Comments: 25
DeathByViola [2011-08-17 21:21:41 +0000 UTC]
This needs to be a pokemon. like... now.
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skymory In reply to Quanyails [2011-06-05 02:31:29 +0000 UTC]
And here I thought the design might be Tropius-inspired
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Quanyails In reply to skymory [2011-06-05 02:37:01 +0000 UTC]
Really? Didn't see that.
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skymory In reply to Quanyails [2011-06-05 02:44:56 +0000 UTC]
Oh well. That's what it made me think of. Only Humiwing is cuter and doesn't have bananas.
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Bachi-chan [2011-05-22 19:16:14 +0000 UTC]
SO MUCH DESCRIPTION!!!!
really good :3
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blezzeroid [2011-05-22 02:11:54 +0000 UTC]
Well, i kinda like the monsters a little more. The new ones in black and white seem a little more.. cheesy. Well, many of them. Well, that's one of the problems i have with that game/the evolution of the pokΓ©mon games. If you want me to elaborate on the other peeves i have, i might..
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blezzeroid In reply to Quanyails [2011-05-22 03:14:53 +0000 UTC]
No. In my opinion, your Chikiwi and Humiwing are better than many of the newest 150 or so. Both in description and appearance.
The main problem that i have with pokΓ©mon these days is how the target audience changed from preteens/teens to pre-preteen, if you know what i mean. This has resulted in a few changes to the style of the game.
1. PokΓ©mon appearance. The first 3 generations were mostly fine, and then there was the 4th and 5th gens. The style of animation i find became more cartoonized. Many of them share common details and all the colours i find are too bright.
2. Battle scenes. same as before- first 3 i find fine, and then the battle graphics and animation got wimpy. I still think that the hyper beam animation from the 1st gen games is still the most epic looking move. But because i guess the primary audience shifted to young'uns, they had to tone down the violence or something like that. There aren't any epic looking moves.
And another thing about moves. The move quick attack has a very slow circling animation. It, along with aerial ace, are supposed to be moves based primarily on a fast hitting attack, yet the moves look slow. Pretty much all the battle scenes are quite pixelly considering the capabilities of DSs.
3. Music. I find it lacking depth. Sounds are mostly all in the treble range, lacking lower end output or a full range of notes. It makes it sound flat (not in pitch. I suppose, though, that they did that in order for it to not sound muddy. But seriously, if it's not going to be 8-bit music, then don't use midi type music. Real recordings please, not computer simulated sound. I miss the raw sound of 8-bit .
Well, that's pretty much everything. I'll probably add more if i can think anything.
Feel free to disagree with anything~
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Quanyails In reply to blezzeroid [2011-05-22 03:29:39 +0000 UTC]
o.O
1. Exemplify.
2. By 'wimpy' might you mean smoother? That couldn't be done on the original Game Boy console. B/W's intended for an older audience. And 'pixelly' as in the camera and distortion or the move animations?
3. Eh, there's some music I like that has good dynamics. MIDI works well with the appropriate soundfonts.
I wonder why you complain about this on this deviation. O_o
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blezzeroid In reply to Quanyails [2011-05-23 01:13:54 +0000 UTC]
1. I don't know. It's just..different. i can't place what feels different about it..The style. Gah..i dunno.....
2. By wimpy, i mean boring. The sprites will move like half a centimeter and the action sequences are slow. Earthquake used to be a move that made the screen shake like crazy, but now, it just shakes it a little and some chunks of rock bounce out of the ground.
Pixelly, as in move animations. They're not as clean looking as they could be. I find that the move flamethrower in b/w looks 'flaky'. i don't really know how to describe it better. and then there's a punch sound when it hits the target, which doesn't make sense at all.
B/W may be intended for an older audience, but practically every kid(boy) in my younger brother's grade school, and from what i hear in other schools, has black or white. I know that the plot line might be more above their heads, but they still play it.
3. True, especially the Team Plasma music, which is my favourite music in the game, aside from the title theme (which in my opinion is a very well done cover). The thing that annoys me the most is the overuse of simulated electric guitar.
I complain on this deviation because it gave me a catalyst on which to rant. I have nothing against you or your work, just it reminded me of the things that grate on me a little. In general, i love pokemon though~
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blezzeroid In reply to Quanyails [2011-05-24 01:44:19 +0000 UTC]
Flamethrower looks more realistic than before, yes. Although it could be better.
I guess my rant is over ^.^;
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blezzeroid [2011-05-22 01:45:35 +0000 UTC]
wow. You are quite dedicated. If only the pokΓ©mon company had more people like you, then they wouldn't be churning out more increasingly ridiculous animals.
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Quanyails In reply to blezzeroid [2011-05-22 01:54:47 +0000 UTC]
Ah, really? Well, I'd say Pokemon's becoming more natural as they go along, seeing as Black and White have this whole nature vs. people thing while the original 151 were, as the name said, monsters.
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SilverNight-Wolf [2011-05-22 01:38:37 +0000 UTC]
The thought and detail put into even the descriptions of what they're like is amazing.
Amazing work as always, I was right to be excited to see them.
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Quanyails In reply to SilverNight-Wolf [2011-05-22 01:43:21 +0000 UTC]
Thank you very much. I'd say it's my like of biology that produced such detail. Well, that, and being influenced by Smogon's create-a-pokemon project (even if it's not for competitive play).
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SilverNight-Wolf In reply to Quanyails [2011-05-22 01:51:30 +0000 UTC]
It's always good to have motivation, even if not for competitive play.
The biology makes them feel so much more life-like. I really like that, gives them more personalities.
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