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GuiMontag β€” No Disintegrations

Published: 2008-06-01 00:06:08 +0000 UTC; Views: 25043; Favourites: 314; Downloads: 301
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Description "Bounty hunters. We don't need that scum..."

Determined to find the Millennium Falcon, Darth Vader employs the services of some of the best bounty hunters in the galaxy. Brought on board the Imperial Command Ship Executor, they prepare to receive their assignment from the Dark Lord of the Sith himself...

The famous scene from The Empire Strikes Back, only instead of Darth Vader hiring Dengar, IG-88, Boba Fett, Bossk, 4-LOM, and Zuckuss, it's now the bounty hunters from the game Metroid Prime Hunters: Noxus, Kanden, Trace, Samus, Weavel, Sylux, and Spire.

Vader thinks the job is in capable hands, but little does he know these hunters will simply spend so much time fighting each other and give the Millennium Falcon plenty of chances to slip away.
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Comments: 146

TheArtisticAstro [2019-04-26 04:12:03 +0000 UTC]

Samus: As you wish

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imarandompersonblahl [2018-06-15 03:32:17 +0000 UTC]

what about samus?

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CodyLabs [2018-05-21 19:08:33 +0000 UTC]

"And no freezing and shattering."
"As you wish."

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SnowHawk7 [2017-09-10 17:33:53 +0000 UTC]

Definitely the wrong group of hunters for live prey.

Or in Samus' s case if you want the planet your target is on to remain intact.

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MyTicket2Relevance [2017-08-22 17:50:00 +0000 UTC]

"What is this, a crossover episode?"

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TayzeJacksonBell [2017-06-18 06:29:29 +0000 UTC]

*Points at Samus* No planets blowing up!

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cumquatrct3 In reply to TayzeJacksonBell [2018-06-17 00:15:58 +0000 UTC]

Vader's hardly one to criticise others for blowing up planets!

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Pokemonever In reply to TayzeJacksonBell [2017-10-05 14:39:59 +0000 UTC]

Lol, no promises.

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TJCanterbury [2017-01-17 15:44:49 +0000 UTC]

Best game ever!!

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DarkCommando3 [2016-02-15 19:33:24 +0000 UTC]

Great mash up

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GamedracoArt [2015-08-24 17:28:15 +0000 UTC]

This is brilliant.

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Varia31 [2015-01-26 23:42:26 +0000 UTC]

Good thing Samus would probably decide against this, or else I don't think the Millennium Falcon team would ever get away. lol Heck, she'd end up helping them, and then they'd win like crazy.

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Vader999 In reply to Varia31 [2018-07-04 18:31:26 +0000 UTC]

Well, the Rebels are rich, so it's likely Samus would turn the Falcon's crew over to the Empire to be paid, only to break them out later so she can get paid by the Alliance.

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Varia31 In reply to Vader999 [2018-07-06 16:29:39 +0000 UTC]

See, I dunno. Samus' sense of right and wrong would probably have her sympathize with the Falcon's crew from the get go, given how compassionate she is to those in trouble. If this were Samus with her personality in the old Captain N comics, then I could see her doing that, because that Samus had a greedy side to her.

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Vader999 In reply to Varia31 [2018-07-06 18:17:59 +0000 UTC]

But the thing is, she's a bounty hunter. And at that point, she's probably been told what all Imperials are told that the Rebels are just a bunch of terrorists. So that why I made it so that she first captures them and turns them over, but once she realizes what kind of people the Rebels are, she'd break them out. For a price, of course........

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Varia31 In reply to Vader999 [2018-07-06 19:56:53 +0000 UTC]

Okay, that makes sense when you put it that way. I could see her fighting the other Hunters off if they went after the crew after she rescues them. The only other noble Hunter in this group is Noxus, so he too could end up helping. I dunno.

πŸ‘: 1 ⏩: 0

Pokemonever In reply to Varia31 [2017-10-05 14:41:05 +0000 UTC]

Well, shit. Samus is borderline Grandmaster of Grandmasters Jedi level in competence. She would blow up whole fleets of the empire just by farting in their direction.

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Varia31 In reply to Pokemonever [2017-10-05 18:22:21 +0000 UTC]

lol

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Pokemonever In reply to Varia31 [2017-10-05 19:09:46 +0000 UTC]

Well, it's true! The imperial commanders (excluding Thrawn that borderline god-level strategist) are so incompetent that they would press a Self-Destruct Button by accident I think!

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Varia31 In reply to Pokemonever [2017-10-06 05:10:17 +0000 UTC]

No argument there. lol

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Pokemonever In reply to Varia31 [2017-10-06 16:22:54 +0000 UTC]

And if it is against Tarkin, well, I won't have to need to tell you how high his negative level in strategy is, he devised the "Tarkin Doctrine", the most stupid, useless, pointless and contraproductive manner of ruling there ever could be.

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Varia31 In reply to Pokemonever [2017-10-06 16:57:36 +0000 UTC]

I know Tarkin well enough, but I don't think I've heard of the "Tarkin Doctrine."

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Pokemonever In reply to Varia31 [2017-10-06 20:18:16 +0000 UTC]

Basically the Empire's ill-fated doctrine of enforcing law through terror. That's why they count on huge, imposing warships that can destroy similar ships easily while having only large masses of cheap and shitty fighters such as the TIE series, who are I think barely half the cost a X-Wing would have and it shows in their quality
That is also why they made the Death Stars, they believed that the terror of those things would be enough to curb rebellion. Yeah, the opposite happened as we know. idiots.

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Vader999 In reply to Pokemonever [2018-07-04 18:34:31 +0000 UTC]

Actually, the Empire would have won if it weren't for a few Force-driven miracles.

Ruling through terror instead of actual military force is cheaper, since you use a smaller force to cow people instead of actually shooting anyone that can be a threat.

The TIE series had stronger models like the Advanced and the Defender, but the former was never put into mass-production, and the latter got mothballed when its creator became a traitor. Other Imperial Admirals just compensated by strapping shield generators on TIE Interceptors.

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Pokemonever In reply to Vader999 [2018-07-05 09:14:12 +0000 UTC]

Yeah, but it results in them using one class of ship for everything, literally stuffing the ISD2 so full that it is left with a, compared to the size, terrible armament. 160 Turbolaser and Ion Cannons, give or take, on a 1600 meter long battleship. And not only is that ship underarmed by it's size, but it doesn't have Point-Defense despite the Rebellion using starfighters as their main force but they are also so stupid to make the Star Destroyer all the same Battleship-Carrier-Transport hybrids.

And why is that a problem? Because the internal space, that would be better used for shield generators, reactors and Tibana Gas reservoirs to keep more guns, or more hangars to be a carrier, is wasted to compensate for almost 20 thousand people on the ship as well as way too large, vertically speaking, hangar bays and humongous but useless walkers.

And lets not forget the fact that the empire also uses a bunch of walkers that are just barely more mobile than a medieval siege tower as their main armor, one that also carries troops in it who have to rope down from the undercarriage while the only weapons on the thing are mounted on the head, which can't turn a whole lot to fire other than to the front.

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Vader999 In reply to Pokemonever [2018-07-05 13:24:45 +0000 UTC]

Actually, there's many non-ISD ships in the expanded universe and TV shows. There are even smaller ships with smaller profiles, and larger ships with experimental weapons.

The Empire had no problems furnishing the resources for 25,000 Star Destroyers as well as millions of other support ships.

Those walkers shake off blasters from aircraft that would have destroyed tanks with ease, and can blow up base buildings with single shots like the shield generator.

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Pokemonever In reply to Vader999 [2018-07-06 09:42:14 +0000 UTC]

Yeah, but the way they made up their fleets were stupid as seen with the fleet of the Executor which consisted entirely of Star Destroyers, most of which were ISD2 models which are the worst possible choice to fight the rebels while there was the Executor which was a humongous Kill-me-to-Win target because it was the largest threat and no less vulnerable to continued heavy fire from the rebel fleet than anyone else.

And while I know that the EU had more ships that were smaller, the Empire still relied on the ISD2 for almost every aspect of warfare and had it serve three incompatible roles at once which meant humongous losses every time a ISD2 fell victim to it's own flaws. Not to mention the coplete lack of networking and the humongous, completely pointless bridge towers at the rear of the ship where they can block as many firing arcs above-rear as possible while being the largest target possible.


And the resources wasted on the overcompensation-class Star Destroyers may have been spent better on smaller, less "Shoot Here to Kill me" starships without bridge towers half the size of their asses' width, or no bridge towers at all. A fleet of 25k Victory-class Star Destroyers would have resulted in a lot more over-all firepower, less cost and a more effective fleet composition if all the resources you didn't spend on the ISD2 hulls were to go into production of cruisers, frigates and corvettes with the ISD2 either phased out or, at most, reduced in numbers so that they serve as command ships and heavy battleships rather than the whole of the fleet.


As for the AT-AT, despite all of that the things were humongous targets. They may have had powerful weapons but they were extremely limited in their firing-arcs and were unable to turn efficiently around to track fast enough moving targets. Airspeeders that are stupid enough to make a frontal assault don't count.

And I can remember that missiles still work very well against them, weapons that are a lot simpler than Lasers and would blow the AT-AT up as a massive fireworks while the launch system sits a mile away from the action.

And while the firepower of the AT-AT's weaponry seems impressive, I want to remind you that it was targeting the shield generator's power plant, which sat pointlessly above ground and was unshielded for whatever reason other than to destroy it.

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Vader999 In reply to Pokemonever [2018-07-06 15:02:17 +0000 UTC]

Actually, the only reason the Rebels won against those ships is because they had massive weapons of their own. Against the ISDs, they had a massive ion cannon, and against the Executor, they had the fleet fire all its weapons on it from the front while A-Wings snuck out back and took out the shield generators. It pays to have friends in high places.

Otherwise, they'd have horribly lost. Your average ISD can and does hit small targets like corvettes and fighter-sized freighters, even the Falcon, which was the fastest ship in the fleet. The Executor can defeat any ship in 1-1 combat.

Smaller ships would be easier to destroy for the Rebels, who also had large ships and prototype starfighters. They wouldn't need large fleets or ion cannons to take out Victory-2s, which were made for orbital bombardment, not slugging it out with massive battles.

And the AT-ATs were near impervious to almost any attack. It's like the Covenant Scarab, except it doesn't get stunned when you shoot out the legs. And no, missiles and other weapons can only hurt the AT-ATs at small weak spots. Also, in the movies, the AT-ATs had no problems shooting down aircraft, and the Rebels were only able to destroy a few walkers before the rest turned their base into pancake batter. So by all intents and purposes, the AT-ATs were victorious and a success, with a small casualty rate and a high success rate.

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Pokemonever In reply to Vader999 [2018-07-07 01:37:57 +0000 UTC]

First of all, where did they have huge Ion Cannons at Endor? They had one at Hoth but I can't remember those Overclocked Planetary-defense Ion Cannons to be mounted on any ship.

Secondly, Turbolaser are too slow firing and not ideal to begin with, as Point-Defense as they are Plasma-weapons. Unlike Flag Cannons they won't explode into smaller bits that can do serious damage by flying at high speeds in all directions, but are instead reliant on hitting theΒ  target directly. And the number of times any of them actually shot down any starfighters is most definitely notΒ  high.


And while the Executor is 1:1 superior to any non-Dreadnought sized ship, the fact that it has trenches and a city-scape down the middle should most definitely be a point of concern and obvious design flaw. Add to that the fact that it has, once more, the stupid wedge-shape design to it, albeit with a lesser angle, and you have a ship that isn't very well rounded.

The ISD is likewise designed in a wasteful way that simply wants to be big and intimidating, to be used in everything because it is the largest non-super Star Destroyer they have and so are more easily able to produce them. But the simple fact is that they wasted internal space for completely rudimentary functions for which they had other ships already to do them. And that is with a wedge-shaped hull to boot, which has inherently a far smaller internal space than less rectangular hulls and they still put way too much shit into them.


And may I remind you that the AT-AT was going up against ill-prepared rebels that had just stupid air speeders and no clue about strategy? The AT-AT's success is to 100% retraceable to the rebels charging them head-on and using trench tactics with wide-open turrets but no ship-grade Turbolasers or large missile launchers. Much less mobile long-range weapon platforms.

And no matter the armor, a AT-AT is a sitting duck against missiles. Throw enough at them and the armor just won't work while the AT-AT will still be an hour away from you.

Also, another reason for the imperial victory is plain and simple: The Hoth Base was stupidly designed, the generators were stupidly positioned and everyone was stationary, waiting for the snails to come closer instead of trying to shoot down Storm Troopers with some long-range weapons. Something that should be in stock no matter what.


Bottomline is that the designs are impractical, clunky and only effective in the narrative because the plot wants it to.

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Vader999 In reply to Pokemonever [2018-07-07 03:41:01 +0000 UTC]

Then you obviously never watched Clone Wars. They attached an even bigger ion cannon onto a ship, and it allowed one heavy cruiser to annihilate fleets of Star Destroyers.Β 

Also, turbolasers still hit fighters now and then. It's just that they're meant to fight LARGE ships. Point-defense laser cannons are the ones meant for starfighters. Also, the ISDs have both turbolasers AND point-defense cannons. That's why they had no problems hitting ships like the Falcon, while the turbolasers have an informed flaw of not being able to hit starfighters. (Yet one of them got hit anyways.)

Actually, the wedge shape is a very excellent design. It allows the side guns and the front guns to hit the target. Unlike, say, older cruisers, where the side guns can't aim forward.

And what, pray tell, would your design for a ship be?

Those Rebels were funded by wealthy senators, and we've seen in other movies that they know what they're doing. They weren't ill-prepared; they were ready for war. It's just that the Imps were just better at open battles than they are. Unlike the Confederacy, which can throw insane amounts of droid infantry and armor divisions in your face, what the Rebels had in cash, they lacked for in manpower.

Ship grade turbolasers wouldn't work, since that would require more power generators, which would have telegraphed their presence more. They can't afford large guns that would require large power sources. In fact, their outpost was so small, the Imperial Admiral was ready to dismiss it as just a pirate presence until Vader sensed Luke on Hoth and moved the fleet there. And again, what makes you think missiles would work, when the AT-AT's only weakness was a small part on the neck?

Also, the AT-ATs could aim far. And not only that, but without the shield generator, you'd have TIE fighters and other Imperial aircraft covering them.

No matter the design, the Imperials would have walked all over them anyways. Destroy a few walkers? They have more of those. No amount of terrestrial design or organization could prepare against massive firepower.

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Pokemonever In reply to Vader999 [2018-07-07 21:55:31 +0000 UTC]

First of all, ISD2s were well known for lacking Point-Defense Cannons at all. Secondly, Lasers while not bad at the PD duty they had, still aren't nearly as effective at defending against large fighter groups of large missile barrages if they move quickly enough.


For the Ion Cannon, that is a design that was only used in the Subjugator-class Battlecruiser, the Rebels didn't have any of that sort of ship since they probably were lost during the transition years between the Clone Wars and the Empire. And they Mon-Calamari didn't have such cannons on their ship while the Waren (SP?) while the part of the CIS and builders of that class, didn't have any in reserve obviously or else the Rebels may have had a more powerful fleet just by having a handful of conventionally good ships.


And lucky shots aren't exactly going to be effective against the Rebels and anyone should've seen that you should have specialized fleets do the heavy lifting against the Rebels instead of conventional ones.


And while the Rebels may have had some good funding they didn't have proper armor,Β  their tanks are notoriously of the purely light variation even if shielded, and their ability to acquire hardware was limited. Not to mention that the rebels weren't prepared at Hoth for the empire to waltz in on them and made the big mistake of keeping their power generators for the planetary shield above-ground where they could be hit. The thing didn't even have a separate shield for itself which would've been a smarter idea over all.


As for the missiles, AT-AT are like the mayority of the empire's hardware geared toward a like-minded military make-up. Meaning one that uses exclusively Energy-weapons and perhaps sometimes missiles, is slow and has many easy to find bases, and doesn't use a 20 slot missile launcher system for ground-defense. Which would be a great way of nuking those fuckers out of the planet even if the Executor remains.

And I wasn't talking about the range of the AT-AT but it's ability, or lack thereof, to engage things to the immediate side or right behind. Because those things had a turning factor and movement speed that would make it easy to just position yourself right to not be hit by them. They are frontal-assault only weapons really and that was the problem the Rebels had, they played to the AT-AT's strengths. I mean, those things are just a few meters a hour short of being immobile at their speed and the undercarriage is also extremely exposed no matter what you say. Put a Armor-Piercing missile into them and boom! Bellyshot! Also, the head, the smallest part of the whole walker, holds the command station, the weapons and controls of the whole thing. And no way can it take any significant number of missiles to the head without the thing exploding no matter how good the armor otherwise is.


And also, defeating the imperials completely in a conventional ground-battle of that proportion? No, wouldn't work anyway. Stave off their offensive until you can get everyone onto transports and escape through the ineffective blockade where the last transport really had just 1 ISD in it's way? Very much possible.


As for how I would design a ship *points at Battlestars from Battlestar Galactica* That, with shields, bristling with as many guns as can be put on it, a row or two of Hyper-Velocity-Cannons and a mix of Flag Railguns and Laser Cannons for Point-Defense or, in the case of the Railguns, as additional Knife-range weaponry.

And at least half of the main guns would be heavy Ion Cannons to boot. Not playing around with 160 guns to a 1600 meter battleship, more in the thousands of guns range because, frankly? It has the size. And those flightpods give it all the internal space needed, especially since I would have it operate in a highly networked system but with the communications to the outside cut off from the actual network physically.

It can carry more, it can launch faster, and it would have barely a blind-spot since the guns on the flightpods, where most of the Point-Defense would be, can cover most of the rear too. And what can't, that is the shield for though I would actually put two or more generators on it, as deep in the hull as possible, under tons of armor, and have the generators operate their own separate shields in a layered manner.

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Vader999 In reply to Pokemonever [2018-07-08 00:24:00 +0000 UTC]

Rogue Squadron 2 and EPIV shows otherwise. ISD point defense cannons existed and can hit smaller ships, like the Falcon and the Tantive IV. And Rogue Squadron 2 shows you how many point defense cannons those bastards actually have-get in attack range and they pepper you.

Rebels had Ion Cannons in fighters like Y-Wings and B-Wings that can short out shield generators. Smaller ones, yes, but there are multiple fighters that can gang up on a ship and fire them en-masse.

Also, the Imperials mostly win in fights against Rebels. Notice how the ONE battle they lose was Endor-and that was because their leadership was decapitated via an assault on their flagship. Every other battle, they drive the Rebels away or they outright crush them and board.

A separate shield would have more power requirements. Which would call more attention. And again, there were no other possible defenses that wouldn't get blasted by walkers.

You do realize missiles can be shot down, right? Launch missiles at laser-firing enemies and what's to stop them from shooting a missile mid-flight before it gets them? They even had it in the Clone Wars 3D show where they used tank guns to shoot down missiles at one point.

Blaster cannons are armor piercing, and the AT-ATs laughed it off. In the Battlefront games, players have access to armor-piercing missiles from vehicles and rocket launchers, and yet it takes a metric fuckton of missiles to take down ONE AT-AT. Which by that time, the Imperial Stormtroopers could have killed everyone in your base and taken it over.

And without the Ion Cannon, that one ISD can kill them all. Also, they deployed the fleet all across the planet, so that ISD isn't exactly alone.......

Those Battlestar designs are far inferior to the wedge shape design because the side guns won't be able to shoot UP FRONT. The wedge shape allows guns on the side to shoot up front. In fact, that's what the old Dreadnought-Class Cruisers were like:
starwars.wikia.com/wiki/Dreadn…

Those would get fucked by ISDs that have 60 200 gigaton turbolasers, that each fire 4-6 shots per squeeze of the trigger.Β 

If you put the shield generators deep INSIDE the hull, it won't be able to protect the outside hull as much because the shield emanates from within towards outside. Meaning that conventional bombardment can weaken and destroy the shields.

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Pokemonever In reply to Vader999 [2018-07-08 11:47:22 +0000 UTC]

First of all, the ones with Point-Defense were the ISD1, the last of them to be built was Vader's personal ISD before he got the Executor. ISD2, which were more common, had their Point-Defense removed in favor of all out heavy weaponry. In addition the Tantive IV was a 150 meters long ship, not a starfighter. Sure it is rather fast but they weren't exactly doing evasive maneuvers when running away.


As for the missiles being shot down, AT-AT fire four shots with their almost fixed cannons per barrage. They have only four cannons to boot and they take a second or two to recharge for another shot. Perhaps it can shoot down a few missiles, sure, but not only are they significantly smaller than airspeeders but they could only be shot down if they were fired from the front to begin with since AT-AT can't fire backward or to the side if the target is outside the firing arc.

And if you take Battlefront as evidence, I've seen footage, albeit from a trailer I think, where several bombers take out an AT-AT easily by flying over it from behind.


As for Blaster Cannons, the problem with your theory about their armor piercing properties is a misunderstanding. They are plasma weapons, so naturally they have some AP-like properties due to simply burning through armor. But SW armor is generally geared toward dispersing energy, such as from the plasma bolts of blasters and "Lasers", meaning that it negates that very same property that would give the plasma the ability to puncture armor.

However, due to the AT-AT's hollowed out hull, as it is a "All-Terrain-Armored-Transport" after all, means that it's armor, while not thin, isn't all that super thick either. Doubly so for the cockpit section which is tiny compared to the rest of the walker. Now take something like the specialized armor-piercing missiles the Hell-Fire Droids used against the AT-TE walkers during Geonosis and you have an explosive that can punch through the energy-dispersing armor before detonating rather than the damage being done by the explosion from the outside.

That is the mayor difference between energy-weapon use against AT-AT and missile or Kinetic weaponry use against them. Take for example a Main Battle Tank, which can move fast enough around the AT-AT that it would get behind the thing or at least some would if they are in a group and if we give the AT-AT the benefit of the doubt on it's ability to actually hit something that isn't flying at it and is instead several dozen meters below it, and then plaster it full of heavy AP-Shells which are purely kinetic in nature.


As for the Hoth thing, where were the other ships you claim were near that single ISD? The one the Ion Cannon very obviously disabled? The ISD stood on it's own at that location, a strategic mistake of massive proportions as the Imperials should've been more careful to prevent escapes but, just like the idiocy of landing all of the Acclamators at the same time at the battle of Geonosis instead of first bombarding targets from orbit and keeping orbital control, they didn't think about keeping multiple ships. And the very fact that they deployed the fleet around the planet, albeit most likely in the typical equator-ring style that Star Wars blockades do, spread them out extremely thin.


And you say Battlestars are impractical but the ability to fire forward isn't all that great if you can't fire backward at all and you're absolute crap on broadsides. The ISD2 had 160 or so weapons installed, sure that sounds impressive but again it can only cover forward effectively and to the sides it has a huge disadvantage while having a massive blindspot to the rear.

Battlestars on the other hand have a all-around more balanced firing arc and the way I mean it they would be able to slug it out at broadside much heavier than even a forward attack from an ISD since more than half of the armament, especially the dorsal and ventral mounted Hyper-Velocity-Cannons which I would have them install the kind you would normally find as ground-to-orbit defense weapons, would be able to fire all at once at broadside situations while being able to fire to either side freely if flanked.

As for the shields, you realize that the generators aren't the ones that actually emit the shields, right? Those are the shield emitters actually. Have several around the hull of the ship, not all in one place and the generators tucked away in the center of mass of the ship while the emitters are still behind one of the several armor belts rather than on the surface, and you have a perfectly good shield set-up without targeting profiles that say "Shoot here".

On top of that, the Battlestar design as a mayor advantage: The main hull isn't filled with hangars or barracks because I wouldn't make it part-transport like Star Destroyers. That is the most pointless and idiotic feature on the Star Destroyer design other than the bridge tower. Another thing that isn't needed in an advanced starship like that.

To top it all off, Battlestars are more effective carriers too. Especially since, with shields, the flightdecks of the flightpods would be capable of being used as hangars too which give them, if we use the Mercury-class as a base, 6 floors of hangars to carry starfighters in.

I also wouldn't go with cheap garbage cans like the TIE series. Depending on the era, Clone Wars or Rebellion era, I would either use the Z-95 and ARC-170 as starfighters and the Y-Wing as bombers, or in the latter use X-Wings and A-Wings as starfighter and B-Wings as bombers. The latter of which would be deployed solely from the flightdeck sections of the flightpods while the former would be deployed through the launch tubes of the main hangars.


Bottomline of the design is that, due to not wasting internal space to carry huge walkers and thousands of troops inside the hull, nor have the hangars in the main-part of the hull, the ship has a much greater capacity to run far more weapons and shields than the ISD series due to the main hull having more than 10 times the ammunition and gas carrying capacity, especially because the shape of the Battlestar doesn't have sections that are too small for significant parts and I wouldn't add huge corridors to the inside either.

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Vader999 In reply to Pokemonever [2018-07-08 14:14:28 +0000 UTC]

Except the ISD-2 had all the weapons of the first version; it was just an upgrade. Also, the ISD-2 was more costly and rarer. The ISD-1 had 25,000 units flying around the galaxy. The ISD-2 never saw that kind of massive deployment.

But as I said, those missiles would barely scratch the AT-AT. And bombers are powerful enough to break open CAPITAL SHIPS. So no shit, a land vehicle wouldn't have the armor to hold against THAT.

Except again, missiles outside of starfighter class missiles don't punch through the armor. Tank missiles, infantry missiles, all can't punch through the armor and either require MORE DAKKA or a snowspeeder tripping up the legs. And the former is too much effort for an army, just to kill ONE walker, when there's a dozen of them firing at you and blowing away your air support, land defenses, and armor divisions. Starfighters with heavy weapons are the solution, as always, but those things aren't as common since they're usually engaging ENEMY starfighters, or in the case of Hoth, escorting other capital ships. They rarely have the time for ground support.

Again, your strategy would work, if you're just trying to take down ONE walker. The problem is, it's not ONE walker, it's several per armored division. By the time you took down one walker with missile spamming, the other walkers are already on top of you and stomping your defenses out.

They spread out because the Rebels can go anywhere. If they just position all the ISDs on one side of the planet, then what's to stop the Rebels from flying to the OTHER side of the planet and leaving the Imperials flat-footed as they fly away?

Except the ISD can slug it out both broadside and in front. The guns can fire in front, or, they can fire broadside. There is no disadvantage there. Whereas the Battlestar's side guns can't fire front, and vice versa. And the Battlestars don't have as much weapons out back either.Β 

Oh, and by the way, in Rogue Squadron 2, the ISDs can shoot you at the back as well. They have guns all over. The reason why Vader executed Needa was because he had guns from behind and should have checked the visual screen to see where the Falcon went. Needa made an amateur mistake, and Vader made him pay for it.

Except again, Star Destroyers are able to function perfectly as battle cruisers without removing the hold for walkers or soldiers. Again, this is you making mountains out of molehills. Oh, and the 200 gigaton turbolasers are your biggest problem-since they've been advancing tech for a thousand generations, one Star Destroyer would have enough firepower to waste a whole fleet of Battlestars while the captain overdoses on Glitterstim while getting drunk on Corellian Wine.

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Pokemonever In reply to Vader999 [2018-07-08 18:26:54 +0000 UTC]

I did mention that I would base it on the Battlestar but use Star Wars technology, didn't I? If we put them on the same exact tech level and I use the specifics I gave you there, the Battlestar outguns the ISD. And no, unlike what you claim it is fact that the ISD2 was optimized with the retarded idea that Starfighters are insignificant and had it's Point-Defense guns removed for more Turbolaser.


And a Star Destroyer can't fire backward with more than a handful of guns if you are on the same horizontal plane as it. Because the ass of the thing literally blocks the firing arcs of the Turbolasers. Likewise the hull prevents the guns of one side firing to the other side of the hull and there are no gun along the center of the hull, especially not on the ventral hull as there are those huge holes that serve as hangar doors.


What you are doing isn't looking at it from the standpoint of a observer but from the standpoint of the Star Wars standards. In the Star Wars standards over hybridized ships are the norm and ships that aren't either bare bone-hulls or geometrical shapes generally don't feature unless they are Mon Calamari ships.


In addition Star Wars ships have always huge crews because they don't use their advanced computer technology for something as simple as networking. The most networking that happens is with the slave rigging of the Katana Fleet and there the ships still needed hundreds of people just to work.

And just because Star Destroyer can work as battleships while putting soldiers and hardware at risk of blowing up with the vessel just because they didn't want to use somthing other than the big bad triangles doesn't mean that it is ideal or can't be improved by just removing those tertiary and secondary functions and replacing them with more generators, reactors and fuel/ammunition holds.


And why do you insist that the ability to focus all fire forward is so important? In my opinion having a lot of guns in positions to fire in any direction is more important and more practical. Not to mention that, as I said, the larger internal space means that energy and gasses for Turbolaser and ammunition for Sluggers could be stored in far greater numbers, thus giving the vessel a far greater capacity for weapons than the ISD who, again, for it's size is absolutely underarmed. Not by Star Wars Standards, naturally, but when you look at the size and the number of empty surface areas on the hull, it should be pretty clear that a 1600 meter long wedge should have enough space to accomodate at least 500 or even 1000 Turbolaser since the heaviest, the Octuple Barbette bateries on the sides of the main Superstructure, aren't gigantic monstrosities but relatively small compared to the size of the ship.


Also, why is the bridgetower right above the highest point of the hull? On a little stepped Pyramid-like structure to boot? That is a feature that serves absolutely no purpose in a science fiction universe where FTL sensors are a thing, other than making it more like a WW2 Battleship than it already is.

And no matter how much it works even with all those design features, removing them and making the ship more practical as a pure Battleship or at least a pure Battlecarrier, would imrpove the vessel's overall performance tremendously because, again, there is no point to having it carry troops and their Armor around 24/7 since it eats up even more space than the over inflated crew already does.

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Vader999 In reply to Pokemonever [2018-07-08 18:41:19 +0000 UTC]

Not even. The side guns on the ISD can shoot up front and on the side, while the side guns on the Battlestar can't do the same thing. Which means that the ISD has more firepower to the sides and up front, the Battlestar doesn't have that same advantage. Neither do the Providence-Class Carrier/Destroyer. Again, the wedge-shape is an advantage, not a disadvantage.

Also, SW already has Battlestars:Β 
starwars.wikia.com/wiki/Provid…
starwars.wikia.com/wiki/Dreadn…

So adapting a Battlestar design to Star Wars is redundant.Β 

Turbolasers can hit fighters and smaller vessels. It's just that the Death Star turbolasers were meant for capital ships. But still, the ISD-2 is covered by starfighters all over the place. There's heavy turbolaser batteries and smaller batteries of turbolasers on the ISD-2. And yet the Rebel fighters didn't have an easier time against them. And again, the ISD-1 had 25,000 units joyriding in Imperial Space. Can you say the same for the ISD-2?

The same problem exists for most cruisers; they don't have as much guns to the back. But the ISD can turn to the side and fire the side guns at them. Duh.Β 

Observers that don't note all the advantages of SW ships, only disadvantages because they have a bone to pick. :3

Less crews and more tech can easily turn a ship against you. In Mass Effect, for instance, Lazarus station has a crew that is mostly droid, but only a few human support staff. One guy hacks the droids, and the staff gets killed. Similarly, if a rogue AI took over a system, if that automated system was compensating for a small crew, then the ship is practically seized, whereas Imperial ships like the Death Star 2 can't be seized even when rogue AIs like IG-88 get inside.

Carrying troops and fighters allows ISDs to be multi-purpose warships. Which means you don't need other capital ships to be purely for troop or fighter transport. Which means your troops won't get vaporized by an enemy fleet that ignores the battleships and goes for the transports. By transporting troops and fighters aboard time-tested warships, it keeps them safe long enough to land. Rebel transports, for instance, can get vaporized by Imperial fighters, which means that all those soldiers died for nothing, on transports that can barely defend themselves.

Except those 200 gigaton turbolaser guns eat up a lot of power. You'd need a power core larger than an ISD if you want to feed power to 1000 turbolaser batteries. And again, the Separatists and the old Republic had cruisers that you talk about, except they were less effective. The guns on the Providence, for example, can only fire to the side they're mounted to. Whereas the guns on the ISD can fire up front or to the side. As for enemies on the back, the ISD can make a 90-degree turn so it can fire front AND back with the side guns. Easy.Β 

The bridgetower exists so that the captain can see the action. In other ships where the bridge is up-front or somewhere else, they can't see if the ship is getting bombed on the sides, having to rely on radar or sensors that can get disrupted.Β 

Then you forgot the main role of an ISD in the first place. It's supposed to be a multi-purpose cruiser. As I said, sending of the troops to transport ships will get them killed in space battles where the enemy would just blow up said transport ships while ignoring the warships. There goes your ground forces.

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Pokemonever In reply to Vader999 [2018-07-08 19:28:36 +0000 UTC]

I think you are equating the Battlestars too much with the Age-of-Sail-style weapon arrangement of the Providence and Dreadnought Classes. You act as if Battlestars had fixed-sideways weapons in weapon-berths or something like that, or shot them from within the hull through windows like on the Providence-class and Venator-class.

You also give the agility of the ISD series, which are 1600 meter long, very slow ships, too much credit. We aren't talking about a Glorious Heritage-class Heavy Cruiser from Gene Roddenberry's Andromeda but about a Imperial Star Destroyer, ships that were never seen, ever, doing maneuvers that would let them fire effectively at enemy ships that actively keep themselves to their rear.


Also, you reference that 200 Gigaton thing from Legends. I am sorry but, while I prefer Legends any day over current canon, those numbers don't match either the size of the Plasmabolts fired by Turbolaser nor the damage they do. They are Plasma-Pulse cannons, there is only so much energy that can be imparted onto Plasma of a certain quantity. And if it was 200 Gigatons worth of energy then why aren't the Nebulon B-class Frigates vaporized by every shot hitting them with their shields down on Endor?

Also, what gives you the idea that it takes such a huge reactor anyway? Or that it has to be 200 gigaton guns to begin with? Higher quantity of guns means more stress points for the shields and also more targets can be engaged at the same time.

And you seem to equate networking with AI but here is a little known secret that will prevent Skynet: Core-Programming safeties to prevent it. An AI that isn't programmed to be unable to attack friendly units or ones designated an enemy by a leading officer or government official, should never be given any sort of control over weapons to begin with. And networked systems with good security and a in-ship only access with no connection to communication arrays or the like can run without AI while allowing control by a far smaller crew which still doesn't mean you can't have security forces on the ship, just not an entire army.


As for the transport part, why does everyone think that you must come with your transports to every damn battle you get into? Blow the enemy out of existence and THEN, only THEN bring in the transports. That is basic strategy.


Also, to clarify, turreted guns that can swivel in every direction other than toward the hull are perfectly reasonable and can be distributed evenly across the hull, giving the ship a perfect weapon coverage and during broadsides the advantage because, with dorsal and ventral spinal weapons, they can focus more than half of their firepower onto one side while being perfectly capable of bringing tons of fire onto everywhere else while not only carrying more starfighters than the ISD would but also having, again, superior shields and no reason to keep their starfighter close by.


Also, you talk about imperial starfighter as if a ship that has them around it is perfectly save and doesn't need dedicated Point-Defense cannons that aren't slow-firing Turbolaser even if they are lighter. May I remind you that TIE fighter are literally bare-bones discount starships without Hyperdrives, Life Support or shields? Ships that with any decent hit just go up in flames because they don't have armor? Where you literally don't have peripheral vision because the cockpit window is so shit? And the last part applies to all models.


And for Bridgetower, when do we see sensor jamming in Star Wars again? And even if you want a surface bridge, why does it have to be half the width of the ship's widest point, double the height of the hull and be so damn obvious? The Star Trek ships have surface bridges but they are flat to the saucer section's hull, meaning that they are less likely to be directly hit. Same for the BC-304 from Stargate. You don't need gigantic bridge towers to function and especially not if they are that massive in size. It represents a weakspot on the hull and that is something you don't want to have.

Oh, and one last thing about the bridge, why does the command crew need to respond to that stuff themselves? Why not the dedicated gunners?


Bottomline, stop with the fanboying over the ISD and think beyond "That worked so it must be perfect and can't have a superior design".

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Vader999 In reply to Pokemonever [2018-07-08 21:52:53 +0000 UTC]

Except Imperial Star Destroyers can make quick 90-180 degree turns in other materials such as the games, and in the movies, they're as fast as the Millennium Falcon was in the Original Trilogy. So I don't know where you get the "slow" stuff outside of stereotypes you cook up in your head. In fact, the original movie portrayed them as fast attack ships. Hence the name Imperial Star DESTROYER. Destroyers are fast attack craft for navies. It's the Executor that acts as the Empire's dreadnoughts, hence their alternate name: Executor-Class Star Dreadnought. Destroyers are deployed as rapid-attack ships meant to respond to any emergency. Consequently, that's also why they carry fighters and soldiers; because ANY emergency can necessitate them releasing a horde of TIEs or an armored division with Stormtroopers. So instead of having specialized ships like the Rebels, where legions of soldiers sit in transport ships that get shot out of the sky, they instead have the warships BE the transports, so the soldiers have better protection.

The 200 gigaton figure didn't come from Legends. Legends merely adopted it. It came from the canonical tech manual to the canon EPISODE II movie release. And it was measured by how quick the ISDs were vaping asteroids by an actual astrophysics professor. So again, those numbers are canon. In fact, the new Disney canon still has the same Base Delta Zero op where a Star Destroyer devastates a whole planet and kills all life on it, and that was keeping in spirit with such high figures.Β 

Nebulon B frigates have the same shielding as any SW ship, so gigaton fire isn't enough to punch through them instantly. And the 200 gigaton is actually a lower yield; it's the yield from the guns of an Acclamator-Class TROOP TRANSPORT in the Old Republic days. Yep; in the Clone Wars Republic, a fucking Space U-Haul can turn your planet into Tatooine. In fact, prior to the Clone Wars, Mandalore was rendered barren by Republic bombardment, and that was BEFORE they drummed up a real navy. Before the Clone Wars, the Republic didn't even have an official army/navy, and yet the meager amount of security ships they had meant that they can still bomb planets into the stone age a la Exterminatus from 40K. And the Clone Wars show where the effects of said bombardment are shown (where people have to live in glass domes to survive) is canon to both Disney canon and Legends.

Core-programming safeties can always be overridden by people smart enough to do it, and there's no shortage of people who can do it, from corporate saboteurs and unhappy techs, to military operatives and pirates who have had experience with AI. Or the systems might get sabotaged themselves: that's what happened to the Katana Fleet in Legends. They had a slave circuit rig that reduced the need for crew complements, but it went haywire, so the fleet of 200 cruisers that it had started making random hyperspace jumps. And with the Imperial bias against AI due to the fact that they just went to war AGAINST an army of sapient machines means that they're in no mood to trust droids or AI to do their bidding. The racist, humanocentric Empire is in no mood to put their lives in the hands of a robot or AI, especially since they come from people who have horror stories from the Clone Wars regarding the Droid Army trampling thousands of star systems and trillions of innocents underfoot.

Then by that time, the enemy has reinforced their planet. You destroy their fleet, call for transports with troops, then an enemy fleet pops up or the enemies on the ground escape to their ships and fly the other way while you're busy playing Battleship with their warships. Being able to attack the enemy in ground, air, and space is crucial, because it means that the enemy can't get away.Β 

Also, your transports could get ambushed en route by enemy corsairs or privateers, or enemy warships in wait. So your thousands of soldiers just got blown to bits without firing a shot. Oops. Whereas the Imperials, their soldiers stayed safe on the large warships, so they got to land and kill enemies on the ground while Star Destroyers and TIE fighters covered them in space and air.

The guns on an ISD can swivel towards any direction. And they can target enemies above, below, in front, or in the sides. The back is the blind spot, but there'll be fighters there too. And in games like classic Battlefront 2 and Rogue Squadron 2, they have several guns that can shoot you at the back.

May I remind you that TIE fighters attack in legions, outnumbering the enemy? And in the movies, they take out Rebel fighters rather well? In fact, if I recall, the Death Star Battle ended with them losing 27 fighters, with only two X-Wings and one Y-Wing surviving the battle once the Falcon saved Luke. So it goes to show that TIE Fighters can fight toe-to-toe with enemy fighters, using speed and numbers to win the day. And in other SW media, TIE fighters are reinforced by the faster TIE Interceptors, TIE Bombers with homing missiles and proton bombs meant to blow up enemy starships, and TIE Defenders, which are in essence, the TIE equivalent of a B-Wing, complete with heavy shields, torpedoes, and even ion cannons.

Sensor jammers exist in Star Wars:Β starwars.wikia.com/wiki/Sensor…

We even see COMMUNICATIONS jamming devices on the Falcon. And there's no shortage of space phenomenon that can block sensors. So yes, having good visual view of the battlefield is a must.Β 

The Enterprise? Are you kidding? The fact that they have small supports connecting to engines means that a TIE bomber squad can literally separate them from their engines and render them helpless in the sky. The bridge towers are well defended by shields, and even the shield generators take a while before going down. Hence why the Star Destroyer level in Rogue Leader was a pain-because to get close enough to the shield generators to shoot them down, you're exposed to attack and can get easily shot down by turbolasers.

The gunners are busy killing people, that's why.

Bottom line, stop whining about the ISD, because almost everything there had a practical use.

www.scifights.net/stardestroye…

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Pokemonever In reply to Vader999 [2018-07-10 20:22:43 +0000 UTC]

You realize the second Clone Wars TV Series contradicts everything else in the EU continuity, right? Starting with Mandalore's glassing, going to the ting with Kyber Crystals and Lightsabers, Anakin getting a Padawan within weeks of the Battle of Geonosis despite being as volatile as a Molotov Cocktail.


And a little problem with the 200 Gigaton measurement. During the Battle of Endor we see a Nebulon B without shields getting pounded by those same Turbolasers and the explosions the Plasma causes are tiny. What is the highest yield of nuclear bombs we have? And the equivalent of 200 Gigatons of what is that anyway?Β  Because if it is TNT then it means that a Nebulon B Frigate apparently made of Unobtanium or Mandalorian Iron because it tanks those shots despite being one of the most fragile classes during that era thanks to the connection spire in the middle.


As for your escape argument, ever thought about the fact that there has been Interdictor-tech since the Old Republic-Era, and I don't mean the Clone Wars and the Galactic Republic, I mean Sith Empire vs Old Republic Era. Where the Sith were using Harrower-class "Dreadnoughts" and the Republic counted on Hammerhead Cruiser instead of wedges.

Built a starship that is large enough to have many weapons it can maintain fire with, add some Interdictor Generators and place them strategically around the planet you are blockading instead of just making a wall of ships. Neither Vader's fleet nor the First Order had those ships despite the well known mobility of the Rebels and the importance of preventing escape.


Also, when did the Republic bombard a planet in episode 2? As I remember they landed their Acclamators on the ground and didn't have them get back into Orbit for a planetary bombardment, leading to the scramble to take out the Sphere Ships and Dooku's escape later on. And while Base Delta 0 is a thing, may I ask how it takes a whole fleet to do it if, and only if, the power of every shot from a Turbolaser of that level is equivalent to a 200 Gigatons of TNT? Because it can't be 200 Gigatons of energy since energy doesn't have mass and therefore weight.


In addition, you can't pack that much energy into a relatively tiny ball of Plasma like that. For reference, the biggest, strongest nuke in history, the Tsar Bomba, had a yield of just 50 Megatons. Likewise, the strongest explosive I know of in Science Fiction with the exception of the Nova Bomb from Andromeda, the Mark IX Gate Buster from Stargate SG1, has a yield of only 10 Gigatons despite being a literal Naquadria nuke.

In both cases the explosions were massive in scale with the Horizon Device, a weapon platform that carries a number of Mark IX Gatebusters, but only around 9 - 11 from what I remember, could literally do a Base Delta Zero against Ashura, a planet inhabited by the Replicators of the Pegasus Galaxy who used tech from the Alterans who were millions of years more advanced than SW galaxy.

So, tell me, how is it that it takes thousands of shots from hundreds of Star Destroyers for plantary glassing again? And if a Plasma-Pulse Cannon like the Turbolaser, of a relatively primitive civilization like that, can push out 200 Gigaton explosive Plasma-balls, then what kinda yield does that mean for the Plasma-Beam Cannons designed by the Asgard from Stargate?

And yes, I am using another series as well as the kinda destruction a few Megatons can do, compared to the laughable results of Turbolasers when at full power, as seen at Endor.


Moving along from the Turbolaser back to towers. You forget something important, space is not an ocean. Enemiees could very well attack from below rather than from the same flat plane as the Star Destroyer. Relying on sight is foolish and is a relic of WW2. Submarines didn't need that either and they were the deadliest foes in WW2 while no one seems to bother trying to use Sensor Jamming or other Counter Meassures to hide themselves. Not even the Falcon had them or used them during their escape.

Also, as I said, a huge tower is NOT needed. It is complete madness to act as if the control crew of the ship has to be elevated so far above the already sloping hull and uses up too much of the dorsal hull too with that huge superstructure it has as a base. And those shield generators aren't much help, may I remind you of the fact that Star Wars shields have a bad habit of being fickle on when they work and when not? Best example: Poe literally flying through and doing some clean up on those turrets before he calls in the single worst bomber design in Star Wars history.

If you need a surface bridge make it small, make it unobstructive and put some dang AA-guns on it so that it won't obstruct the firing arcs of the guns that much as it normally would. But no matter what, the obstruction is still there and will impair the defensive abilities of the ship.

And I honestly don't think for a moment that those video games would depict things accurately considering they are multiplayer games which care more about the balance of the game than about realism.


As for the Battle of Yavin, you remember that one of the pilots was Darth-fucking-Vader, right? The guy who, as a kid, blew up a Lucrehulk-class Battleship in a Naboo Starfighter? Not to mention that those Y-Wings and X-Wings were trying to fly along a kilometer long trench with relatively narrow walls and so very little escape routes when they were tailed by starfighters and had no rearward guns?

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Vader999 In reply to Pokemonever [2018-07-10 23:23:10 +0000 UTC]

Nope. In fact, the Clone Wars TV show broadcast right alongside the Force Unleashed Multimedia project. Lucas created both of them and released them around the same time. Also, the Clone Wars TV show is hilariously dependent on expanded universe works, using things like Asajj and the Nightsisters, the Death Watch Mandalorians, etc. Oh, and they also introduced Force Gods that can destroy the universe if they ever got out. They only retconned a few EU details, which Force Unleashed did as well. Also, Anakin got a Padawan after being made into a Knight; which was long after the Battle of Geonosis. Notice that the version of Anakin who got the Padawan was no longer sporting a Padawan braid.Β 

The Nebulon B frigate does have these things called SHIELDS, which, if you recall, can hold back turbolaser shots. Plus, as I said, the 200 gigaton measurement is for the Republic equivalent of a Space U-Haul. Following the same logic as the glassing of Mandalore, that event happened BEFORE THE REPUBLIC EVEN HAD A PROPER NAVY. So it stands to reason that if small security ships that the Republic used before the Clone Wars can glass worlds, then troop transports would have gigaton-range weaponry. Not to mention the fact that Mandalorians, despite their armor, still lost to Jedi and Republic troops in the Mandalorian Wars no matter how much Beskar they put on themselves. And those fuckers were just using blasters and lightsabers, not heavy missiles against Mando infantry. So if Beskar couldn't protect against that, even if SW ships were made from Mandalorian Iron, they'd still get worn down by laser fire eventually. Again, 200 gigatons is the weapon power level of a fucking SPACE U-HAUL. The Nebulon B frigate really isn't that far above that level.

No bombardments were done in EP2, but it's still in the lore that the Acclamators can do that much damage. Also, a single Victory-2 Class ISD can glass a planet. And according to the Clone Wars show, the pre-Clone Wars Republic, WHICH DIDN'T EVEN HAVE AN OFFICIAL NAVY, glassed a planet without much effort. A planet ruled by a warrior race that once made the Republic shake in its boots. And the Acclamators were stronger than the warships the Republic once had before the Clone Wars.

Interdictors can easily be rendered moot when the Interdictor itself gets destroyed. Or shot with enough ion cannons to render them inoperable.

Yes you can. Technological advancements can do anything. People once thought that computers were too large to fit in a normal room. Now people are walking around with phones that double as computers. Same goes for technology in warfare. Trying to compare modern-day Earth or younger civilizations with a civilization that has had capitalism and innovation for 1000 generations is asinine and stupid.Β 

Again, the turbolasers at Endor were going up against shields, which can block off turbolasers. We know this since EPV tells us that orbital bombardment can be blocked by shields. And 200 gigatons is the power level of a Space U-Haul, so a frigate like the Nebulon B wouldn't be much different in holding off such firepower.

There's guns below the ISD that can smoke an enemy that attacks from below, and can see attackers from below. Try attacking an ISD in Rogue Squadron 2 from below, and you'll just get shot for your trouble.

You do realize that tower or no tower, the enemy can still shoot the bridge easily, right? The tower is an aesthetic choice that helps with ship combat, but without it, the enemy can still blow away your shields then send a torpedo up your bridge wherever it is on the ship. Bitching about a tower doesn't help when the lack of a tower doesn't keep the bridge safe either.

The new Disney canon movies don't operate on the same logic as the old SW movies under Lucas. Case in point: hyperspace ramming. Prior to Disney SW, you couldn't hyperspace-ram through shielded ships without blowing yourself up. Fast forward to EPVIII, and now you can. Now a medium cruiser can take out a massive Star Dreadnought by just one jump.

Also, Rogue Squadron 2 is not a multiplayer game. It's a single-player game made to emulate SW space battles as accurately as possible.

Vader was just one guy, and he didn't take out 30 Starfighters. Also, not all fighters were doing the trench run.

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Pokemonever In reply to Vader999 [2018-07-15 19:25:52 +0000 UTC]

And yet that show is incompatible with Legends Continuity because things that were established in previous materials were retconned, rewritten or downright ignored. Instead, the thing ties in with Disney's Star Wars Rebels, which doesn't fit into Legends that well either since it has Mon Mothma and the Phoenix cell establish the Rebel Alliance while Galen Merek was responsible for that in Legends.

It also established the "Microchip in the Brain" thing for Order 66 while in legends it was plain old indoctrination instead, which allowed many units to ignore Order 66 and oftentimes act contrary to the order of their own free will without removing some microchip before that.

And may I remind you that the first Clone Wars series was set at least a year or two after Geonosis while, from what I have found, the later series started in 22 BBY, in other words the same year as the start of the conflict? It doesn't matter that Anakin in the story was already a Knight, he couldn't have been more than a couple weeks or a month with that title at best, definitely not material for being made the teacher of Padawan unless you want so desperately to give him one.

Also doesn't fit since the guy is extremely volatile emotionally, prone to anger outbursts and, top it all off, just killed a whole village of Sand People even if he had, to normal people, every reason to do it. To the Jedi he didn't have a right to do it.


And are you telling me that a Frigate's shields can so easily survive broadsiding a Star Destroyer? You act as if shields are just based on their tech and no other factors but both the energy supply and compensators matter in this case. And a Nebulon B doesn't have anywhere near the parameters of a ISD or even a Heavy Cruiser.


As for the Mandalorian Wars, we can probably agree on the fact that Revan just outmatched Mandalore the Ultimate there, it was skill more than Beska being inferior. And I am very sure they couldn't produce Beska in large enough quantities to cover their starships as they need literal blacksmiths with a special technique to produce the alloy.

And again, what did that estimate about firepower even base itself on? Is it known how many vessels were involved? On what type of weapon was the estimate based? With that I mean if the guy thought Turbolasers are a type of laser cannon or was he aware that they are Plasma Cannons?

Because the glassing would have very different requirements from the weapons based on what sort of weapon Turbolasers were defined as by the guy making those estimates, especially since this attack wasn't shown on-screen or comics as far as I know, so what did he base it on? Interpretations of a Base Delta Zero attack that every Star Wars video about ships uses as examples? Because I am pretty sure that wasn't made in a comic or by George Lucas.


So yeah, the validity of that estimate is in question no matter how much you would like it to be an absolute proof of your point. Same with the Victory II-class, because if you haven't realized, you aren't giving the amount of time the vessel needs to execute the glassing on their own which can be done over weeks depending on the amount of landmass on the planet, as well as the radius of the plasma's spread after impact as Plasma melts matter around it.


As for the tower, yes it can be hit no matter the size, but why give the enemy an easier time hitting it, because that is exactly what you do when you have humongous bridge towers. On top of that you waste a ton of resources on building that tower when the command bridge takes up a fragment of it. Also, the size of the tower needs that you must dedicate more energy to maintain a shield for that tower specifically.

It is wasteful and not essential to the workings of the ship.

Also, are you seriously of the opinion that Star Wars technology advances? You realize that the Old Republic had about the same weapon-level as the CW Republic, right? That era happened around 4000 BBY, give or take a decade. And limitations of energy capacities of matter such as gas can't be changed to have so much energy. So no, no matter what you say, pure energy input of 200 Gigatons or more isn't possible with plasma bolts of that size as they are still a form of matter that has been simply heated to the level of Plasma and energized.

And no, no matter how you like to argue we CAN compare our own weapon technology to Star Wars and come to quite obvious conclusions about the lack of destructive power those weapons have compared to our own, at best, megaton nuclear missiles.


Oh, and another thing: I consider the ability to fire a dozen or two Hypervelocity Cannons during broadsides at an enemy more valuable than firing 160 or so Plasma Cannons that are less effective at breaking shields because, if I may remind you, those are weapons meant for Ground-to-Orbit attacks, meaning that a volley of a single such cannon is enough, at such unfavorable conditions, to punch through the shields of any large vessels, including your beloved Imperial-class Star Destroyers. Which by the way, act more like Battleships in every way than they do act like Destroyers of our own era.


In short, it is more valuable to have a dedicated ship for every situation than a single ship that can somewhat fill in for most situations but does rather poor in several categories compared to more specialized ships.

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Vader999 In reply to Pokemonever [2018-07-16 00:13:08 +0000 UTC]

Wrong again. The TCW show was reliant on Legends lore like the Death Watch, Asajj Ventress, and even Dooku's home planet. Only a few details were retconned, and even then, other EU works did the same. Also, Rebels was written AFTER TCW ended. Also, TCW was written BEFORE the Disney purchase, down to the point where Lucas was in the room, dictating events and details. You have him to thank for the Malevolence, Cad Bane, the new Mandalore, etc.. Rebels basically took everything Lucas made and threw a monkey wrench into it by making the Empire, which was practically undefeated until the movies came along, into a punching bag for a bunch of Scooby Doo-style kiddie heroes. Everything from Disney canon practically retconned Lucas' work. Down to the point where their new movies made Rey so powerful, so fast. Also, speaking of Starkiller and Force Unleashed, George Lucas made that shit. Their original idea was a Wookiee who breaks out of slavery; he had them retcon that and make it into a secret apprentice for Vader, mirroring what the TCW did with Anakin. Oh, and Dark Empire was also Lucas' work, since it was his idea to revive the Emperor, while the writers just wanted someone to impersonate Vader.Β 

So again, if we go with what Lucas made, then Dark Empire and Force Unleashed are canon. His work in TCW also introduced insanely powerful beings called the Ones, who can destroy the universe by just leaving their home.Β 

You really are ignorant, aren't you? Anakin didn't tell anyone about what he did to the Sand People outside of Padme (who was his secret wife) and the Chancellor Palpatine (who used it to coax him to the Dark Side). The Jedi didn't know he slaughtered a bunch of Sand People. If they did know that, they'd have expelled him from the Order. And by the time Anakin was made a knight, he's already been through several battles. Heck, he just won another battle before he got the knight promotion.Β 

A frigate would survive several rounds with a Star Destroyer before weakening. A few volleys from the start won't take it down instantly. Don't you play any SW video games? Or watch any SW shows on space combat? Star Destroyers are superior to frigates because of tonnage and endurance. They're both using the same guns. Plus, it wasn't as if the ISD was firing ALL its guns on the frigates, since there were other ships and fighters in the area.

NOPE. Other tacticians like Saul Karath could already outsmart Mandalorian forces, and Beskar was in such large quantities that even the lowest dipshit recruit could afford a full armor suit back then. And again, Mandalorian Armor doesn't make you invincible to blaster bolts: it just holds them back enough that a strong enough warrior would barely feel anything. For the first few rounds. Once you've been shot enough, you're dead meat. It's like with any sort of armor: enough to hold back blows for a few rounds, but if the enemy focus-fires on you, you're dead.Β 

The guy who wrote the calc was an astrophysics professor who knew SW lore like the back of his head. Fuck, he was WRITING the damn lore. So no, he used what he saw in ESB and combined it with real science to determine the strength of turbolaser fire.

George Lucas made the TCW show where the Republic turned Mandalore into a radioactive parking lot, silly. Even Lucas approves of the whole BDZ thing, down to the point where that was the environment for Mandalore: a previously bombed-out world where people have to live in glass houses.

The validity of that estimate is set in stone. When even smaller Republic cruisers that existed before the first Star Destroyer rolled off the factory can turn planets from lush jungles into deserts, then that's an obvious statement of power. All you can do is practice mental gymnastics to cover your ass.

It's an aesthetic choice that helps the Captain see what the fuck is going on in front of him-which is ESSENTIAL in battle. Again, your ideas for a bridge would leave it exposed UP FRONT, meaning that it's the first thing that gets hit when your shields go down. At least with the bridge tower up back, not only does the captain get an excellent view of the battlefield, but the bridge is near the end of the ship, safe from fire while the front section gets hit.

NOPE. Old Republic dreadnoughts were the CW equivalent of light cruisers. Infantry tech might might have changed much, but in space battles, hyperspace speeds, or even the sheer scale and firepower of battles, the KOTOR/SWTOR era pales in comparison to the Clone Wars era. The former would look at an Acclamator-Class Troop Transport and mistake it for a dreadnought. The latter would look at a Harrower-class Dreadnought and mistake it for a frigate or support vessel. Remember Revan's plan for the Foundry? Yeah, well, the CIS managed to do just that and pump out quintillions of Battle Droids without the use of magic Rakatan alchemy. And again, don't bullshit with me about what's possible and what's not possible. The fucking hyperdrives can take you from one ass end of the galaxy to another in a matter of hours or even minutes. So similar advances with weapons wouldn't be that much of a hurdle. Is it like magic? Yes. But as Clarke's Third Law states, "Technology that is sufficiently advanced will be indistinguishable from magic." So again, it's YOU who doesn't know how science fiction works. Turbolasers being 200 gigatons is your biggest problem? How about a fucking junk freighter, piloted by some idiot who has debts up his ass, can fly 120,000 lightyears an hour, and get from one side of the galaxy to another. How's that for technological space magic?

Don't make me laugh. 200 gigatons isn't even enough to scruff an ISD. Unless your cannons deal in high teratons of damage, it won't even count.

Dedicated ships would get easily countered. Heavy ship dreadnoughts? Blow them up with fighters. Anti-fighter frigates? Have capital ships blow them up. Troop transports? Ambush them with fast attack ships. By making ships for one purpose, you're telegraphing to the enemy how to counter them.

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Varia31 In reply to Pokemonever [2017-10-07 19:00:45 +0000 UTC]

That makes sense.

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Pokemonever In reply to Varia31 [2017-10-08 14:20:38 +0000 UTC]

It's named after Grandmoff Willhuff Tarkin because he was the idiot who invented it.

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Varia31 In reply to Pokemonever [2017-10-08 14:39:11 +0000 UTC]

Yeah, I know Tarkin. I know he invented the doctrine since his name is on it, I just didn't know what all it was about until you explained it.

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Pokemonever In reply to Varia31 [2017-10-08 20:44:35 +0000 UTC]

Ah, okay then.
But you also see why I have such a low opinion on the man and his megalomaniac way of thinking, right?

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Varia31 In reply to Pokemonever [2017-10-08 21:58:59 +0000 UTC]

Oh yeah. lol

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Pokemonever In reply to Varia31 [2017-10-09 02:20:20 +0000 UTC]

Tarkin's delusions led directly to the death of the empire because without his actions the Rebels would never have gotten the support they ultimately had and needed to take down Palpatine and his Empire.

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Varia31 In reply to Pokemonever [2017-10-09 15:25:08 +0000 UTC]

Funny how it all comes back to bite him in the end.

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Pokemonever In reply to Varia31 [2017-10-09 18:45:09 +0000 UTC]

Not to mention that he blew up the guy who was researching if the designer put some flaw into the giant waste of money and filled with 100% undistilled Bullshit.

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