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Ptrope — Skybus WIP

Published: 2011-06-20 05:38:14 +0000 UTC; Views: 3359; Favourites: 41; Downloads: 193
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Description Well, on my first Sunday off in a while that wasn't devoted to recovering from an eventful Saturday, I did nothing of really any consequence - but that's what a day off is for, right? Instead, I plopped myself down at the computer and fussed with an old model, my 'upgraded' shuttle (actually, I think it's more of a pinnace!) for TOS.

I was looking through my pix, and the previous version of this popped up ([link] ) and I just decided to play around with the model and try to make it a little better, or at least more complete - the original shot had been just the shell, without any interior, so I thought I'd re-export the model with the interior parts included and re-render it.

Typically, for me, that meant tweaking this and that, then discovering something else, tweaking that, and so on. The biggest issue, though, was the preponderance of smoothing artifacts I was getting, plus I noticed that I had really neglected to fix all the polys that 'wrapped' around corners, something that's a serious Poser no-no. Every time I imported the model, though, no matter what I did, I got smoothing artifacts that were unacceptable. It seems that Lightwave 9.5, for all the many nice things it added, really screwed up the OBJ export feature when it comes to making models that Poser 'likes'; I take all this time carefully splitting vertices and when it exports, it seems to weld them all back together and Poser turns the finished model into something that looks like it's covered in Silly Putty!

So, after months of using the new machine and lamenting not being able to resurrect the old one that had Lightwave 7.5 on it, I finally bit the bullet and re-installed it on the new box - from now on, even if it's not the primary modeler, 7.5 is going to be the final pipe to export my models for Poser, since it treats my OBJs with respect .

There's still a lot to do on this model - it's not rigged, and the interior still isn't as detailed as I'd like it. I'm considering, since it's pretty much all original design, making a for-sale version that doesn't include the nacelles, Starfleet markings or the newly-added sensor domes, and making the 'TOS parts' a freebie set to augment the model (much as Oshikai did with his Retro Skirt, worn here by Uhura ); I still don't know about that.

The sharp-eyed amongst you will notice that I 'borrowed' the nacelles from the Crossbow-class starship, with minor modifications - the old ones I had were just too simplistic, IMHO.
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Comments: 30

Nik-2213 [2018-11-04 16:51:24 +0000 UTC]

IMHO, the model has a nice 'look & feel'.
Well done !

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Kal-el4 [2016-09-17 00:19:57 +0000 UTC]

This is AWESOME! I love anything that fits in with the TOS Era, and this fits in perfectly!

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radpreacher [2013-08-24 03:24:09 +0000 UTC]

wow Looking from one creation to the other and they just keep getting better I am so jealous that I can not create stuff like this, I love anything that has the TOS look and feel. 

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JohnScatha [2013-04-06 14:41:17 +0000 UTC]

Well now, what happening on this model, Ptrope?

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AbaKon [2012-07-17 03:42:35 +0000 UTC]

Did this model ever get released?

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Ptrope In reply to AbaKon [2012-07-17 17:40:55 +0000 UTC]

Like so many of my models, this one is "in progress" - there is still a lot of interior work to be done, creating controls, internal hardware and living spaces, then it will need to be rigged, the internals UV-mapped and surfaces normalized. And in the middle of all of that, I'll get distracted by, oh, a time ship or an updated tricorder or a really cool necklace for V3 or an alien with an egg for a head ...

So, basically, I have no idea when this will be done, and it's pointless to promise anything . But it will be done someday.

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Zoxesyr [2011-06-21 00:46:05 +0000 UTC]

I have the same issues with 3dMAX models and poser too. I think poser is just too picky about stuff.

I love this shuttle, but I wouldn't call it a "light" shuttle it's more like a TAS runabout.

This makes me want to create a similar model that we used in an old RPG...

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AbaKon [2011-06-20 15:48:28 +0000 UTC]

Very cool and well suited to the trek universe. Here's a thought, though. Add more windows along the side so it can be used as either a utilitarian transport vehicle or something a little more casual - for sightseeing.

As for the thick blunt wings, maybe they're useful as luggage racks? As you say, shuttlecraft certainly don't depend on aerodynamics to fly.

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Ptrope In reply to AbaKon [2011-06-20 16:28:35 +0000 UTC]

I could see a mass-transport version of this - this model, though, has 4 compartments within: flight deck, cabin, utilities and an engine compartment in the rear (although I'm still not sure about that last one, since I put in a big window in the back! ). The cabin seats 6, all in 3 rows along the right side of the aisle, and the left side has storage cabinets floor-to-ceiling; there are also overhead compartments, like on an airliner, over the seats. The utilities compartment has restroom facilities and a galley; this ship is designed not only for transport, but also short-term stays in a hostile environment. BTW, the passengers don't have windows, but they do have a monitor on the wall beside each of the back two rows, and one on the forward bulkhead, in front of the front row, so they can review any material they need to, or just set the monitors to see outside the ship (I'll try to put together an interior shot tonight - I posted some a couple years ago on DAZ, but I can't find them at the moment).

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AbaKon In reply to Ptrope [2011-06-20 16:30:29 +0000 UTC]

So, I'm thinking a conversion for Cousin Eddie's RV from Christmas Vacation...

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Ptrope In reply to AbaKon [2011-06-20 16:34:09 +0000 UTC]

LOL

Well, it ,i>is UV-mapped ...

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AbaKon In reply to Ptrope [2011-06-20 18:15:44 +0000 UTC]

I love you, man.

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Ptrope In reply to AbaKon [2011-06-20 19:19:22 +0000 UTC]

And that's why I do what I do .

Actually, your questions raise a good point: the LW file for this model is very modularized - I could make different interior modules for different uses, which might make up for its lack of basic movable thingees (warning: highly technical terms used ); at this point, only the door will be rigged, and the entry steps and inner doors were designed from the start to work via morph (and they work very nicely, thank you!).

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AbaKon In reply to Ptrope [2011-06-20 19:21:11 +0000 UTC]

The best thing about the all around awesome design of the 1999 Eagle was the modular nature (imho). No reason Star Fleet shouldn't have a similar vehicle.

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Ptrope In reply to AbaKon [2011-06-20 19:46:16 +0000 UTC]

True, and true!

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BERmaestro [2011-06-20 12:37:24 +0000 UTC]

Good job man

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Ptrope In reply to BERmaestro [2011-06-20 15:30:39 +0000 UTC]

Thanks!

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RobCaswell [2011-06-20 12:01:38 +0000 UTC]

It's certainly got that all-important Matt Jeffries feel feel to the design, overall. That said I think Ole Matt would cringe at those thick, blunt wings. They don't seem very functional with that leading edge. Have you tried leaving off the vertical stabilizers? I guess it's one thing we don't usually see in Trek atmosphere-capable designs, so it tends to call attention to itself and make the design feel more "aircraft" than "spacecraft".

I'm not sure the long, vertical window on the door feels very "Jeffries"... but it's one of my favorite features! Cool lookin'. The addition of the top and bottom sensor domes is a cool touch. It definitely bumps the design up to, at least, UberShuttle status. So is this beast gonna have any landing gear?

Interesting developments on the Lightwave front. I wonder if Tom should follow suit in reverting.... at least for the projects he plans to bring to Poser?

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Ptrope In reply to RobCaswell [2011-06-20 13:56:58 +0000 UTC]

I debated making those big, flat horizontal 'wings' aerodynamic, but they just didn't look right; since the shuttles clearly don't use aerodynamic lift in order to fly, I went with a major expansion of the little stubby 'winglets' on the original shuttle - I'm sure we fans could find some rationalization for them involving fields and fluxes and warp balancing or some such . As for the upper fins, again, it just looked naked without them. Since there is major grillework up there, let's just say they're actually intended to protect that area from 'oblique incursions' .

I haven't engineered landing gear, per se, but I've included three pads that I would explain away as being some sort of semi-elastic material, on which it can sit - there's one under each nacelle and one located just aft of the lower sensor dome. One of these days I'll sit down and figure out how to model and rig a believable landing gear, but with the doors involved and everything else, I tend to stick with the simplest solution, esp. considering that this and other shuttles are pretty much VTOL craft, so they don't really need much more than 3 simple pads to perch upon .

BTW, that long window in the door is just perfect for someone to do the 'elevator gag' with ...

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RobCaswell In reply to Ptrope [2011-06-20 15:08:46 +0000 UTC]

>>BTW, that long window in the door is just perfect for someone to do the 'elevator gag' with ...

I smell a Ptrope animation 'round the corner!!!

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Devro1962 [2011-06-20 10:20:30 +0000 UTC]

I like it's simple, mass transit look. I find it very interesting what you mentioned about the older and newer versions of Lightwave. I've been looking into the possibility of getting myself back into 3D modelling. As a side note, I was a beta-tester for the original Lightwave back in 1990 on an old Amiga 2000 tower. Talk about hardware and software being ahead of it's time. LOL Ahhhhh, I ponder where I might be had not life taken the turns that it did back then. Anway, another fun piece, PTrope. Always enjoy getting your DeviantWatches.

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Ptrope In reply to Devro1962 [2011-06-20 15:32:12 +0000 UTC]

I know what you mean about life's turns - I still regret not getting the phone number of that sweet volleyball coach who sat next to me on the flight from Chicago, with her head on my shoulder ... (I'm an idiot where women are concerned, clearly ... )

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Devro1962 In reply to Ptrope [2011-06-20 16:07:22 +0000 UTC]

LOL...seems we have more and more in common.

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karanua [2011-06-20 06:50:30 +0000 UTC]

Sans nacelles it would make a great Traveller launch, its a bit too small in the displacement for a pinnace methinks anyway. Would be an essential buy too specially for nuts like me that still do game illustration.

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archangel72367 [2011-06-20 06:36:32 +0000 UTC]

My sharp eyes denote a stargate Universe shuttle in it's lines. [link]

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Ptrope In reply to archangel72367 [2011-06-20 12:27:47 +0000 UTC]

Holy carp! Just looked at the SGU shuttle in your link - that's what it looks like? Wow, that's an ugly beast!

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archangel72367 In reply to Ptrope [2011-06-20 17:35:50 +0000 UTC]

yup

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Ptrope In reply to archangel72367 [2011-06-20 12:20:14 +0000 UTC]

Having never seen an SGU shuttle, and having started this model before the show even aired, I claim that they copied me .

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archangel72367 In reply to Ptrope [2011-06-20 17:36:25 +0000 UTC]

lol

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Ptrope In reply to Ptrope [2011-06-20 14:00:29 +0000 UTC]

The original posting of the shuttle (January, 2009) is here: [link]

Incidentally, it won that monthly challenge (part of my streak of nearly every win up to that point being somehow shuttle-related ).

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