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dark-beam β€” Torus (heightmap)

Published: 2015-03-19 17:30:12 +0000 UTC; Views: 1197; Favourites: 16; Downloads: 16
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Description A new toy for you. If someone downloaded it yesterday, redownload now. Fixed some bugs

link is the same
www.fractalforums.com/mandelbu…
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Comments: 26

Undead-Academy [2015-03-20 10:26:37 +0000 UTC]

This is very nice

πŸ‘: 0 ⏩: 1

dark-beam In reply to Undead-Academy [2015-03-20 10:29:47 +0000 UTC]

Thanks Patty

πŸ‘: 0 ⏩: 1

Undead-Academy In reply to dark-beam [2015-03-20 13:04:06 +0000 UTC]

Most welcomed Β 

πŸ‘: 0 ⏩: 0

gnubakaduba [2015-03-20 03:00:12 +0000 UTC]

That is some strange looking frosting on that donut....has it been in the sun? I sure hope you are not going to eat it.Β Β 

Oh, and thanks for the toy...you're a hell of a nice guy.

πŸ‘: 0 ⏩: 1

dark-beam In reply to gnubakaduba [2015-03-20 08:40:00 +0000 UTC]

Yes, an old Apo flame I included in mb default maps
I also added a 'cubize' slider in spherehmapvoid so now you can easily get textured cubes and stuff

πŸ‘: 0 ⏩: 1

gnubakaduba In reply to dark-beam [2015-03-20 22:45:44 +0000 UTC]

Hmm sounds interesting...will try when I get home from work.

πŸ‘: 0 ⏩: 0

Sabine62 [2015-03-19 22:53:21 +0000 UTC]

thank you so much, Luca! And I knew you could do it!

πŸ‘: 0 ⏩: 1

dark-beam In reply to Sabine62 [2015-03-20 08:41:55 +0000 UTC]

with some lucky hacks ... yes
I can also do a dodecahedron, it's just not that easy but still doable

πŸ‘: 0 ⏩: 1

Sabine62 In reply to dark-beam [2015-03-20 09:56:38 +0000 UTC]

Lucky hacks? I believe you! Almost!!!
Ohh and I have tried to scale the map and rescale the radii. Not possible :}

πŸ‘: 0 ⏩: 1

dark-beam In reply to Sabine62 [2015-03-20 15:09:33 +0000 UTC]

Of course no! No more sliders left so... no way for now

πŸ‘: 0 ⏩: 1

Sabine62 In reply to dark-beam [2015-03-20 19:19:13 +0000 UTC]

I can be very patient, dear Luca!

πŸ‘: 0 ⏩: 0

MarkJayBee [2015-03-19 19:43:52 +0000 UTC]

Thanks for this Luca - I'm in there now!! Β 

πŸ‘: 0 ⏩: 1

dark-beam In reply to MarkJayBee [2015-03-19 20:53:55 +0000 UTC]

Mark can't wait to see your "wee plays"

πŸ‘: 0 ⏩: 1

MarkJayBee In reply to dark-beam [2015-03-23 21:32:05 +0000 UTC]

Well, this particular 'wee play' took some time and effort, but I finally came upΒ with this:Β markjaybee.deviantart.com/art/… Β Β Hope you like it Luca!

πŸ‘: 0 ⏩: 0

fractal2cry [2015-03-19 18:23:53 +0000 UTC]

donut nice heightmap work!

πŸ‘: 0 ⏩: 1

dark-beam In reply to fractal2cry [2015-03-19 18:35:18 +0000 UTC]

thanks. It shows the whole image once (one tile) deformed to wrap perfectly in and out the solid

πŸ‘: 0 ⏩: 1

fractal2cry In reply to dark-beam [2015-03-19 19:06:56 +0000 UTC]

looks so interesting

πŸ‘: 0 ⏩: 0

PaMonk [2015-03-19 17:53:31 +0000 UTC]

Very cool Torus Β and got it just have not added it yet but will soon thanks luca.

πŸ‘: 0 ⏩: 1

dark-beam In reply to PaMonk [2015-03-19 18:36:06 +0000 UTC]

Thanks, not so easy to fix all the flaws this time

πŸ‘: 0 ⏩: 1

PaMonk In reply to dark-beam [2015-03-20 06:00:19 +0000 UTC]

what flaws is there some I did not know this
did you get them fixed and you're welcome

πŸ‘: 0 ⏩: 1

dark-beam In reply to PaMonk [2015-03-20 08:37:16 +0000 UTC]


Dear this image has no flaws
The old version (of the formula) was flawed because the map effect was broken in up&downsides of the torus so you always were getting a cutted surface, instead of a smooth one
Due to my lack of understanding of Jesse's tricks as my code was ok

πŸ‘: 0 ⏩: 1

PaMonk In reply to dark-beam [2015-03-20 11:39:04 +0000 UTC]

Thats what I meant the formula not the image
glad you have it fixed now

πŸ‘: 0 ⏩: 0

AI-Visions [2015-03-19 17:34:15 +0000 UTC]

Cool formula!

πŸ‘: 0 ⏩: 2

dark-beam In reply to AI-Visions [2015-03-19 17:38:01 +0000 UTC]

Mandelbulb3Dv18{
g....EQ0..kI5.../....2....kPbEcAYj4..X3wAoTGze2E56HXio2Y5w1JG1DFrt8ozSJXrKXd1nxD
................................k1bZhvtZtz1........A./..................y.2...wD
...Uz6....kb/.../M.0/.....UX/...8.....E3.....IfwpGGix3oD/......./KX.1dkpXm1....U
z.UaNadD12..1..........wz.................................U0.....y1...sD...../..
.z1...sDJFZDXYPT/x1..........A60HmHHcmajoPVmbSkEYt1hbeQ2Lo9CzUl3kPhovWnDHIk/03/F
YtnxxAEqGj9Cz0ONryk3xWnDU.....Yj0.............sD.6....sD..G.0...................
.............oAnAt1...sD....z.........................................../....k1.
.....Ksulz1.......kz.wzzz1.U..6.P....61...EB....m....c3...U0....tzzzzL1.....SN52
...U.ydelyjeYFnzTeOgzjeQm.6.1c..6XAm..EizccZWGyD6EdGkxmWcz1...........o.8.kHxg0.
.sM93P58iz9.MmnWK2zwz0........../6U0.wzzz1...........s/...................E.0c..
zzzz.............0...................2U.8.kzzzD............8....................
/6U0.wzzz1....................................6...U7XgU7I8Xubf4.Ak.1AQtBxs.1.M01
9MGP0djwD1U7VgU7ma2U....akk0agZMxsE..MG29MW4bdTxO1U7XgU7reaypfB.aAm0a.hPuLjq.Mm6
9MGSqJgOb.U7XgU7..UypfBxr3GDC2k43XZymzQwW0KDCk.5................................
E....AU.V2E.....I....w.....Jj7LRnVIHKxKOY/kI.........................6U./2E./2E.
GMU/46E./........Utd./..........................................OaNaNaNadznAnAnA
nAnozcNaNaNaNauD........kz1........................................wz...........
........kz1..........2.....3....B....A3QcJaQZZYFH/..............................
.sU1.sE1BoU.02E......MaNaNaNaNxD..........2.............................uz1.....
...wz.........zD........kz1........wz...................kz1........wz.........zj
................................/....E/...k1....H/5OZ7LN6JKObV4RB34Q............
..........U.02E./2E./6V/4MU./2.........LE02..........UNaNaNaNavDnAnAnAnAfz1.....
..............zD........kzXaNaNaNaNizQaNaNaNa00E................................
........kz1...................zD............}
{Titel: torus~}

πŸ‘: 0 ⏩: 0

dark-beam In reply to AI-Visions [2015-03-19 17:37:43 +0000 UTC]

Thanks. Choose a panoramic-like images because it's stretched to fit in the torus Square images will appear very deformed

All those included (number 3000+) in mb3d look cool wrapped in a torus

πŸ‘: 0 ⏩: 1

AI-Visions In reply to dark-beam [2015-03-19 18:38:16 +0000 UTC]

Thanks for the info/help !Β Β 

πŸ‘: 0 ⏩: 0