HOME | DD

argodaemon — Applejack Jump [SFM Video]

Published: 2013-03-25 00:36:28 +0000 UTC; Views: 4124; Favourites: 72; Downloads: 96
Redirect to original
Description [Description copied from YouTube]

Short video of Applejack running through the woods. Now in 1080 HD! Check it out here! [link]

Originally made just to test out my running sequence, but I have difficulty keeping it simple. Decided to also play with audio a bit more, get better at lighting and play with camera angles. While the running animation sequence was used, it was heavily modified to prevent leg clipping and make corners more realistic. RD's flight was very heavily modified as well, but having the base saved a crapload of time on both. Entire video took about 15 hours. I am quite proud of the end result.

Only software used was SFM. Nothing else.

Rainbow's... well, rainbow trail is a modified Pyrovision flame particle system.

Running animation sequence can be downloaded here:
[link]

RD flying animation sequence can be downloaded here:
[link]

Join the Steam MLP SFM group!
[link]

Picture uploaded here is a bit modified from the video, but I thought was pretty cool.
Related content
Comments: 4

LadyFroey [2013-03-25 02:51:07 +0000 UTC]

Just watched it on YouTube and noticed you also have a deviantART! Anyways, that was an awesome animation!

👍: 0 ⏩: 0

ata64 [2013-03-25 01:55:42 +0000 UTC]

So how exactly did you modify the Pyrovision flame particle to act like that? Came out nicely!

👍: 0 ⏩: 1

argodaemon In reply to ata64 [2013-03-25 02:25:37 +0000 UTC]

It isn't perfect and I am still playing with it, but here is how I did it. You have to go to the Particle Editor Tool under the "Window" menu.

Particle: flamethrower.pcf -> flamethrower_rainbow
Be sure to create a duplicate so you don't modify the original.

Under "Children" in the "Properties" window, delete everything. This will leave just the rainbow, but it will be wavy and expand.

Than just change the following values:
Operator->Radius Scale->radius_start_scale: 10
Operator->Radius Scale->radius_end_scale: 10 (this will make the beginning and end of the rainbow the same size)[There is two Radius Scale properties; modify both the same]
Operator->Alpha Fade Out Random->fade_out_time_min/max: 1.5 (will let it fade out a bit)
Initializer->Radius Random->operator_enabled: uncheck the box (will remove the waving)
Initializer->Position Within Sphere Random-> speed_in_local_coordinate_system_min/max (this value will change how long the trail is. If moving short distance, keep around 600-800. If moving far distance, change to 1200 or so. I used two versions for this video; one for when RD runs away, other for when flying overhead.)

👍: 0 ⏩: 1

argodaemon In reply to argodaemon [2013-03-25 02:48:13 +0000 UTC]

Realized that may have been confusing. Hit me up on Steam if you need any help with it.

👍: 0 ⏩: 0