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HalTenny — Sphere Cluster

Published: 2012-01-27 16:13:03 +0000 UTC; Views: 2641; Favourites: 60; Downloads: 0
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Description Still lurking around.
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Comments: 44

Topas2012 [2015-03-28 20:04:34 +0000 UTC]

Fantastic render very clean indeed

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HalTenny In reply to Topas2012 [2015-03-29 02:36:38 +0000 UTC]

Thanks! Glad you had a look at some older pieces.

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Spaghettitrain [2013-05-09 07:17:52 +0000 UTC]

Beautiful! A very clean render. I'm working on finding the right settings for my renders. What settings do you use to get them this clean? How big do you render? I have made my best images 8000x6000 px and I usually get a rendertime of about 6-10 hours.

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HalTenny In reply to Spaghettitrain [2013-05-09 12:08:15 +0000 UTC]

It can greatly depend on the formulas you use and their settings. Some formulas are just noisy and large renders are one of the ways to help fix that. The formulas I used in this piece are not generally noisy so clean renders are easy. My basic render settings are DE stop: varies according to render size (Increasing DE stop while previewing your image might help clear up some noise. Once you have it set in preview, do not change after scaling up for final render as it changes automatically when you scale up for rendering. Check the box Vary DE stop on FOV) ~ Raystep multiplier: 0.08 to 0.01 (lowest for noisy images. Higher for smooth images. Lower settings increase render time) ~ Stepwidth limiter: 1 (I almost always use 1, but 0.5 to 0.1 might help noisy formulas though I have never had success with it) ~ Stepcount: 12 ~ Smooth normals: 3 ~ Normals on DE stop and first step random I usually have checked. Raystep sub DE stop is checked if your DE stop is high. I don't know what is considered high though, maybe 15 or 20?

I rarely render higher than 5760 X 3240 (16:9 ratio for my monitor) for clear images. Unless you specifically want an image size of 8000X6000 for some reason, you can also use the view buttons (top middle of the main window) to reduce the size (before saving) with anti-aliasing. 1:2 or 1:3 will use anti-aliasing and help the image somewhat. If you have a specific image you're having trouble with, you can note me the parameters and I can look at if you wish. Then I can tell you if it's a formula issue or if noise can be overcome or not. Hope this info helps some!

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Spaghettitrain In reply to HalTenny [2013-05-09 13:56:13 +0000 UTC]

It helps a lot. Thanks! I have been wondering about anti-aliasing. I would never have thought of looking for it in the viewing size! I was more into thinking that I might have to render an animation with only one frame, or something.

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heavymetalteacup [2013-04-17 19:42:29 +0000 UTC]

What a lovely smooth render - cool forms. Glad I stumbled upon it!

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HalTenny In reply to heavymetalteacup [2013-04-18 11:55:08 +0000 UTC]

Thank you!

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MindsEye69 [2012-02-26 20:23:17 +0000 UTC]

Clean and beautiful! Good job man!

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HalTenny In reply to MindsEye69 [2012-02-27 14:46:32 +0000 UTC]

Thank you!

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kr0mat1k [2012-01-29 12:25:50 +0000 UTC]

Beautiful solid shapes Hal !

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HalTenny In reply to kr0mat1k [2012-01-29 20:39:23 +0000 UTC]

Many thanks!

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khaoist [2012-01-28 17:54:24 +0000 UTC]

That's insane! Love it!

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HalTenny In reply to khaoist [2012-01-29 20:39:05 +0000 UTC]

Thanks!

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khaoist In reply to HalTenny [2012-01-30 11:56:38 +0000 UTC]

You're welcome.

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DsyneGrafix [2012-01-28 06:42:55 +0000 UTC]

Flagged as Spam

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HalTenny In reply to DsyneGrafix [2012-01-28 13:41:50 +0000 UTC]

Thank you!

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Len1 [2012-01-28 03:51:25 +0000 UTC]

Very interesting details in there, excellent work Hal

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HalTenny In reply to Len1 [2012-01-28 13:42:02 +0000 UTC]

Thanks buddy!

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ArtisticLicenseNow [2012-01-28 01:06:29 +0000 UTC]

Very nice work

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HalTenny In reply to ArtisticLicenseNow [2012-01-28 13:42:12 +0000 UTC]

Thanks!

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procrastinator2006 [2012-01-27 23:03:27 +0000 UTC]

awesomeneeeeesssss! great job

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HalTenny In reply to procrastinator2006 [2012-01-28 13:42:21 +0000 UTC]

Many thanks!

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CO99A5 [2012-01-27 22:18:07 +0000 UTC]

Wow, cool creation.

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HalTenny In reply to CO99A5 [2012-01-28 13:42:30 +0000 UTC]

Thanks man!

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ianjam [2012-01-27 20:50:12 +0000 UTC]

Excellent!

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HalTenny In reply to ianjam [2012-01-28 13:42:37 +0000 UTC]

Thanks!

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ianjam In reply to HalTenny [2012-01-28 16:57:26 +0000 UTC]

Pleasure!

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fractalhead [2012-01-27 20:50:05 +0000 UTC]

nice work hal

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HalTenny In reply to fractalhead [2012-01-28 13:42:45 +0000 UTC]

Thank you!

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fractalhead In reply to HalTenny [2012-01-28 17:09:14 +0000 UTC]

my pleasure hal

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silverb [2012-01-27 19:05:41 +0000 UTC]

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HalTenny In reply to silverb [2012-01-28 13:42:52 +0000 UTC]

Thanks!

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neoshamballa [2012-01-27 17:46:45 +0000 UTC]

Beautiful structure

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HalTenny In reply to neoshamballa [2012-01-28 13:43:02 +0000 UTC]

Thanks!

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GrahamSym [2012-01-27 17:26:23 +0000 UTC]

Stunning!

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HalTenny In reply to GrahamSym [2012-01-28 13:43:14 +0000 UTC]

Appreciate it man!

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GrahamSym In reply to HalTenny [2012-01-28 13:45:30 +0000 UTC]

Most welcome

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Tahyon [2012-01-27 17:16:10 +0000 UTC]

Wow , thats a beautiful one !

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HalTenny In reply to Tahyon [2012-01-28 13:43:28 +0000 UTC]

Thanks very much!

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Tahyon In reply to HalTenny [2012-01-28 16:37:11 +0000 UTC]

You welcome!

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skyzyk [2012-01-27 16:32:48 +0000 UTC]

The master has spoken. Awesome structure.

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HalTenny In reply to skyzyk [2012-01-28 13:43:43 +0000 UTC]

Thanks! Appreciate it.

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skyzyk In reply to HalTenny [2012-01-28 17:02:23 +0000 UTC]

My pleasure.

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fraterchaos [2012-01-27 16:30:39 +0000 UTC]

very cool

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HalTenny In reply to fraterchaos [2012-01-28 13:43:50 +0000 UTC]

Thank you!

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