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ken1171 β€” -Batman Busts It-

Published: 2010-05-16 10:36:32 +0000 UTC; Views: 3341; Favourites: 37; Downloads: 370
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Description ~Batman Busts It~

** Watch your volume: Music ahead!

Blobman is back for one more take on Batman, this time for a musical clip. ^^

This is my 1st animation created with Poser Pro 2010's network rendering over 3 computers with 14 cores total. I created the music while waiting for the frames to render. Figure is my own Blobman. Music, animation, and AS3 programming by me.

Hope you like it and thanks for coming by!
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Comments: 97

ken1171 In reply to ??? [2011-11-20 00:33:27 +0000 UTC]

Thanks! It was my first take on Batman dancing. I have modeled the character from scratch. ^^

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Xuruki In reply to ken1171 [2011-11-20 09:14:14 +0000 UTC]

Well its a "origianal" design xD

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ken1171 In reply to Xuruki [2011-11-20 11:38:58 +0000 UTC]

I used the original Batman design instead of the modern one. ^^

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Xuruki In reply to ken1171 [2011-11-20 11:55:21 +0000 UTC]

Its More simple this way, you dont need to give it a advanced look xD
Simple things are funny

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ken1171 In reply to Xuruki [2011-11-20 12:05:45 +0000 UTC]

There is also a superman version, but I didn't use it much. ^^

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Xuruki In reply to ken1171 [2011-11-20 12:15:43 +0000 UTC]

In case you use superman, you would need to think of another original idea XD
maybe something like "superman eyebeams it !" XDD

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ken1171 In reply to Xuruki [2011-11-20 23:15:00 +0000 UTC]

i just animated him flying with a dynamic cape. ^^

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KyberlifeCrystals [2011-09-27 14:36:03 +0000 UTC]

lol

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VaguelyCreepy [2011-06-03 07:32:40 +0000 UTC]

The Bats can bust out some funky moves, and belt out some breezy blues, too: [link]

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ken1171 In reply to VaguelyCreepy [2011-06-03 14:07:54 +0000 UTC]

Haha I would like to see him really dancing.

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belial83 [2010-10-13 01:13:35 +0000 UTC]

lulz! cool

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ken1171 In reply to belial83 [2010-10-13 20:53:03 +0000 UTC]

Thanks! ^_____^=b

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venkman3000 [2010-07-13 02:31:56 +0000 UTC]

Bust it!

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ken1171 In reply to venkman3000 [2010-07-13 03:08:18 +0000 UTC]

So much fun with 3D + Music + Flash. ^_____^

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pvt-recon [2010-06-01 14:36:59 +0000 UTC]

is this just an animation template or is it motion capture

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ken1171 In reply to pvt-recon [2010-06-01 20:01:43 +0000 UTC]

It's a mix of both mocap and manual keyframing. ^^

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pvt-recon In reply to ken1171 [2010-06-07 18:21:50 +0000 UTC]

oh nice

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ken1171 In reply to pvt-recon [2010-06-07 19:04:51 +0000 UTC]

In most cases, raw mocap data is barely usable because it comes with all sorts of noise, spikes and quirks that if not manually fixed would cause the characters to basically explode every second of the animation. Fixing one thing breaks another, so this is a rather long and painful kind of work. ^^

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pvt-recon [2010-05-30 15:05:52 +0000 UTC]

ladies and gentlemen it's official batman is now a badass

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ken1171 In reply to pvt-recon [2010-05-30 19:48:45 +0000 UTC]

Hehe Glad you liked it!

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BlackLupin [2010-05-29 11:54:20 +0000 UTC]

That's cool.

Batsy be dancing along to the music.

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ken1171 In reply to BlackLupin [2010-05-29 12:04:56 +0000 UTC]

That's what he does when nobody's looking.

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Hank88 [2010-05-20 14:08:03 +0000 UTC]

WOW!!!! O.O!!!
Excellent animation dood!!!!
It's AWESOME!!!!
So smooth, and it looks good with the background music! I love it!!! Must add to my favs!!!!
You sure have talent and specially, patience for doing an animations like this
Keep up the great jobs man!
They are superb!

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ken1171 In reply to Hank88 [2010-05-20 21:45:11 +0000 UTC]

Thank you! I made this animation to test the new network rendering in Poser Pro 2010. I also made this music especially for this deviation. ^^

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Hank88 In reply to ken1171 [2010-05-21 00:02:20 +0000 UTC]

AWESOME!

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Fastmax [2010-05-18 22:46:42 +0000 UTC]

You've been listening to "Prince" soundtrack again, haven't you?

How you getting this thing to move?
It looks like its "rotoscoped" to follow an actual dancer performer somehow.

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ken1171 In reply to Fastmax [2010-05-19 00:28:12 +0000 UTC]

The music wasn't influenced by anything in particular, it just came out of the blue while I was waiting for the animation frames to finish rendering. I usually make the music first, so in this case I did it backwards. The animation base came form Mocap, so it was indeed recorded from a real person.

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Sinisterurge [2010-05-17 05:09:12 +0000 UTC]

crazy
I love it.

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ken1171 In reply to Sinisterurge [2010-05-17 07:52:56 +0000 UTC]

Thank you! That's what Wayne does when nobody is looking...

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De3pBl4ck [2010-05-16 18:56:22 +0000 UTC]

Do I hear shades of Nagamuna Hideki?
This is some sick animation you got here.
I love the way the shadow for cap falls whenever the cape moves.This networking feature sounds like a poor man's render farm, but you can't knock the results.
Excellent job, man!

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ken1171 In reply to De3pBl4ck [2010-05-17 02:35:42 +0000 UTC]

Thanks! This is the longest animation I have rendered at this resolution (480x640), thanks to network rendering. Even in my 14 cores render farm, it still took long enough to give me time to make the music to go along with the animation. There is a considerable overhead to manage the render farm, but it's still much faster than network rendering with Vue. ^^

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De3pBl4ck In reply to ken1171 [2010-05-17 17:16:26 +0000 UTC]

Well, at least you know how to multitask well.
I think if I were given that amount of time, I would catch a nap, or play something on my DS, or maybe make a sandwich.

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ken1171 In reply to De3pBl4ck [2010-05-17 21:38:31 +0000 UTC]

The good side of those multi-core computers of nowadays is that they are good for this kind of multi-tasking. Making music doesn't require much of CPU power, so I could still use one of the computers to do it. ^^

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De3pBl4ck In reply to ken1171 [2010-05-17 22:39:01 +0000 UTC]

Sweet!
In my next computer purchase, I'll be looking for a quad core system.
And preferably, something with at least eight gigabytes of RAM in it.
It will take some time getting used to Win7, but I figure it'll be worth the trouble.

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ken1171 In reply to De3pBl4ck [2010-05-17 22:47:57 +0000 UTC]

Quad cores are great for 3D rendering, but basically worthless for most other computer applications. Most 3D games still don't use multi-core as much as I would hope for, mostly because I believe game companies know most people don't have them. ^^

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De3pBl4ck In reply to ken1171 [2010-05-18 16:55:54 +0000 UTC]

That's true.
Quad cores tend to ramp the price of most machines.
A simple netbook with an Atom processor goes for a little more than $300.
But a 15.6", i7 laptop runs closer to $800.
(I never did understand why Intel cores make computers more expensive.)

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ken1171 In reply to De3pBl4ck [2010-05-18 18:24:58 +0000 UTC]

The new Intel i7 Bloomfield family is more expensive because it needs a broadband bus in the processor, the mobo and also in the memory. The newer crop of processors got cheaper now, but the mobos and memory are still expensive.

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De3pBl4ck In reply to ken1171 [2010-05-18 19:07:34 +0000 UTC]

The buses, memory, and motherboards make it more expensive?
Oi vey!
And here I thought that DDR3 was cheap…!

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ken1171 In reply to De3pBl4ck [2010-05-19 00:29:19 +0000 UTC]

DDR3 is NOW cheaper than it was when first released, but it's still more expensive other kinds of RAM.

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De3pBl4ck In reply to ken1171 [2010-05-19 00:48:09 +0000 UTC]

Well, except for legacy DDR.

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ken1171 In reply to De3pBl4ck [2010-05-19 03:41:23 +0000 UTC]

There are actually TWO kinds of DDR3 memory: the double channel (cheaper) and the full triple channel (expensive). This only makes things more complicated for the general public, and causes potential system failures because one cannot replace the other.

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De3pBl4ck In reply to ken1171 [2010-05-19 16:31:06 +0000 UTC]

Oh, ouch!
So, does that mean that if you have double channel DDR3 in your machine, you can't replace it with the triple channel flavor?

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ken1171 In reply to De3pBl4ck [2010-05-19 23:34:40 +0000 UTC]

You can only use full triple channel DDR3 with motherboards that support it - currently the Intel X58 chipsets only.

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De3pBl4ck In reply to ken1171 [2010-05-19 23:52:00 +0000 UTC]

Shit.
Well, I guess you can't have everything.

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ken1171 In reply to De3pBl4ck [2010-05-19 23:56:51 +0000 UTC]

The reason why Intel created the dual channel version (CPU, RAM and mobos) is because the full X58 chipset family is much more expensive build computers with. I have spent $1400 to build my last full X58 triple channel computer [link] but most people would prefer the cheaper X33 family that only uses dual channel. ^^

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De3pBl4ck In reply to ken1171 [2010-05-20 00:11:46 +0000 UTC]

So, in other words, if I want performance, I'm gonna pay for it.

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ken1171 In reply to De3pBl4ck [2010-05-20 00:27:24 +0000 UTC]

That's where things get a little blurry. Triple channel X58 systems will only benefit applications that demand large volumes of data to be quickly transferred between CPU, RAM and the system bus, such as 3D rendering. In reality, very few other applications actually need this.

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De3pBl4ck In reply to ken1171 [2010-05-20 14:43:40 +0000 UTC]

I have to wonder what other apps do with all the additional power?
Do they just leave dormant?
That would be a waste of resources.

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ken1171 In reply to De3pBl4ck [2010-05-20 22:16:26 +0000 UTC]

Not so much a waste of resources, but more like a waste of money. People should buy a computer based on their personal needs - not the latest and greatest model on the market. Only guys like me need that much power, which is also different from the kind of power delivered by computers meant for gaming, where the video card is probably the most expensive part in the system - but yet useless for 3D rendering.

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De3pBl4ck In reply to ken1171 [2010-05-20 22:58:14 +0000 UTC]

said:
People should buy a computer based on their personal needs - not the latest and greatest model on the market. Only guys like me need that much power, which is also different from the kind of power delivered by computers meant for gaming, where the video card is probably the most expensive part in the system - but yet useless for 3D rendering.
Why is that?
I always thought the the video card, or maybe the GPU, helped out in rendering.

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