Comments: 58
CatalystSwitch [2007-10-10 01:44:59 +0000 UTC]
i like the way you're drawing the fur layered over the tail jewelry
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Redmagesalyre [2007-10-05 02:43:56 +0000 UTC]
I don'tknow about that, cats are very flexible animals, but then again, it's your own opinion, I just find nothing really wrong.
I like the grain you put on the doors, it makesc it look more like wood, and the shiney parts look metallic as well. I would want to see the rock look a little more like rock though, at least the mortar.
Other than that, it looks pretty cool.
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robertsloan2 [2007-10-01 02:17:40 +0000 UTC]
Cat... her turning her head that far is a feline gesture. I didn't find it disturbing. Very limber people may manage it too.
A fluffier tail could be possible, widen it and distinguish with more of the kind of spiky fur-texture bits you've got where her tail fur goes over the bauble. Also if the bauble went in farther and the floof tail were wider for a more dramatic look that'd help make it look fluffier. As it is, her tail itself would be rather narrow under all the fur, this is true of all cat tails. Look at the tail on a Sphinx sometime.
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robertsloan2 In reply to Peachfuzz [2007-10-01 02:29:06 +0000 UTC]
That'll make the tail look fluffier. Also make the tail wider to get it more plumy, with some of those little spiky fur clumps coming off the sides and tip too.
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hunterbahamut [2007-09-27 15:36:01 +0000 UTC]
Wow, very impressive work on this one, the colors look really impressive, you never cease to amaze me there, heh. Incredible work with the details as well.
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Catgoyle [2007-09-26 20:04:18 +0000 UTC]
Love the woodgrain on the door and the patterning on the carpet under her feet. Looks like a well-used entrance. What I really like is the way you've got the metallics shaded. That's pretty cool, and with a bit more highlighting as well as darker shading I bet you'd have an even better look. Still, it does give the impression of metals. The little details of the door handle are also very well done! That discreet potted plant in the lower left is a wonderful touch, breaking up the stone wall a bit. Above her, the door and wall seem very bare. Not sure what might work with this. Perhaps a hanging potted plant with a fancy macramΓ© holding the pot? Some vines climbing over the wall (not as likely unless the house's owners liked the look of that). Like the girl's pelt pattern, and I'm sorry the colors aren't what you made them so I can see exactly what you've done.
Hmm... well for the decorative stone wall, the mortar between them would likely be less; more rock, less "glue" holding them together I'm thinking. That would be reasonable. Not sure if the scan took the shading from them, but they don't seem to stick out of the wall much, either. Are they rather flat where they come out, perhaps? If they were rounded, there would be a bit more shadows on the lower edges, if not highlights. Again, this might be on the original, but didn't survive the scanning process.
That thin, very pale line on the wall separating it from the door... stands out a lot, but isn't making much sense. Why does it stand out so much? Following it down, it appears to be part of the door frame, but that makes the door seem oddly inset. Not sure on that.
Hopefully some of that will help. You're a lot better at doing backgrounds than I am. (smiles)
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Peachfuzz In reply to Catgoyle [2007-09-26 23:07:26 +0000 UTC]
Thanks so much for the detailed input! Much appreciated! I'm terrible with metallic things and kinda threw colors on there at a guess, so I could definitely stand to improve.
Good point about the mortar-to-rock ratio. I knew it looked wrong somehow, and I do believe you've hit the nail on the head. I'm not sure that I had any dimension at all in mind for the rocks. I drew blobs and colored blobs. So no wonder they're not looking that hot. So far I've had people suggest that I add cracks and imperfections as well as variations in color, and your suggestion to add more dimension is excellent advice, too. Hopefully next time I try a stone wall like this, it won't look so bad!
If the door looks inset to you because of the strange door frame, then I succeeded. But if it looks bad, then I've still got work to do. I modelled this door after the front door at my father's house, it has a thin metal side frame with a thicker bottom like that, with an inner wooden doorframe angling inward. But that's a flimsy trailer-home door, not exactly what I was going for in this drawing.
Like I said, thanks a ton for the tips. That helps a lot.
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Catgoyle In reply to Peachfuzz [2007-09-27 18:21:47 +0000 UTC]
You're welcome!
The strip of metal in the door wouldn't have looked so odd on a modern house, but on this one it looked so out of place that I simply could not figure out what it was.
As for the detailed input... If you hadn't asked for it in the desc, I wouldn't have given it. My work is far from perfect, and I don't want people picking it apart just because they can. (shrugs) If someone =asks= for help, I take them at their word. (smiles)
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Catgoyle In reply to Peachfuzz [2007-09-27 22:30:32 +0000 UTC]
Now that metal wouldn't break if it were good steel that thick only holding up wood. (smiles) Chances aren't good that it would be, that wasn't the question.
And anytime you mention that this or that was messed up by the scan, I certainly don't pick on it. (smiles) That would be quite rude. And you're right; even the best of artists has room to grow and improve. Even if I can't see where... (grins)
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Nekomarunosuke [2007-09-26 11:13:32 +0000 UTC]
drawing the characters from upper back is hard. when I draw the characters, I'm likely to avoid from the difficult angle and pose. you draw really well from the back.
I like your drawing door, in particular the doorknob and the wood. the wood is put in diagonal direction and it make the door more elegant. and I love your color choice of the ground way, these background inform us the owner of this house must be rich person.
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CrazySkye [2007-09-26 06:18:24 +0000 UTC]
really nice soft textures....it 'feels' almost touchable! I like that your experimenting with positions, etc...its always a good thing to practice! I really like how you're distinguishing everyone of your characters.I'd say though that right now, I don't think her pudge would sit as much on the top of her hips as much as around her hips...at the moment it looks a bit like she has two big ol love handles and no buns! So I'd say lower the circular shape of her chub a bit so that it appears to fall right were her buns would end, ya know? Or, you could keep the lovely big ol hips, but smooth out where the hips end and the legs begin...Her leg and her hip just seem a bit too seperated there! anyways, hope that might help a bit
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El-Lobizon [2007-09-26 01:57:11 +0000 UTC]
Muy buena la perspectiva y la textura es... wow (como siempre^^) Bien hecho
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Telem-Kam [2007-09-26 01:13:16 +0000 UTC]
Lol I like it, and yeah. xD The neck does look a bit awkward. *Shrug*
You give too much credit to your scanner for destroying your art. xD
For somebody who hasn't seen it "In person" It actually doesn't seem that badly shaded.
Although I'm certain what I'm seeing pales in comparison with the original copy. xD
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Telem-Kam In reply to Peachfuzz [2007-09-26 01:18:51 +0000 UTC]
*Nod nod* Yeah. I can believe it. Too bad the price you pay for criticism on this site is the loss of some significant color quality?
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donnaquinn [2007-09-25 22:27:52 +0000 UTC]
Looks really nice Peachfuzz. You convincingly made her curvy, and I agree with a commenter above who said that the door texture rocks! It's so detailed, but it doesn't detract from Cleo in the slightest.
Maybe a shadow from the vase thrown onto the wall would improve the realism there a bit. The rocks/ stones are very smooth. Perhaps some imperfections would help?
Overall the shading is really really good and I really like the tail cuff detail! Very creative. The neck looks fine to me.
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Eclipsis [2007-09-25 21:51:49 +0000 UTC]
Reminds me of rich royalty. I really like your characters a lot.
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