toosensitivepurr [2018-02-15 14:55:48 +0000 UTC]
Woo, I love when someone creates a fullbodied armor(compare to the "classical" bikini armor)
Compare to the picture linked to her you can tell you have evolved her appearance really well and moved towards a more realistic style, that said the head might be abit too long or even too big but this is my personal opinion and it doesn't really damage the picture in general if you were aiming for a manga-like look. One of the things that are refreshingly nice that you have also applied to this full armor is the armor that's resting from the belt, the knee and the shoes due to their pointyness.
I wished that the picture had abit more extra layer of brightness in her hair and skin to pop up her up abit.
Whilst reading StephOBrien's comment(which is far more superior than mine), yes I agree that the whiteline around the entire body brings her out from the background in an (good) intresting way, I question if the background to this piece might be ruin effort that you putted in the armor due to it being both a stronger colour and has that doodly style drawn. Good for a background but perhaps if it had been a brighter grey or simply just shaded on the bottom to indicate a shadow.
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StephOBrien [2018-02-15 04:32:49 +0000 UTC]
Hi, I'm here from
to say that this is amazing! It really looks like you did your homework when creating this design, and I always appreciate a designer who puts their female characters in actual, legit full-body armor instead of leaving vital body parts exposed for fanservice or decking them out in suicidal boobplate. (Kinda sad that the latter is so unusual, isn't it?)
The color scheme is great - it reminds me of Dr. Tobias Capwell's armor, and he's my go-to reference for cool real-life armor. I also like how you scuffed up the metal in a few places - I look at that and instantly hear Po from Kung Fu Panda. "With AUTHENTIC BATTLE DAMAGE!"
The anatomy looks really good, with the possible exception of the hip and shoulder on the viewer's left. The shoulder looks like it's too low compared to her neck, though it's hard to tell with the armor, and the hip seems to jut too far out from the body, unless she has EXTREMELY wide hips.
Other than that, it seems like you have a strong grasp of the proportions of the human body. I like that you made her limbs look fairly sturdy and muscular, as they'd have to be for her to lug around a suit of armor and a weapon and use them effectively in battle.
There are a couple places where the armor looks a bit uneven - the most noticeable spot is the circles that join the shoulder guard to the breastplate. They look like they're drastically different shapes, in a way that couldn't be explained by being viewed from different angles, and their edges are bumpy. The lines on the chain mail also look pretty rushed; the sizes of the links are very inconsistent. Granted, whether that's a significant concern depends on how detailed and nitpicky you want to get; I know not everyone wants to spend a huge amount of time on the minutiae of every picture they make.
The light direction looks pretty consistent, and I especially like the shading in the hair. Though, her entire crotch area and the inner side of the leg on the viewer's right should probably be in the shadow of the leg and fauld on our left, despite being turned toward the light source. Same for the lock of hair dangling beside her face on our right, and her thumb on our right - they should both be in the shadow of the body parts to their immediate left.
You're good at keeping track of which side of each body part is turned toward the light and should thus be brighter, but don't forget to account for some parts of her body casting shadows on others.
There are some places - especially on her torso - where the shading looks somewhat random and streaky, like it's just splashed on rather than following the contours of her armor. This kind of detracts from the texture of the metal. I recommend keeping the shading smoother on smooth surfaces.
I like the white outline you wrapped around her. It's an interesting touch, and it helps her stand out against the background. I also enjoy her pose and expression; it looks like she's admiring her armor, or perhaps examining the battle damage with fond memories of victory or confident anticipation of her next fight.
This picture makes a really strong first impression; I actually came close to saying "I can't find anything wrong with it" before I started staring at it with the ruthless scrutiny of a ProjectCommenter looking for areas that need constructive criticism. I hope my nitpicking was helpful to you.
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Iven-Furrpaw [2018-02-15 02:49:53 +0000 UTC]
Very nice design. I'm a huge armor enthusiast weither sci fi or medieval you can never go wrong with a good body covering. I really like the way this is designed, both sturty yet slimming in kinda a very sleek fashion. Also the black with the gold is a good color plaet. Overall a great design.
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