Tiwyll [2010-09-10 07:53:42 +0000 UTC]
All seems fine with the bombard (wich seemed a bit much when it lowers cover saves, but then was balanced by not being a Lumbering Behemoth), the armour, the weapons, the points cost, but I dont get the "Here we stand" rule. Why can it only be destroyed by a weapon with strength 9 or AP 1? Why not make it break from any glancing or penetrating hits, with armour 13-14, as most of warhammer 40k's similar stuff does? Also, I think the breaking of the blade with S 8 AP 2 is a bit exaggerated, usually S 8 is heavy artillery, and AP 2 is Supercharged Plasma, my suggestion is that you just make it break. It falls over, it just generally breaks, it flies away a bit, counts as destroyed. I'd say change the "Here We Stand" rule, the other ones looks great! Oh, and good job on the tracks, I love it! ^^
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Kukow In reply to Tiwyll [2010-09-10 08:24:01 +0000 UTC]
Ah, ok, I see your point. The idea was, to make it possible to block a road entirely. At my first attempts, the blade was just a terrain detail after the dropping - so not destroyable in any way.
After that, I wanted it destroyable, but veeery tough. Maybe, I'm influenced by my usual opponents. They use all melees, energyblades, fists, etc and AP1 weapons, so anything with armor points is vaporiced at the first attack.
I think I keep it. The blade is nothing you should destroy. You can flank it, as it provides cover only when it is between you and the shot.
Thank you for your comment
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Kukow In reply to ManWithaHat [2010-09-10 08:25:53 +0000 UTC]
No it doesnt. There are other rules, for example "Homeground" (the Terrier can ignor the difficult terrain rule), which takes only effect, as long as he has the blade.
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