Comments: 8
0biwanken0bie [2015-03-26 02:47:55 +0000 UTC]
This looks great! Did you add the details in Maya, Zbrush, or something else?
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habariart In reply to 0biwanken0bie [2015-03-26 04:27:54 +0000 UTC]
I originally created the polygon mesh for the hair in maya, starting from a simple 4x4 poly plane.
After much time spent adding edges and adjusting the shape - it was as appeared several images ago.
This is the model brought into zbrush and sculpted for hair strand detail.
Once I'm done with the texture painting in zbrush, the hair won't still have 250,000 polygons like it does here.
I did all this just so I could create an accurate and detailed texture map for her hair.
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0biwanken0bie In reply to habariart [2015-03-26 10:11:47 +0000 UTC]
I've heard of people using brush to put tons of detail into a sculpt, and then use it just to make displacement or bump maps, so as to transfer the detail without all of the poly count. Is that what your doing here?
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habariart In reply to 0biwanken0bie [2015-03-26 15:04:35 +0000 UTC]
You are right that this is the method that many people use to create displacement or bump maps onto meshes with relatively few polygons. In this particular case I wasn't intending to create those pseudo-3d details, but rather to create a better texture map.
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0biwanken0bie In reply to habariart [2015-03-26 16:05:45 +0000 UTC]
Ahhh.... Okay. I wasn't sure if you were doing those types of file too.
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Gab2671 [2015-03-25 20:17:48 +0000 UTC]
Looks a lot like Chocolat with that texture xD
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habariart In reply to Gab2671 [2015-03-25 21:45:44 +0000 UTC]
A new tradition this year! Chocolate Sabines for Easter candies!
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0biwanken0bie In reply to habariart [2015-03-26 02:46:38 +0000 UTC]
Yum! I could actually go for that!
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