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Atebitninja — Mila Kunis - Vector Wireframe

Published: 2012-05-31 14:33:00 +0000 UTC; Views: 6531; Favourites: 22; Downloads: 417
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Description The Wireframe for the Mila Kunis GMesh Vector.

[link]
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Comments: 14

theburgomeister [2013-03-30 15:14:00 +0000 UTC]

wait, this isnt a real photo?!

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frankwyte81 [2012-06-06 04:48:09 +0000 UTC]

How do you create the skin texture on the cheek, I'm looking at the outline and I'm trying to figure out what shape is over the cheek region. This is amazing work.

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Atebitninja In reply to frankwyte81 [2012-06-06 11:06:53 +0000 UTC]

Thanks!

The skin texture on the cheek is a complex gradient mesh. I took a quick look at one of your video tutorials (awesome stuff btw) and it looks like your approach is similar to mine: start with a rectangle, shape it into place, select the color.

I guess the only thing different I do is, instead of shaping a rectangle object into place, I shape a complex gradient mesh into place: Start with rectangle shape, create gradient mesh (object->create gradient mesh->R50/C50), warp with mesh (object->Envelope Distort->make with mesh->R2/C2), shape into into place, expand, select colors. You can also quickly turn simple gradient mesh shapes into more complex ones by placing a pre-made mesh shape over a more complex one and using the Warp with Top object command.

If you have cs5, I put an AI file with some of my meshes into my scraps: [link]

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frankwyte81 In reply to Atebitninja [2012-06-06 20:40:47 +0000 UTC]

Dion, Thanks for writing me back. I figured it out what was going on shortly after I wrote you. Your technique is very smart way to implement the mesh to bring out skin textures. We have the same basic technique, but you took it your mesh further than I did in certain sections. I've been creating my face on one mesh and I never tried to do it in sections like this. Much thanks for the insight.

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Atebitninja In reply to frankwyte81 [2012-06-09 02:40:28 +0000 UTC]

The technique of breaking it down into smaller sections was one of those 'happy accidents'. I didn't have enough memory to fit all the details I wanted into 1 big mesh so I ended up having to work on several files with smaller pieces and paste them together at the end. Once I upgraded my RAM I realized I can go crazy with the detail with that technique

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frankwyte81 In reply to Atebitninja [2012-06-11 03:22:56 +0000 UTC]

It's a smart technique. I break down parts of my face, but I didn't split the pieces as much as you do. I'm gonna try one to see what the difference will be. All of my mesh before this year was done on a 13 inch laptop with crappy RAM, but this year I upgraded to a bigger a better machine and it does make a world of difference. Good luck with your future works, I'll be checking in from time to time.

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Al-Kabeer [2012-06-04 02:56:29 +0000 UTC]

The patches are for skin textures I think

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Atebitninja In reply to Al-Kabeer [2012-06-04 13:43:06 +0000 UTC]

They're really complex Meshes warped into shape to create the appearance of pores and wrinkles. I copied some of the more complex pieces and Zipped them up for those who are interested.

Follow the link to download the CS5 File: [link]

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Al-Kabeer In reply to Atebitninja [2012-06-04 13:56:56 +0000 UTC]

Can you give some tips/ references/ tutorials for the wrinkles & pores method only?
Thanks

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Atebitninja In reply to Al-Kabeer [2012-06-04 20:53:24 +0000 UTC]

I don't know of any tutorials but I do approach the mesh areas I know require a lot of details (I.E. Wrinkles and Pores) differently that most of the other parts.

Instead of creating a Gradient Mesh with the Mesh Tool, I create a rectangle with the Shape Tool.

I then Create a complex Gradient Mesh by going to OBJECT -> CREATE GRADIENT MESH (rows 50/columns 50).

With the Mesh selected, I turn the Gradient Mesh into a simple shape mesh by going to OBJECT -> ENVELOPE DISTORT --> MAKE WITH MESH (rows 2/columns 2)

I then take this simple warp mesh object and shape to the area I want the textured look (following the contours of the wrinkles by adding more mesh points with the mesh tool if needed).

When I want to start adding the colors I just expand the Object and it brings my original Gradient Mesh in the new shape.

This allows me to create complex Mesh Shapes pretty quickly.

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Al-Kabeer In reply to Atebitninja [2012-06-05 02:44:19 +0000 UTC]

Thanks a lot for this Kind Sharing. I'll try to follow you in near future hopefully, Good Luck !

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chaoticmind [2012-06-04 02:34:43 +0000 UTC]

truly amazing... i always admire the time and patience of those who practice gmesh...

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Atebitninja In reply to chaoticmind [2012-06-04 13:43:55 +0000 UTC]

Thanks! I treat them like they're a really big puzzle with no pieces

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chaoticmind In reply to Atebitninja [2012-06-05 04:26:47 +0000 UTC]

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