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darkMyke — Form o1 by-nc-nd

Published: 2010-08-31 16:42:12 +0000 UTC; Views: 1735; Favourites: 22; Downloads: 48
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Description ...Part of a new series about the Form...


Just as the Case series, which I use to "train" my archi-viz skills, I have in mind another bunch of pieces to improve my modeling and "concept" skills. Making working concepts is a really hard part of 3D and I often get stuck somewhere, simply because I can't do it properly.
Sometimes I wish I could draw a little bit better...

In this piece of work I mainly wanted to create topologically clean, flowing surfaces using Subdivision modeling. It's really not that easy to do nice models with a good underlying mesh - a low polycount admits easy handling but makes it hard to add details. To find a compromise is the goal.
Additionally, Blender still doesn't allow mesh editing like in my dreams - tools like a hardcoded and useful bevel or inset are missing - but Bmesh will be a huge leap forward. In the meantime, it's still quite possible to do something with Blender's modeling tools and some nice scripts, as you can see

Another aspect was the rendering - I used Luxrender to render the scene and tried to achieve a somewhat realistic look. But since it was only a training piece with a modeling focus, I didn't want to spend to much time on texturing. Please imagine the model with some proper dirt maps applied to get rid of the perfect look. Thank you.

Hope you like it and if you have time, I'd love to hear your thoughts (like, about the presentation of the model or the general, dirt-less look of the materials).
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Comments: 12

CEDXIX [2011-10-22 14:16:42 +0000 UTC]

very good work

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sevenofeleven [2011-03-06 11:55:40 +0000 UTC]

Its like a still life.

Looks pretty good.

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pneuma [2011-02-03 03:44:19 +0000 UTC]

peronally i think it looks awesome i see what your talking about with the textures but stills looks really cool one question.... WHAT IS IT?

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himikalka [2010-09-05 16:15:16 +0000 UTC]

Report num:127.78
Year 2033
From the records of DarkMykeEnterprises
" What appeared to be a newly developed portable breathing apparatus , was actualy something much more cunning . With the push of a button , the inner core of the Form-O1 module , starts to distrupt any form of electric , sonic , holographic , psionic or any other proto-neutron signals . When activated , the outer shell of the device goes in to cloak mode , "loosing" its location on enemy teritory - impossible to find . A single one of theese can knock of the systems of an entire base - turning off weapons , vechicles , battle gear ... and hope . "

Again , my friend , your creations are giving birth to universes in my head .... superb work . Thank you for sharing it with us !

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darkMyke In reply to himikalka [2010-09-22 17:15:49 +0000 UTC]

Nice to see that this also...stimulates other peoples' fantasies. I really like that. And that's one nice little idea >XD

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prokaryont [2010-09-04 17:35:17 +0000 UTC]

I WANT TO PESS THAT BUTTON! NOW! XDXD

Beautiful concept and like Susi already said it looks like your style
It reminds me of some sort of creepy caterpillar. Haha.

Anyway, the only thing that seems a bit off to me is the part on the left. It looks like there's a mistake with the perspective? But maybe it's also happening because of the whole lense effect that can be seen clearly on the edges of the pictures.

Oh, and cudos to you for the (awesome usage of the) textures. The metal part is very convincing :3

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dmaland [2010-09-04 17:19:11 +0000 UTC]

Great work - love the form of the object. Also - don't worry about the texturing. Not all of us believe that real = dirty.

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Sakiyo-chan [2010-09-03 14:51:02 +0000 UTC]

Wenn ich das Bild ansehe bekomme ich das starke Bedürfnis den Knopf zu drücken um zu sehen was passiert.
Es sieht einfach so echt aus, wirklich klasse!

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darkMyke In reply to Sakiyo-chan [2010-09-22 17:14:26 +0000 UTC]

Ja, dafür sind Knöpfe doch da >XD

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Votaris [2010-09-02 20:08:50 +0000 UTC]

Ich weiß nicht, aber alleine vom Sehen her habe ich ein Myke-Feeling *g* - du hast einfach schon deinen eigenen Style
Mir gefällt der recht unkomplizierte Körper ohne großen Details, und die, die man sieht passen gut dort hin. Außerdem ist mit diese Stahl/Metall Textur von dem mittleren Teil gut aufgefallen!

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KJ-Illustration [2010-08-31 19:20:09 +0000 UTC]

I really much like the clean line in the design, it looks very convinsing and futuristic (: I also like the way you presented it, looking clean and fresh on a more dirtier floor. If you ever have the time I'd love to see it with dirt-maps, but maybe you'll surprise us with form o2

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darkMyke In reply to KJ-Illustration [2010-09-22 17:13:58 +0000 UTC]

Ah, yes, I doubt I'll ever do something more with this one...it would just be nice, if I really had so much time to spend

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