HOME | DD

Hen-Hen ā€” Wolverine Uncaged

Published: 2009-07-04 00:49:51 +0000 UTC; Views: 2093; Favourites: 25; Downloads: 33
Redirect to original
Description So after watching the Wolverine movie I wanted a real Wolverine experience and I certainly got it when I played "X-Men Origins: Wolverine UNCAGED" It was violent and fun and all around a slashing good time. Then I drew this. I'm posting the roughs cause I want to fix it before I go any further. I was going for wolverine kinda popping out of a sea of bodies. And I'm wondering if its working? Any thoughts are appreciated. Thanks for taking the time.
Related content
Comments: 41

sonny123 [2009-08-09 19:09:50 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


This is cool, but the 'readability' would improve if you play closer attention to the image's silhouette; its that old animators rule of thumb about trying to make sure the action would be readable even if the figures were just silhouettes e.deviantart.net/emoticons/s/sā€¦ " width="15" height="15" alt="" title=" (Smile)" /> so for example the soldier's boot would probably not intersect with wolverines body, and maybe more of wolverines leds could be seen...

Some undulations in the way the pile of bodies have fallen would also give more rhythm to the scene.

One other suggestion is that if you want to accentuate how many soldiers he's killed, maybe stretch the canvas vertically, so its a bigger mound of bodies.

šŸ‘: 0 ā©: 0

sygnin [2009-07-04 06:24:54 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


It's a nice sketch that demonstrates your intent well.

That said, you could consider pushing it further, perhaps not in this sketch but in your next piece. For the drama suggested, it might help to exaggerate the perspective and change the angles to be more dynamic. Placing the viewer slightly higher or lower than eye level would give a more dramatic composition.

You could also tweak this sketch for drama by creating a greater sense of space and depth. If you added some dead soldiers in the foreground (just their heads or some limbs) that would help create the illusion of depth. Some additional smaller dead bodies in the background would add to it as well.

Increasing the overall space meanwhile would help to heighten the drama, I think. Even though you want Wolvie to be the focus, the extra space, I think, should help the picture breathe more. In a visual sense, instead of saying 'here is Wolvie killing a guy', it'll be more like 'here is Wolvie in the middle of a battle'.

Hope this makes sense and is helpful!

šŸ‘: 0 ā©: 1

Hen-Hen In reply to sygnin [2009-07-07 00:19:36 +0000 UTC]

Thanks you so much for the critique. I agree with everything you said, I planning on making some corrections to this one and then pushing the next one like you said. Thanks again so much for taking the time to crit it.

-Hen

šŸ‘: 0 ā©: 1

sygnin In reply to Hen-Hen [2009-07-07 17:28:53 +0000 UTC]

No probs, glad you found it useful. With my friends, sometimes we just draw on each other's work since it's easier to show what you mean sometimes rather than say it. But you gotta trust the person and not get offended if they suggest something you don't agree with.

šŸ‘: 0 ā©: 0

SlappydaClown [2009-09-05 15:11:57 +0000 UTC]

Good idea.
You definitely have to push the perspective, but don't forget composition.
Wolvie seems "posed" - try to be more free with the action lines.
Although there are those who would resist using "gore", I would promote it - given the context.
Wolvie is swinging Adamantium Claws into these "soldiers - call me silly, but there's gonna be some blood - and more than a nosebleed.
The use of fleash, blood and vicera not only put a realistic spin to the drawing, it also allows for some very dramatic visuals.
... but I'm kinda wierd that way.

šŸ‘: 0 ā©: 1

Hen-Hen In reply to SlappydaClown [2009-09-11 13:48:48 +0000 UTC]

Excellent crit sir, I really appreciate it man. I'm gonna add more to it including blood and stuff, because your right, it needs it.

šŸ‘: 0 ā©: 1

SlappydaClown In reply to Hen-Hen [2009-09-15 01:36:14 +0000 UTC]

cool. I look forward to seeing what you do.

šŸ‘: 0 ā©: 0

TwiztedSound [2009-08-04 22:00:57 +0000 UTC]

amazing work!
i actually like it without color like it is...but surely some color work would do it too!

šŸ‘: 0 ā©: 0

YourFathersMustache [2009-07-10 16:56:03 +0000 UTC]

stab stab
color it up hen!

šŸ‘: 0 ā©: 1

Hen-Hen In reply to YourFathersMustache [2009-07-15 20:08:12 +0000 UTC]

Thanks Joshy, I'm in the process of inking it up, so here's hoping man. I hope everything is good in your world bro.

šŸ‘: 0 ā©: 1

YourFathersMustache In reply to Hen-Hen [2009-07-15 20:53:15 +0000 UTC]

it is man
i wanna see it done and polished!

šŸ‘: 0 ā©: 0

PatCarlucci [2009-07-07 01:49:23 +0000 UTC]

Pretty epic as is, Henry!
Well done!

šŸ‘: 0 ā©: 1

Hen-Hen In reply to PatCarlucci [2009-07-07 15:21:57 +0000 UTC]

Thanks Pat!

šŸ‘: 0 ā©: 0

JonnDeww [2009-07-06 18:12:58 +0000 UTC]

the only minor thing that could be improved is that there is a little too much dead space behind wolvie...but thats reaching. i think this is an amazing pic

šŸ‘: 0 ā©: 1

Hen-Hen In reply to JonnDeww [2009-07-07 00:36:11 +0000 UTC]

Thanks Jonn, When I fix it I'll see what I can do?

šŸ‘: 0 ā©: 1

JonnDeww In reply to Hen-Hen [2009-07-07 18:12:19 +0000 UTC]

sweet, like it said it was only a minor nitpick, its a very well constructed piece, i need to take a lesson from you on that

šŸ‘: 0 ā©: 0

romther [2009-07-06 14:11:05 +0000 UTC]

Corspe line may seem too flat, should perhaps look more like a hill or small pile-mountain. And I'd rather see some of then not so dead, trying to reach out to Logan, still struggling... But, hey, couldn't draw a third of that, so I just shut up now ;o)

šŸ‘: 0 ā©: 1

Hen-Hen In reply to romther [2009-07-07 00:35:25 +0000 UTC]

Excellent points on the bodies, I'm gonna try both. Thanks so much!

šŸ‘: 0 ā©: 0

stoopidartkid [2009-07-06 13:55:42 +0000 UTC]

nice movement man,
cant wait to see it inked.
its a bit static everywhere else though... maybe a dead body flying out of the way on the lower right side... to push that movement even more.
dig it dude.

šŸ‘: 0 ā©: 1

Hen-Hen In reply to stoopidartkid [2009-07-07 00:34:44 +0000 UTC]

Good call man! I'll definatly try that

šŸ‘: 0 ā©: 0

ChaoSpider [2009-07-05 22:34:16 +0000 UTC]

movie sucked.. game was fun

šŸ‘: 0 ā©: 0

BezerroBizarro [2009-07-04 21:09:01 +0000 UTC]

It's really cool! =]

šŸ‘: 0 ā©: 1

Hen-Hen In reply to BezerroBizarro [2009-07-07 00:34:05 +0000 UTC]

Thanks Waldemar!

šŸ‘: 0 ā©: 0

Morgy [2009-07-04 15:53:03 +0000 UTC]

I played that one too! it was so fun!
great sketch, thanks for sharing!

šŸ‘: 0 ā©: 1

Hen-Hen In reply to Morgy [2009-07-07 00:33:07 +0000 UTC]

Thanks Morgy, it was super fun wasn't it!

šŸ‘: 0 ā©: 0

LuEgr [2009-07-04 15:02:25 +0000 UTC]

Marvellous movement!

šŸ‘: 0 ā©: 1

Hen-Hen In reply to LuEgr [2009-07-07 00:30:53 +0000 UTC]

Thanks so much Luis

šŸ‘: 0 ā©: 0

ocelot99992003 [2009-07-04 10:09:57 +0000 UTC]

Great motion in the piece, but the shape of his nose seems very pointy and turned upwards much to far even for looking up. The other thing that caught my attention that could use help is the fact that your comment was the about the good old slashing fun and such. This doesn't show any realistic slashing; the lifted badguy's back should show SOMEtype of resistance as the blades pushed through. If you don't want to show gore that's fine, but perhaps the fabric should pull outwards and show some of it tearing? The only thing i saw left was the position of the lifted guys gun hand. I personally don't think is should still be in the position of holding a gun. it should be open to show the gun flying out. I cant wait to see the finished piece. HAVE FUN, hope i helped with the crit.

šŸ‘: 0 ā©: 1

Hen-Hen In reply to ocelot99992003 [2009-07-07 00:29:14 +0000 UTC]

Thanks Ocelot, You've got some excellent points I'll be looking at when I tweak it.

šŸ‘: 0 ā©: 1

ocelot99992003 In reply to Hen-Hen [2009-07-11 10:37:43 +0000 UTC]

anytime

šŸ‘: 0 ā©: 0

Tito-Mosquito [2009-07-04 08:22:40 +0000 UTC]

Awesome!

šŸ‘: 0 ā©: 1

Hen-Hen In reply to Tito-Mosquito [2009-07-07 00:27:05 +0000 UTC]

Thanks Tito!

šŸ‘: 0 ā©: 0

NickNP [2009-07-04 07:43:30 +0000 UTC]

Looks awesome

šŸ‘: 0 ā©: 1

Hen-Hen In reply to NickNP [2009-07-07 00:26:35 +0000 UTC]

Thanks so much Nick!

šŸ‘: 0 ā©: 0

LightBombMike [2009-07-04 01:59:43 +0000 UTC]

add some bodies that have been pushed out of the way, sort of flying through the air. Think of the bodies like the ocean, and he is jumping out of it like a shark. There is a splash where he erupts from.

The rest is fan frickin tastic sir!

šŸ‘: 0 ā©: 1

Hen-Hen In reply to LightBombMike [2009-07-07 00:24:40 +0000 UTC]

A splash of dead bodies! BRILLIANT! I have to redo a bunch of the bodies so I'll run with the splash. Thanks 2nd Wife. (sorry you can't be first)

šŸ‘: 0 ā©: 0

mancus [2009-07-04 01:35:47 +0000 UTC]

I dunno seems like wolvie is lacking a little energy..other than that i think it looks really good.

šŸ‘: 0 ā©: 1

Hen-Hen In reply to mancus [2009-07-07 00:21:55 +0000 UTC]

He really does doesn't he, I've got an idea how to tweak it when I make corrections I keep it in mind, Thanks!

šŸ‘: 0 ā©: 1

mancus In reply to Hen-Hen [2009-07-07 01:19:51 +0000 UTC]

can't wait to see it!

šŸ‘: 0 ā©: 0

Tinak [2009-07-04 01:31:42 +0000 UTC]

well....he seem piss off so ill come backe later....
*steps out*
lol

šŸ‘: 0 ā©: 1

Hen-Hen In reply to Tinak [2009-07-07 00:24:56 +0000 UTC]

hahahahaha, well done

šŸ‘: 0 ā©: 0