [2011-12-31 17:06:11 +0000 UTC]

Thank you very much !

👍: 0 ⏩: 0

EbolaSparkleBear [2011-12-28 04:15:10 +0000 UTC]

What colors will this mech be in the end?

Something sexy I hope.

Nice work!

👍: 0 ⏩: 1

shtl In reply to EbolaSparkleBear [2011-12-30 18:32:29 +0000 UTC]

omagad! One more WIP unfinished !

👍: 0 ⏩: 0

Silverlion [2011-12-27 00:24:52 +0000 UTC]

Nicely done anyway/

👍: 0 ⏩: 1

shtl In reply to Silverlion [2011-12-27 09:59:39 +0000 UTC]

Thanks anyway /

👍: 0 ⏩: 0

Aeoline [2011-12-26 21:56:12 +0000 UTC]

love the design, great job,

👍: 0 ⏩: 1

shtl In reply to Aeoline [2011-12-27 09:59:22 +0000 UTC]

Thanks !

👍: 0 ⏩: 0

Nickmeister [2009-12-10 19:20:28 +0000 UTC]

what does "LC at 1200 +IR -3/-2 hemispheric subd at 80 inter 20" mean? and also "PhyCam"?

The design is amazing as per usual

👍: 0 ⏩: 1

shtl In reply to Nickmeister [2009-12-10 21:00:12 +0000 UTC]

It's technical information about rendering setup quality...

Thanks.

👍: 0 ⏩: 1

Nickmeister In reply to shtl [2009-12-11 12:31:13 +0000 UTC]

ahh I meant, is it with an external renderer? I wasn't familiar with the abbreviations..

No probz!

👍: 0 ⏩: 1

shtl In reply to Nickmeister [2009-12-11 13:51:42 +0000 UTC]

Oo! yes indeed, this time it's Vray render. LC is Light Cache (no LC in AR3), IR for Irradiance map (same as AR3), and you also can tweak them in rendering prefs for GI with AR3: -3/-2 is in "record density" etc... for exemple. No adaptative DMC sampling for AA in AR,
PhyCam is for physical camera, we don't have in AR3. You can control light exposition just like with a real camera, pretty usefull tool. You'll ear about physky, wich is same model as in AR3.

Guess that's it

👍: 0 ⏩: 0

ShengDaFlashPRo [2009-12-09 08:27:22 +0000 UTC]

cool nice work!

👍: 0 ⏩: 1

shtl In reply to ShengDaFlashPRo [2009-12-09 11:09:04 +0000 UTC]

Thanks O_o

👍: 0 ⏩: 0

ModalMechanica [2009-12-09 00:08:17 +0000 UTC]

Pretty awesome, lets see some more angles!

👍: 0 ⏩: 1

shtl In reply to ModalMechanica [2009-12-09 11:08:33 +0000 UTC]

Thanks. In the man time might check this?: [link]

👍: 0 ⏩: 1

ModalMechanica In reply to shtl [2009-12-09 23:38:25 +0000 UTC]

Ah yes, looks awesome!

👍: 0 ⏩: 0

T-Flux [2009-12-08 21:45:33 +0000 UTC]

This looks so Dope!! I hope you make this look like a huge machine for realz. I want to see some good atmospheric perspective and more surface detail.

👍: 0 ⏩: 1

shtl In reply to T-Flux [2009-12-09 11:03:59 +0000 UTC]

Thanks T-Flux !
I'm on it !

👍: 0 ⏩: 0

Zaeta-K [2009-12-08 21:18:08 +0000 UTC]

Cool stuff!!!

👍: 0 ⏩: 1

shtl In reply to Zaeta-K [2009-12-09 11:07:40 +0000 UTC]

Hey! Thanks!

👍: 0 ⏩: 1

Zaeta-K In reply to shtl [2009-12-09 15:13:24 +0000 UTC]

No problem man

👍: 0 ⏩: 0

Itsmil [2009-12-08 13:17:07 +0000 UTC]

mazette, la qualité du rendu ! o_O

👍: 0 ⏩: 1

shtl In reply to Itsmil [2009-12-09 11:09:16 +0000 UTC]

Merci

👍: 0 ⏩: 0