Comments: 31
morbiusx33 [2020-01-18 17:27:09 +0000 UTC]
Does Phobos really look monochrome? I thought it was slightly tinted?
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gooddookie [2016-03-06 03:12:59 +0000 UTC]
We are now crossing Uranus an- oh... My mistake!
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Shadowkey392 [2013-11-25 21:44:10 +0000 UTC]
You used images of the Moon's surface to do this, didn't you? Β Very nicely done.
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Ludo38 In reply to Shadowkey392 [2013-11-25 22:19:12 +0000 UTC]
Thank you ! Yes, I used two Moon surface photos. One from Apollo 16 and one from A.17.
I can't wait for the time we will have surface shots of Phobos itself !
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xtessa1 [2013-11-24 13:07:01 +0000 UTC]
stunning
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Hop41 [2013-11-24 05:16:08 +0000 UTC]
Is that Stickney crater?
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Ludo38 In reply to Hop41 [2013-11-24 23:42:23 +0000 UTC]
No, this is a random crater, a very small one. Stickney is HUGE, the size of a medium town.
I have an idea for some epic image with Stickney Crater which I will try to create someday.
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Subaqueous [2013-11-23 03:32:54 +0000 UTC]
Wow WHAT A VIEW! Very crisp details, great sense of scale!
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MLiessmann [2013-11-23 03:25:32 +0000 UTC]
Awesome man. Nice job.
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Prometheus273 [2013-11-22 18:43:51 +0000 UTC]
The diameter of Mars is approximatelyΒ 6,779 km.
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Ludo38 In reply to Prometheus273 [2013-11-22 21:00:46 +0000 UTC]
Thank you very much for the note, you are right! I just changed the text.
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Caz747 [2013-11-22 18:31:02 +0000 UTC]
Nice work, very realistic.
I read the other comments about the shadow and think you got it about right. The light source appears to be coming from the right hand side and in front of the spacecraft so I think the shadow should fall where it does. I see what others have said about the shadows on the rocks, and the light source on them does appear to come from a different direction but it's still a good picture none the less. And Mars looks good blurred out to the extent that it is, I always think that distant objects should appear less sharp than the foreground.Β Β
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Ludo38 In reply to lordhadrian [2013-11-22 14:55:18 +0000 UTC]
thank you !
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1Wyrmshadow1 [2013-11-22 09:13:13 +0000 UTC]
For Phobos I know you used NASA images from our own moon landings? Phobos isn't that uniform grey color like our Moon is. It's more of a dirty brown/grey color. I recognize a Moon mountain when I see one
Also, the shadow from the craft does not match up with the shadow angles of the rocks, just something to think about.
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Ludo38 In reply to 1Wyrmshadow1 [2013-11-22 13:07:42 +0000 UTC]
Hi !
Thanks for your comments.
I've been thinking about the surface color, but I haven't tried to stick to the brown/gery color because I wasn't sure of how dark it would have to be. That said, I could test an alternate version.
For the shadows, yes, that's the tricky part here. What do you suggest ? Should I move the shadow slightly up ?
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1Wyrmshadow1 In reply to Ludo38 [2013-11-22 14:13:30 +0000 UTC]
I only pointed out the things I noticed. Fixing them is way out of my realm of expertise. I don't do photo manipulations of this sort.
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SubnovaGraphicDesign [2013-11-22 05:38:46 +0000 UTC]
Great job! This looks very realistic! Although I think one thing you might've missed is the tether between the astronaut and the spacecraft ;3
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Ludo38 In reply to SubnovaGraphicDesign [2013-11-22 13:10:17 +0000 UTC]
Good suggestion, but actually my intention was precisely to give a huge vertigo sensation, which is here increased by the fast that this astronaut performs an autonomous dive in the void.
I recently saw Gravity and was amazed by how easy it is for an astronaut equipped with jetpack to move just on his own everywhere he wants. No tether is needed here, though it could have been a possibilty.
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Belote-Art [2013-11-22 05:30:34 +0000 UTC]
Nice work. Β It all seems real plausible, you have done your homework. Β Looks you you used open source software for everything. Β Way cool!
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bastler [2013-11-22 04:02:23 +0000 UTC]
I like it a lot, there are three points I am unsure about:
1. I believe the vessels shadow should be sharper, as a missing atmosphere would negate blurriness.
2. The placement of the shadow of the vessel looks a bit strange compared to the shadow of the rocks in the front.
3. If Mars is a render I think a bumpmap of altitudes would enhance the realism even more.
Thank you for this interesting study.
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Ludo38 In reply to bastler [2013-11-22 04:48:44 +0000 UTC]
Hi !
Thanks for your comments.
Mmm, pretty good point about the shadow sharpness, but I guess with the distance (maybe too short here) the shadow would indeed get blurry.
Yeah, the vessel's shadow wasn't easy to set, but I chose that spot, which works fine for me and a good advicer friend of mine. One day I'd love to try a similar picture with a 3D model to have precise shadow work.
The bumpmap idea isn't really required here as Mars is blurry because out of focus, and this side of Mars doesn't feature much key relief compared to the other side (where there are Valles Marineris and the volcanoes).
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