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CircuitDruid — Zombie 1:1:Mumbles

Published: 2012-04-20 04:00:08 +0000 UTC; Views: 768; Favourites: 17; Downloads: 13
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Description 1. How does your character become a zombie? Were they among the first infected or did this happen more recently, after the initial outbreak? Who or what turned them?


When running from the zombie apocalypse, one should always remember to check both ways before fleeing across the road.
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Comments: 19

Falconicide [2012-05-03 01:37:27 +0000 UTC]

This is good apocalypse advice.

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CircuitDruid In reply to Falconicide [2012-05-14 12:54:28 +0000 UTC]

Zombie outbreaks are no excuse to forget common scene.

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CPereira [2012-04-20 06:41:05 +0000 UTC]

Mumbles Challenge!!! *squee* I had some difficulty figuring out figuring out what was happening at first (it's difficult to tell where one part begins and the other ends, especially with the headlights crossing over to other images), but I love the concept. Now we know how he got so jacked up as a half-dead, I guess. I'm anxious to see how he fared as a regular zombie. And I'm still trying to figure out how he eats! Right now I'm picturing him popping open someone's head with his teeth like a bottle opener. Two weeks ago, I had him swallowing people whole. It'll probably be something else next week.

Poor Mumbles. You be dead now.

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CircuitDruid In reply to CPereira [2012-04-20 08:26:38 +0000 UTC]

XD yeah. Its a style of comic I've tried from time to time and it does not seem to always read well. And yet I keep doing it... I think I enjoy that it is confusing and slightly disjointed, more of a single hectic confusing moment in time, rather than a linear well documented progression of events.

And... I have no idea how mumbles eats XD I suppose I'm going to have to come up with something, that or have him find a straw.

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CPereira In reply to CircuitDruid [2012-04-20 18:54:48 +0000 UTC]

He probably would use tools to get the job done. "This meal is too big to eat. I must fix it!"

First the saw, then the straw. That's the way civilized zombies eat.

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CircuitDruid In reply to CPereira [2012-04-21 04:19:32 +0000 UTC]

XD

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FablePaint In reply to CircuitDruid [2012-04-20 16:43:27 +0000 UTC]

Here you go [link]
This is my own eye trace, as best I could. I did one line while the canvas was flipped horizontally just so I wouldn't rely on muscle memory (and to see the composition freshly). I set a fade on the brush so you can see where the beginning is (red) and the end (green). Notice my eye is starting at the 2nd panel instead of the first, then trying to backtrack to understand what happened at the first before jolting down to look at the next high contrast area, the hood of the car. The eye then looks to the car speeding away and the prone body.

So confusion, where it happens, is in how the eye is backtracking through the composition. Instead of point A, B, C, D, I'm seeing the piece as B, A, B, C, D. I have to stop and think about the order of events.

I hope this is helpful. I suggest you have a try yourself to see how you perceive it too.

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CircuitDruid In reply to FablePaint [2012-04-20 17:11:49 +0000 UTC]

It really is. I don't think I can see my work that objectively myself until its been left alone a couple days. honestly I'm so swamped with other projects at the moment to deal with it, but I think I can see the problem. I might come back to it and ad something more eye-catching up top, when I'm not trying to finish a million things at once and chase up more commissions so I can eat XD

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FablePaint In reply to CircuitDruid [2012-04-20 17:14:28 +0000 UTC]

Okey dokey! Yeah, this isn't priority over food. And sitting on it for a few days can give you fresh eyes.

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FablePaint In reply to CircuitDruid [2012-04-20 16:32:08 +0000 UTC]

I think if you want to improve the flow, you'll have to view the piece as a whole. Comics are very VERY keen on directing viewer flow. You have to know how to direct the eye and how to bring it from one panel to another. Each panel is a composition, but each page is a meta composition upon that.

As an experiment, take a red pen and trace where your eye leads through the composition. Ask other people to do the same. Compare the results. Think about how high and low contrast areas will pull the eye and, just as important, how mid contrast will allow the eye to rest.

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FablePaint [2012-04-20 04:09:22 +0000 UTC]

Also you need to have the challenge this answers in the description so we can critique it based on how well it answers the prompt too.

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CircuitDruid In reply to FablePaint [2012-04-20 08:14:33 +0000 UTC]

XD so I do, both fixed

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FablePaint In reply to CircuitDruid [2012-04-20 19:43:56 +0000 UTC]

Whoops, it's Zombie 1:1:Mumbles

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CircuitDruid In reply to FablePaint [2012-04-21 04:30:17 +0000 UTC]

XD refixed.... sorry my brain at the moment is not puling its weight XD

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FablePaint [2012-04-20 04:08:01 +0000 UTC]

You could probably use a small touch of color to heat up and cool down certain areas. Try making a new layer and putting a few subtle temperature differences in the comic. It'll help lead the eye through and draw more attention to the important bits.

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CircuitDruid In reply to FablePaint [2012-04-20 08:16:35 +0000 UTC]

Your probably right, it would look better. However I had this sudden inspiration to pull a wizard of oz and bring colour in slowly to represent the awakening of the wendigo and his reclamation of sentience. Ultimately It might not work but why not eh?

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FablePaint In reply to CircuitDruid [2012-04-20 16:29:30 +0000 UTC]

That's an interesting idea, though considering he's human in this first bit, the contrast might not be picked up on. For the lower stages, introducing a lot of grey and lower contrast to reflect the psychological state, then slowly upping the contrast as you go along, can show some tension.

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CircuitDruid In reply to FablePaint [2012-04-20 17:06:13 +0000 UTC]

mmm but mumbles memory of his history is non existent. I think It will work. I think using colour to mark the difference between what mumbles thinks is important or is clear in his mind will work. Or rather, what his wendigo wants him to think is important.

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FablePaint [2012-04-20 04:06:52 +0000 UTC]

title format is stage: challenges completed: name

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