Comments: 17
DS-Penguin In reply to LXXT [2015-10-03 01:56:52 +0000 UTC]
Thanks!
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MyrvanaMiseria [2015-04-30 17:27:57 +0000 UTC]
beautifull concept
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farnea [2015-04-08 21:20:15 +0000 UTC]
really beautiful
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icevals [2015-01-25 00:11:43 +0000 UTC]
Awesome render! What is the name of the mecanical tentacle? Where can i get it?
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DS-Penguin In reply to icevals [2015-01-25 01:25:40 +0000 UTC]
Thank you, glad you like it!
That tentacle is a really oldΒ Stonemason freebie. I don't think it's available for download from his website anymore unfortunately. You may have some luck with the way back machine, but that thing is hard to track down.Β
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icevals In reply to DS-Penguin [2015-01-25 11:32:15 +0000 UTC]
Thank you!
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SuperCDR [2014-12-03 17:11:11 +0000 UTC]
May I ask how much ram did you had and how long did it take to render this one image?
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DS-Penguin In reply to SuperCDR [2014-12-04 02:03:42 +0000 UTC]
Oh heavens... I'm trying to think about the render stats on this. I want to say this rendered out in 10-12 hours... I'm pretty sure I just let it run overnight. It probably didn't need to render that long, but I just let it go.
I rendered this on a system with 16GB of DDR4 2400 (OC to 3000) but it didn't need that much RAM. I think LuxRender topped out at around 6GB of RAM for this image.
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DMQ106 [2014-12-02 15:19:11 +0000 UTC]
Pretty cool.
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Duck-Bot [2014-12-02 11:38:14 +0000 UTC]
That.. is freaking awesome! What plugin did you use for the wings and the suit/armor? Heck, I am curious about the cable/tentacle. ^^ Excellent decision making for this. I tip my hat to you, sir. ^^
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DS-Penguin In reply to Duck-Bot [2014-12-02 13:30:37 +0000 UTC]
What you're seeing here is the use of Reality 4 + Lux Render. The materials for the armor, cables, wings and hover bots are all set using the "Metal" shaders. The cables, some of the bots and armor are 'custom metal' and using the native image map texture with a high polish (9500? I think) The 'eyes' of the bots are set as mirrors, and the wings were configured using a combination of custom metal and chrome pre-sets within R4.Β
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