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M0AI — The Cyclops

Published: 2009-06-25 00:34:36 +0000 UTC; Views: 20285; Favourites: 472; Downloads: 329
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Description Meet Oog, the Cyclops.
He's from the same world/game concept as the Lost One [link] . He is a member of one of the main evil agencies in that game, the main shared visual trait of which is, of course, the hypertrophy of one eye and the atrophy of the other eye. He serves as the first real boss of the game.
I actually did most of the work on this about two months ago, and only recently did I go back in and finish it off by adding the textures, which were fun as hell to paint. In the initial concept, he didn't actually have a face; his upper body was just a fleshy, amorphous blob with a large eye sticking out of it. However, since he needed to be able to talk, I redesigned the face to include a deformed mouth. I also thought it would be a cool idea to have a second, atrophied eye. This would add interest and also make Oog unique from most of the other cyclopes out there. The spikes, bumps, and various other textures were all improvised.
This is one of my first real forays into horror and truly grotesque designs. Tell me what you think!
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Comments: 83

Gozer-The-Destroyor In reply to ??? [2009-06-27 20:10:09 +0000 UTC]

HE


IS A CYCLOPS

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M0AI In reply to Gozer-The-Destroyor [2009-06-27 20:33:22 +0000 UTC]

YES

HE IS

Thanks!

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Gozer-The-Destroyor In reply to M0AI [2009-06-27 22:55:04 +0000 UTC]

Haha, welcome. I absolutely love your creature design.

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Sphenacodon In reply to ??? [2009-06-26 17:39:53 +0000 UTC]

Creepy cyclops! A refreshing take on an idea older than dirt - and I really like the folds of flab around the "neck" (or lack thereof). The misshapen, flatfish-like anatomy also adds to its cool points (I had to look at it twice before I noticed the atrophied eye).

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M0AI In reply to Sphenacodon [2009-06-26 22:54:01 +0000 UTC]

Thanks, Emile! I enjoyed painting in those rolls.

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Dimension-Dino In reply to ??? [2009-06-25 23:20:31 +0000 UTC]

Ay-yi-yi! That's freaky. But you know me and freaky, right?

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M0AI In reply to Dimension-Dino [2009-06-26 03:11:58 +0000 UTC]

Dimension-Dino and freaky is like teriyaki burgers and pineapple! Like cheese and pepperoni!
Thanks.

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Dimension-Dino In reply to M0AI [2009-06-26 23:40:51 +0000 UTC]

Good to see you're gettin' me.

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thomastapir [2009-06-25 19:54:37 +0000 UTC]

It looks fantastic, man! In every possible sense of the word...The ocular hypertrophy/atrophy really tickles my fascination with biological asymmetry, but I think it's the mouth that really brings it off, the way it partially wraps around the bulging contours of its bloated face. THAT's the unspoken confirmation that this creature is moving towards flounder-style asymmetry, if it hasn't already. (Of course, the fact that it's part of a more "fantastical" setting makes me wonder if it's been warped by exposure to the dark alchemy of primal probabilistic forces, rather than having developed "naturally" through a linear evolutionary progression.)

Though I love the asymmetry, I have to say my favorite part is the anatomy, especially of the arms. I keep staring at those...They are resolving for me all kinds of questions that have remained unanswered despite hours spent poring over every available source from anatomy books to bodybuilding mags!

I'll spare you the effusive praise on the procedural artistic aspects, but needless to say the skin texture is beautiful as well! Love that bumpy, pebbly spininess.

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M0AI In reply to thomastapir [2009-06-26 03:44:38 +0000 UTC]

Oy, you and your flounders.
And yes, dark alchemy/primal forces are the source of this entity's malformations. He's a servant of some eye-themed nemesis. At one point, before my attention wandered elsewhere, I planned to do a few different creatures with the atrophied/hypertrophied eye characteristic. I still might.
Funnily enough, my main motivation in going so all-out on this guy's skin textures is so that he wouldn't end up being just another anatomy study creature.
Thanks, Tapir!

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thomastapir In reply to M0AI [2009-06-26 18:33:43 +0000 UTC]

re: flounders--they're just so....flat!

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whalewithlegs In reply to ??? [2009-06-25 16:22:45 +0000 UTC]

Adding the mouth was a really good idea. If i had done this exactly the same way that you did it, i'd maybe have made the atrophied eye socket smaller, but that's the only thing I'd even consider criticizing. The large eye and mouth stand out enough to grab the attention immediately, and the smaller facial elements add interest to it on a more exploratory level ... keeps you staring at it for a while. My FAVORITE part of this guy, however, is the brush you used! It looks almost like a cross between paint and pastel. Makes the skin bumps seem just a little gritty & rough

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M0AI In reply to whalewithlegs [2009-06-26 03:31:22 +0000 UTC]

Thanks, whale! I'm glad you noticed that brush. I've been using variants of it pretty much constantly for the last few digital paintings that I've made. I love its grit and tooth!
And yeah, this would have been a lot more boring without the mouth.

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NeuStrasbourg In reply to ??? [2009-06-25 12:06:48 +0000 UTC]

absolutely splendid

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M0AI In reply to NeuStrasbourg [2009-06-26 03:25:44 +0000 UTC]

Thank you!

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Piatnitskysaurus In reply to ??? [2009-06-25 08:05:05 +0000 UTC]

Truly intimidating, very well done

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M0AI In reply to Piatnitskysaurus [2009-06-26 03:26:01 +0000 UTC]

Intimidating is what I was going for. Thanks!

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Piatnitskysaurus In reply to M0AI [2009-06-26 09:37:10 +0000 UTC]

no worries

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MetalSnail In reply to ??? [2009-06-25 07:03:07 +0000 UTC]

Now thats different!
Great skin texture.

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M0AI In reply to MetalSnail [2009-06-25 07:23:36 +0000 UTC]

Thanks, man!

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MIKECORRIERO In reply to ??? [2009-06-25 05:38:26 +0000 UTC]

Very cool man, def a favorite. Your creature designs are spiking on the charts at a rapid pace.. keep up the good work.

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M0AI In reply to MIKECORRIERO [2009-06-25 07:19:54 +0000 UTC]

Thanks, Mike!

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baragon2001 In reply to ??? [2009-06-25 03:37:11 +0000 UTC]

you should do a cerberus but dont make 3 full heads do something like two faces fused together and one coming from the chest

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M0AI In reply to baragon2001 [2009-06-25 07:20:19 +0000 UTC]

Maybe, one day. I like to do something mythological every so often.

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SALVUKY In reply to ??? [2009-06-25 03:18:08 +0000 UTC]

great!!

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M0AI In reply to SALVUKY [2009-06-25 07:20:26 +0000 UTC]

Thanks!

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ProjectHybrid In reply to ??? [2009-06-25 03:15:39 +0000 UTC]

I am a fan, but perhaps not for the reasons you are looking to hit. I love that he looks deformed and ugly, but my favorite part is the way the skin is handled as an element. The fact that the skin is very heavy and not too fleshy makes it reminiscent of an elephants skin, but also brings to mind animal scar tissue that's been worn over the years.

While I still say "beast" when I see this this I think of something that's been living in the wilderness for a long time with it's deformities, but not necessarily vicious. If you're looking to hit that, you might what to mess with the overall proportions or posture.

Great work!

-Diego

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M0AI In reply to ProjectHybrid [2009-06-25 07:28:55 +0000 UTC]

Thanks for the feedback, man. I can see how you could reach that interpretation of his character. His facial expression does seem more weary than anything.

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mixxedstuff In reply to ??? [2009-06-25 02:44:31 +0000 UTC]

Wow, that's a really unique approach to depicting a cyclops. Definitely one of the more interesting ones I've seen, with the placement of the eye, etc.

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M0AI In reply to mixxedstuff [2009-06-25 07:29:07 +0000 UTC]

Thanks!

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AndreaTR In reply to ??? [2009-06-25 00:38:07 +0000 UTC]

Impressive, very nice concept from the original cyclops

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M0AI In reply to AndreaTR [2009-06-25 01:25:25 +0000 UTC]

Thank you!

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