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grid-gunner — Hardwares of Conflict 01C

Published: 2009-07-02 00:30:06 +0000 UTC; Views: 13297; Favourites: 266; Downloads: 352
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Description Unit Name: Mithra-S Type I
Nickname: Kangaroo
Manufacturer: ARCA-Systems
Configuration: Light/Scout & Long Range/Field Artillery
Extra Equipment: 1x Double Barrelled Super Cannon and Balancer System.
Basic Equipment: 2x Vulcan, 2x Smoothbore Gun, Various Flares & Chaffs, ElectroMag Reactive Armor, 2x FastBoost Pack
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Comments: 49

yasu0523 [2014-10-17 06:23:32 +0000 UTC]

nice work design is so good

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Mann-of-LaMancha [2014-02-14 17:16:44 +0000 UTC]

I'm rather fascinated by the shadow for some reason. At first I suspected you lay the model down, reclined, and intersected it wit a flat plane then erased everything until an outline remained. However, then I considered that you exported a 2D view of it, doctored it up with your favorite digital drawing program, then imported it back to SU and applied the image as a texture on the floor.

In any event, reversing the polarity makes the detail stand out more.

I presume if you turned off the lines, then details were lost? You might try turning off the lines, and going with two or three different shades of blue. I refer to this as man-handling the textures, it helps to emphasize the details. What you do is apply the lightest shade of blue to all "front" faces for instance. A mid-tone shade could be used on the bevels, while the "sides" get the darker shade of blue (likewise for white and gray).

Man-handling the textures thus, allows the crisp edges of the details to stand out while you turn off the linework which makes it seem more realistic without using a rendering program.
It helps if the hues of blue (or whatever color) are similar so it's the same hue, but a darker shade. That all depends on the intensity of the shadows you use too.
...Just a suggestion.

Very nice detail work or what I call techno-babble. I won't harp on the logistics of some points as it seems others have discussed this already.

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grid-gunner In reply to Mann-of-LaMancha [2014-02-19 10:08:30 +0000 UTC]

Mann-of-LaMancha, how do you do? For the shadow, if I remember correctly, it was just a simple procedure in Sketchup & or Photoshop.

I just turned on shadows in Sketchup and made a flat ground to it stand on top. I think the shadow was put on separate layer in Photoshop. But this was awhile ago so, I might be wrong...

BTW, thank you for comment.

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Mann-of-LaMancha In reply to grid-gunner [2014-02-19 17:33:47 +0000 UTC]

It is always a "simple procedure" when you know HOW to do something.

Cheers!

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Angryspacecrab [2013-04-26 04:13:06 +0000 UTC]

vestigial T-Rex arms

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Skill-Point [2012-08-11 10:29:00 +0000 UTC]

maybe its cause I'm lazy but, I wouldn't be able to draw that even if my life depended on it.

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Axonn5 [2011-04-15 19:10:37 +0000 UTC]

GREAT WORK!!!!!!!!!! I LOVE HOW U DID THE ARTILLERY ON TOP OF IT!!! ITS AWSOME!!! LOVE IT! 5/5

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hugeanticpeanut [2009-11-05 09:03:45 +0000 UTC]

this is simply awsome m8, Great work! I'm so jealous ofyour skill!

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Felisfurtificus [2009-07-22 12:44:33 +0000 UTC]

You did this with SketchUp?! Kudos to you, this is insanely awesome, brilliantly detailed.

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grid-gunner In reply to Felisfurtificus [2009-07-22 22:08:21 +0000 UTC]

Thanks Monkeydancedude!

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Disc0-spotswood [2009-07-17 10:21:50 +0000 UTC]

dude this is like
wow... *droool*
so awsome

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grid-gunner In reply to Disc0-spotswood [2009-07-20 19:38:23 +0000 UTC]

Thanks man!

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Disc0-spotswood In reply to grid-gunner [2009-07-23 09:45:42 +0000 UTC]

np dude, respect wheres its due

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PhantasmaStriker [2009-07-05 07:26:42 +0000 UTC]

This is shweet! Sorta has that Front Mission Wanzer feel with a little dash of Phantom Crash/SLAI and a pinch of Chromehounds. Great overall design, I love it

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grid-gunner In reply to PhantasmaStriker [2009-07-07 21:27:51 +0000 UTC]

My design is a bit strange but I'm glad you enjoy it! Thanks.

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VincentiusMatthew [2009-07-04 00:54:44 +0000 UTC]

this is so cool,,, xD
how did you make this stuff? did you just sketch it?
this is awesome ,sir...^^

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grid-gunner In reply to VincentiusMatthew [2009-07-07 21:33:18 +0000 UTC]

Thanks. It feels like 3D sketching!

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VincentiusMatthew In reply to grid-gunner [2009-07-08 13:17:46 +0000 UTC]

waht is that??? ^^
some kind of software like adobe?

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grid-gunner In reply to VincentiusMatthew [2009-07-10 02:16:04 +0000 UTC]

It's Google Sketchup. Check it out (you may like it) its free too!

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VincentiusMatthew In reply to grid-gunner [2009-07-11 03:42:25 +0000 UTC]

^^ ok i'll try!

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techstepman [2009-07-03 21:01:22 +0000 UTC]

simply perfect!!!

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grid-gunner In reply to techstepman [2009-07-03 21:46:57 +0000 UTC]

Thanks dood!

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El-Bronco [2009-07-02 15:10:15 +0000 UTC]

Seeing this I should take a look for this apps. This one is superb man!

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grid-gunner In reply to El-Bronco [2009-07-02 22:07:53 +0000 UTC]

Yeah if you do let me know what you think! Since you use 3DSMax I'd like to know your opinions.

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El-Bronco In reply to grid-gunner [2009-07-03 09:52:36 +0000 UTC]

bad news! Sketchup work better in Nvidia, and I use ATI Radeon. I didn't know if my vga card support open GL.

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grid-gunner In reply to El-Bronco [2009-07-03 21:49:36 +0000 UTC]

Whoa really....i didn't know ...I have an nVidia card lol.

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El-Bronco In reply to grid-gunner [2009-07-04 03:54:12 +0000 UTC]

Maybe some other way, dunno.

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SolVaynard [2009-07-02 14:11:34 +0000 UTC]

nice job man ^^

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grid-gunner In reply to SolVaynard [2009-07-02 21:54:06 +0000 UTC]

Thanks SolVaynard! And thanks for making the character aswell!

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TwV [2009-07-02 09:36:07 +0000 UTC]

Looks pretty interesting!
Reminds me of Steel Battalion's designs made by Okubo Junji.

The artillery mode looks a bit too top heavy though.
Wouldn't that one fall over from the recoil, let alone sheer the top of?

The small arms (pun?) are a nice detail and could have a useful function for self service/repair or interacting with (made for) human sized objects.

The "full assault" config is nice too.
I like that kind of modularity.

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grid-gunner In reply to TwV [2009-07-02 22:01:12 +0000 UTC]

You could be right about its weight problems but I have no way in real life to figure that one out heh.

The small arms could also be used to relieve itself of "mechanical itches" if you know what I mean....scratch'n that crotchplate....

Thanks!

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PaperBot [2009-07-02 05:59:58 +0000 UTC]

awesome detail 0_o'

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grid-gunner In reply to PaperBot [2009-07-02 21:56:15 +0000 UTC]

Ty!

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NuMioH [2009-07-02 01:29:54 +0000 UTC]

Oh shit dude!! this is Schweet man! Dang i gotta pick up this sketchup real soon lol! Great work!

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grid-gunner In reply to NuMioH [2009-07-02 21:57:52 +0000 UTC]

Heh yeah check it out! You do some crazy stuff in Maya so no doubt you'll do good in Sketchup.

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phildog [2009-07-02 00:59:30 +0000 UTC]

Looks nice. Since the arms aren't being used for anything on this model, why not attach large missile packs in the place of the arms?

BTW, have you considered trying Blender 3D?

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grid-gunner In reply to phildog [2009-07-02 01:05:26 +0000 UTC]

Yes I have considered attachments for that area but I just wanted to keep the look of this shape. Yeah actually I just DL'd blender recently (very complicated interface) and got my model to export to it once. But I can't seem to do it anymore, it doesn't export correctly. :C

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lone013wolf [2009-07-02 00:56:45 +0000 UTC]

kangaroo!!!! kangaroo!!! XDXD

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grid-gunner In reply to lone013wolf [2009-07-02 00:57:39 +0000 UTC]

Hehe yep. That will be its nickname!

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lone013wolf In reply to grid-gunner [2009-07-02 01:12:12 +0000 UTC]

hey buddy they jump like the mechas in the metal gear 4? (wow good idea no?)

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grid-gunner In reply to lone013wolf [2009-07-02 22:10:08 +0000 UTC]

Hmmm...maybe these guys are not meant to jump so high. They are kinda big. Probably they can bounce a bit and do small hops like a kangaroo

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PlasmaFire3000 [2009-07-02 00:40:43 +0000 UTC]

Man, this is awesome, grid-gunner. I need to do a lot more these days...

Is Sketchup7 hard to learn at all? Because it seems you've mastered it quite well.

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grid-gunner In reply to PlasmaFire3000 [2009-07-02 00:45:23 +0000 UTC]

Not at all, it is very easy and thats pretty much the reason why I am using it. However I'm still trying to figure out how to do more complicated curved shapes. Its a free ap and you can then render your sketchup model with another free ap called Kerkythea. BTW thanks!

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DavidWFisher [2009-07-02 00:32:19 +0000 UTC]

These are awesome - what software are you using?

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grid-gunner In reply to DavidWFisher [2009-07-02 00:34:26 +0000 UTC]

Thanks! I'm just using Sketchup7.

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DavidWFisher In reply to grid-gunner [2009-07-02 00:35:53 +0000 UTC]

Wow - you've nailed that program.

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grid-gunner In reply to DavidWFisher [2009-07-02 00:40:34 +0000 UTC]

Haha not quite yet, I still need to learn how to do sleek and curved shapes.

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DavidWFisher In reply to grid-gunner [2009-07-02 03:18:10 +0000 UTC]

Well, I need to learn how to make more than a box.

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grid-gunner In reply to DavidWFisher [2009-07-02 22:08:40 +0000 UTC]

Yeah, just play around with it for a few days. Once you figure out a few shapes you'll be hooked!

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