Comments: 9
ScionGlobe [2021-10-24 21:43:30 +0000 UTC]
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kelincibertanduk [2017-10-16 08:54:37 +0000 UTC]
aaaawwwww ..... thank you for the tutoriall ... ❤❤❤❤
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Vanmak3D [2015-11-05 14:20:16 +0000 UTC]
Hello. I have a question.
Can the Polypaint part be done somehow in Mudbox instead of Zbrush? I have a big problem with 32-bit programs in my computer and Zbrush cannot even open, so I resort to Mudbox for any kind of sculpting.
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Athey In reply to Vanmak3D [2015-11-06 00:57:57 +0000 UTC]
I *think* so, but I've never really used Mudbox. You could try searching for mudbox tutorials on youtube.
I know that there are several programs out there that let you paint directly onto 3D models. You can even do it in photoshop, but I thought it was kind of janky when I tried (but that was several years ago, so they probably improved it since then).
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Akira-Zenigata [2014-12-12 02:40:03 +0000 UTC]
I want to make 3D anime animations in Maya.
Questions:
1. Is there a way to import models?
2. Is there a way to place images on those models?
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Athey In reply to Akira-Zenigata [2014-12-15 21:07:41 +0000 UTC]
Well, yes it can import models and yes you can assign whatever textures to models that you want, but I suspect it's not as simple as you're envisioning it.
Importing models will also depend on what source you're wanting to take models from. If you've got an fbx file of a finished model that already has a skeleton and rigging, then all of that will probably come into Maya without too much complication. If you're wanting to animate something that is just a model exported from some source, and it doesn't already have a skeleton or skinning, you'd have to make those yourself. Which is quite complicated.
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xerxes0002 [2014-09-02 06:31:32 +0000 UTC]
Thank you!
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