Comments: 14
Poopgoblyn In reply to SiathLinux [2007-11-30 01:06:40 +0000 UTC]
Thanks a bunch! And if you do get an anvil and forge, let me know I collect medieval weapons and armor if you see my user page youll see me wearing me chainmail
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Poopgoblyn In reply to SiathLinux [2007-11-30 01:48:48 +0000 UTC]
Awesome, and about my Gorget, it actually was very clean and polished, and I left it outside my house this August, during a summer day, and you know how it is living in Southern California, it rarely ever rains. Well anyway, I left it outside after I did some exercises (I put on my full armor and do martial arts in it to get a better work out-totaly borrowed this from DBZ but hey it fucking works) and believe it or not, there was a freak storm overnight, got it all wet and it rusted.
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SiathLinux In reply to Poopgoblyn [2007-11-30 02:15:42 +0000 UTC]
The olive oil would believe me, have prevented that rusting (assuming you cleaned it the morning after the storm)
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Poopgoblyn In reply to SiathLinux [2007-11-30 02:29:26 +0000 UTC]
I didn't. Im a lazy sob. In fact this pic was taken later that night
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Poopgoblyn In reply to SiathLinux [2007-11-30 01:44:57 +0000 UTC]
Oh...Yah. I can understand that.
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Ls777 [2007-11-29 23:09:17 +0000 UTC]
nicee
it looks like ge stuff
whats the poly count?
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Poopgoblyn In reply to Ls777 [2007-11-30 01:06:02 +0000 UTC]
I want to make a correction, I accidently had a cloned version in the file as well, it is actually 1616 Polygons, and 3223 Triangles.
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Poopgoblyn In reply to Ls777 [2007-11-29 23:12:42 +0000 UTC]
3216 Polygons
about 6400 Triangles. Game engines usually read triangles. It might seem like a lot, I know, especially for an enviro-piece, but modern day games can prolly handle it. I tested it in Unreal3, no problems, especially if you have one or two of these at a time...Doubtful a town or village would have more than 2 or so.
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