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AnnaKirsten — Seed-pod Reception

Published: 2014-07-14 20:37:25 +0000 UTC; Views: 1013; Favourites: 40; Downloads: 14
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Description Can anyone tell me why I often can't import a background image in v189?  I have to ensure the INI is pointed to the exact folder, can't go anywhere else at all other than that, and if I don't get it right first time, I don't get another chance.  This didn't happen in v183, and I could navigate to whatever folder I wanted to without having to change the INI settings...

This was adapted from Badsue's image, Circles of Life on Renderosity.  I love her artistic abilities with fractals, but decided not to do any post-work to this.

I adapted the POV, made some changes to the values, brought the sphere into existence along with the sun, and added a UF image of mine for a soft background.

Other tweakers, let me see what you do if you use this

My Params:

Mandelbulb3Dv18{
g....EQ0...r3.../....IA...UbmVwbrY7tzeymHPfkzl0ELkLLoKN5rzPOfn1SmJ22.nUFt7eg1Vwj
................................ekSMgONQU.2........B./.........E........N/2...wD
...Uz6/....n..../s.0/.....k5E...b7....k8.....UjBANlvsglD/.kg/F/EcOto1pAnAn1.De8K
.7EnAnID16..02.OOeOjj/9xzygVQYIWnkwjZfHRS/g3oz1...........U0.....y1...sD...../..
.wHnAnQDR/MRHq0adwXBreozHG48zO9BU7FA8flDKmUJ3vNLQwfq6hcF8KC.zcF9UinPZ3nDqDsXnrLw
bwfWUCnU0D79zCspQsShdYkjU....5YMD.............kD.6....sD..G.....................
.............oAnAt1...sD....zw1....................................cOUFEE/...U5.
.....Ksulz1.......U4MY9kd.dI.M7......61...EQ....o/THAk6.Us.C....z....o1....UJkrZ
..EXd0ubTC2E.06Dx3NX1......6/Mozzzzz...Fbf24LNvD6QyqwCg7mz1..0.......U02I.UadV1.
.YqulQA8Sz1.kndRjg/pz2...........6W0.gbT/............o/........./........../XYVz
rqtS...vk2Tqtkyj5OxBcalxB.A.QYws3LOoz8U.8.kzzzz7..6..........0.........U........
06U0.wzzzH0..0.........U..........6...........8cU0.cU08cee0cU08.U08cUGJJU08c..8c
U08mx/8cU0.cU08cQs5cU08.U08cU0bTU08c..8cU08ly/8cU0.cU08cMw5cU08.U08cUmqTU08c..8c
U08kz/8cU0.cU08c...cU08cee0cU08cIJ3cU08cwy5cU08c03aQiB5PZZrLpwpIh34PgtWOkR4.T3nL
E6...6..F2E.....I....o....kQkVKNmJKG4B3...............................U1C.U1BoE1
06E./.....UOaNaNaN4kz.zzzzzzzvxDEnAnAnAnGznzzzzzzz9/.xzzzzzzzDyD........kz1.....
...wz.........zD........kz1...................zD........kz1........wz0..........
.....................2.....3....6....2IPVdLOiR46HJbQa/..........................
.Q..4MU/.6...........2nAnAnAn5zDqzzzzzzzryfaNaNaNaPyz........61k.......Us.A.....
..E5.1...Lenord.................................................................
................................}
{Titel: Seed_Pod_Reception}
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Comments: 49

inObrAS [2014-07-17 16:52:48 +0000 UTC]

Wonderful work!

👍: 0 ⏩: 1

AnnaKirsten In reply to inObrAS [2014-07-17 18:54:21 +0000 UTC]

Thank you very much

👍: 0 ⏩: 0

Len1 [2014-07-16 16:11:15 +0000 UTC]

BG images must be 16 characters or less in Title length or they will not Load......yes there was a change, to Load from another folder for BGs etc you must change the INI pointer to the exact folder you want to load from, a pain I know but that's the way it works.....

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AnnaKirsten In reply to Len1 [2014-07-17 11:04:56 +0000 UTC]

Okay thanks very much for the info.  I need to shorten my titles!

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mendipbus [2014-07-15 11:02:04 +0000 UTC]

Fantastic image.
Reminds me a bit of a cthulhu nightmare.

Good stuff.

👍: 0 ⏩: 1

AnnaKirsten In reply to mendipbus [2014-07-15 11:28:30 +0000 UTC]

Thank you very much

👍: 0 ⏩: 0

Undead-Academy [2014-07-15 08:05:02 +0000 UTC]

Beautiful tweak , I have the same problem when I try to use a background for the 6am torri temple preloaded parameter .

👍: 0 ⏩: 1

AnnaKirsten In reply to Undead-Academy [2014-07-15 10:55:25 +0000 UTC]

Thanks   I don't know which one is the 6am torri temple - or is that something in the program?  (Oooh sorry for being so ignorant! )

👍: 0 ⏩: 1

Undead-Academy In reply to AnnaKirsten [2014-07-15 12:06:18 +0000 UTC]

Oh not at all my dear , not being ignorant . It is a preloaded parameter that comes with the program , when ever I give it a play and try to put in a background , there is nothing .

👍: 0 ⏩: 1

AnnaKirsten In reply to Undead-Academy [2014-07-15 13:27:02 +0000 UTC]

Ah okay.  Perhaps there are some others too...

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Undead-Academy In reply to AnnaKirsten [2014-07-15 13:39:22 +0000 UTC]

Maybe and no problem dear

👍: 0 ⏩: 1

AnnaKirsten In reply to Undead-Academy [2014-07-15 16:29:19 +0000 UTC]

Can you tell me how I can add a new parameter at the beginning of all the others (in other words, move all the others along one, and then add a new one at the start)?  I want to add a sphere, which would presumably need to come in front of everything else in order to be seen?

👍: 0 ⏩: 2

Len1 In reply to AnnaKirsten [2014-07-16 16:19:30 +0000 UTC]

You have to use the DE Combinate Mode, add the sphere then depending on where you are in The Fractal  it will take either a lot of work or not much to get the sphere where you want it. The Sphere will only be in the scene if you are near the Center of the overall Frac, otherwise you'll need to Zoom way out, Find the sphere and start moving it into place and zooming back in slowly, there is no magic way to get it in place just a lot of back and forth, a lot of XYZ scale and size adjustments and a lot of patience......

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AnnaKirsten In reply to Len1 [2014-07-17 19:02:38 +0000 UTC]

So if I already have a fractal open without a sphere in it and I want to add one, how do I get the sphere into the first formula tab?

And I've been playing around with a sphere (already in someone's params) today, and now I've failed to do what I wanted to do (i.e. move the sphere itself), I think I'm beginning to understand from what you've said, that you actually can't do that, but have to move the whole fractal around?  Is that right?

👍: 0 ⏩: 1

Len1 In reply to AnnaKirsten [2014-07-17 21:55:50 +0000 UTC]

To move any Formula (Sphere whatever)into the F1 slot in an existing Hybrid.....add the Sphere(or whatever) in the last Empty Formula slot....then down at the bottom of the Variables section of the formula TAB you have the Iteration Count window-The repeat from here checkbox and the Move Formula Rocker arrow button -to move the Formula you need to use that Move button it switches places with that Formula and the one that Follows it....so go to the Formula before the added sphere and click it then move to the next in front of where you are and do it again and repeat that process until now you have the Sphere in F1  Click the DE Combinate Mode--Go down at the bottom of the Formulas tab and set Max iterations for Hybrid Pt1 to 1 and Max Iterations for Hybrid Pt2 to whatever you had it set at before adding the Sphere............Max Its on Pt1 can be more than 1 but for a Sphere or most any other d.IFS formula 1 iteration is enough and it will render much faster(you could go with 10 in Pt 1 and it wouldn't change the result one bit but would render 10 times slower.....get my drift)

You can move a sphere anywhere you want it Independently of the rest of the Fractal always, there are some cases depending on whether the Pt 2 of the Hybrid is a d.IFS and not escapetime formulas you must Disable Variable on the sphere Apply Scale + Add(0=disabled) so it will move independently (as a rule of thumb I always disable Scale+Add no matter what)

When I say Zoom out to find the sphere I mean (and you have to be in Fixed steps and Zoom on the Nav and Remember what your Zoom position is so you can return to the same place later) Zoom straight back(Out) anything else will throw you out of your sceen when Zoomed back in, Zoom out till you can see the whole Fractal or most of it, the Sphere is there somewhere find it....to do that use only XYZ Add, one at a time run them up and down in range untill the sphere pops out of hiding in the Fractal, once you know where it is now you can start getting ikt in the right place.................Like I said you can be lucky, if where you are in the Fractal is close to the center of the Whole fractal it might even be in the scene already the sphere is by default basically in the Center(not exact but approx)------ If where you are in the Fractal  is way offset from center (which is more often than not) XYZ center then the search is on................I've tried everything I can think of to find a fast way to figure how to get the XYZ Add settings necessary to get a sphere where I want it fast ie getting Mid points of Position and Rotation and using the XYZ numbers from that for the sphere but Nope, no workie it's just a pain............Once you get the drift of what is going on when positioning the Sphere it becomes easy and only takes a little work to get it there but until you done it a few times it can be a real pain in the ass..........

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AnnaKirsten In reply to Len1 [2014-07-18 09:59:40 +0000 UTC]

Whoaaa thanks for that - I've printed out this info as it's a lot to take in and lots I've still got to discover so that I know what you're referring to in some of it.

I've noticed that d.IFS brings up an error though, saying it doesn't mix with other formulas and will not work??

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Len1 In reply to AnnaKirsten [2014-07-18 11:18:33 +0000 UTC]

The only way to use d.IFS Formulas with Escapetime Formulas together is by using the DE Combinate Mode.....Either a d.IFS for F1 and Escapetime Hybrid for Part2 F2-F6 or Escape time as F1 and d.IFS hybrid as Part2 F1-F6

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AnnaKirsten In reply to Len1 [2014-07-18 17:54:01 +0000 UTC]

Oh goodness, I don't know what escape time is, or what that applies to   I'm so sorry Len, I am still totally ignorant about the program as such and so far have only really come up with happenstances, or things where I've tweaked other people's params

👍: 0 ⏩: 1

Len1 In reply to AnnaKirsten [2014-07-19 00:04:42 +0000 UTC]

Escapetime formulas are pretty much any Stand alone Formula in the MB3D library that is not a d.IFS formulas (Which are mostly Shapes) or Adds(Transforms or Modifiers)..............You have 3 types to chose from in MB3D Standalone Formulas(Escapetime) all 3D and 4D Formulas. Formulas preceded by an Underscore(_)"_anyname" is an Add (Transform, Modifier) it modifies either the Formula Before or Following it(read the info for the Add to see what it modifies) Adds can be used with any Escapetime formula and escapetimes can be combined in Hybrids of 2 or more Formulas or Adds and d.IFS formulas are Standalone Formulas (Mostly just Shapes) they can combined with other d.IFS but not with Escapetime except in the case of using the DE Combinate Mode which allows Combining of the two.

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AnnaKirsten In reply to Len1 [2014-07-19 10:29:12 +0000 UTC]

Okay thank you very much for the info.

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Len1 In reply to Len1 [2014-07-17 22:04:37 +0000 UTC]

If you want send me the params you were trying to use, I'll try finding the sphere and getting it in place taking some screen shots of the process along the way. I don't have the patience to make Tuts, it makes me crazy to read one making one makes me want to Kill but I'm willing to help anyone anytime if I can

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Undead-Academy In reply to AnnaKirsten [2014-07-16 13:11:33 +0000 UTC]

will you be doing a difs and regular formulas ? Then you would have to put the sphere in the first tab , then it also will have to be in Decombinate mode . I am the last person for that I still can't do it myself , I know who can though , Len1 he is an expert to those sorts or even batjorge , my pong partner they would know more than I

👍: 0 ⏩: 1

AnnaKirsten In reply to Undead-Academy [2014-07-17 11:06:01 +0000 UTC]

Thank you so much.  I have a reply from Len but still need to find out how to move the sphere to the first tab...

👍: 0 ⏩: 1

Undead-Academy In reply to AnnaKirsten [2014-07-17 12:35:25 +0000 UTC]

welcomed I only wished I could have been more help .

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AnnaKirsten In reply to Undead-Academy [2014-07-17 18:55:01 +0000 UTC]

No worries

👍: 0 ⏩: 1

Undead-Academy In reply to AnnaKirsten [2014-07-18 12:50:49 +0000 UTC]

Thanks dear , I hope you can figure it out some how

👍: 0 ⏩: 0

jim373 [2014-07-15 03:33:53 +0000 UTC]

Very cool, Anna! I never import them into the program, they just don't look the way I want them too.
I always add them in Photoshop.

👍: 0 ⏩: 1

AnnaKirsten In reply to jim373 [2014-07-15 10:57:30 +0000 UTC]

Thanks Jim.  0-o!!  That seems a shame to have to do it that way

👍: 0 ⏩: 1

jim373 In reply to AnnaKirsten [2014-07-15 12:54:08 +0000 UTC]

Most welcome, Anna!! It works better for me to do it that way,
maybe someone else knows how to do it well in MB3D...

👍: 0 ⏩: 1

AnnaKirsten In reply to jim373 [2014-07-15 13:28:46 +0000 UTC]

Haha I'm sure someone knows exactly how to do it really well in the program, but I don't yet know who that is.  So how do you manage to strip your main image from its background so neatly and without jaggies before you add a background in PS?  (I tried it once, but it was awful looking!)

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jim373 In reply to AnnaKirsten [2014-07-15 14:44:29 +0000 UTC]

I don't know anyone who can import the background to their satisfaction either!
However, what I do is render the scene with a white background and use the magic wand tool to select each area to cut out.
You can hold down the shift key and keep selecting areas and when you are finished press the delete key.
To get it completely white, you have to select white for all fog controls and set them all to zero fog.
White works best, as any other color will tend to mess up your selections.
Also, I render the scene really large and after cutting out the selections, I reduce it to the size I want and then add in a background at the same size.
By doing this, it helps a lot to reduce any jaggies...
Hope this helps!!

👍: 0 ⏩: 1

AnnaKirsten In reply to jim373 [2014-07-16 11:48:45 +0000 UTC]

That makes sense using white, unless lots of the main image has white in it of course, but that isn't often.  I'll try it and some other methods too inside the program and just see what works for me.  Thanks for the info

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jim373 In reply to AnnaKirsten [2014-07-16 13:21:44 +0000 UTC]

That's the game plan, whatever works best for you!!

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Shadoweddancer [2014-07-15 03:12:27 +0000 UTC]

This is very striking Anna. 

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AnnaKirsten In reply to Shadoweddancer [2014-07-15 10:57:42 +0000 UTC]

Thank you very much

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kuzy62 [2014-07-14 23:46:10 +0000 UTC]

just lovely

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AnnaKirsten In reply to kuzy62 [2014-07-15 10:57:52 +0000 UTC]

Thank you

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miincdesign [2014-07-14 23:28:34 +0000 UTC]

This is amazing!  I love the atmosphere and the color.  I see your background and it works wonderfully in this piece.  Very well done Anna!

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AnnaKirsten In reply to miincdesign [2014-07-15 10:58:15 +0000 UTC]

Thank you so much Marnie!

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batjorge [2014-07-14 22:13:36 +0000 UTC]

Sometimes MB refuses to load the backgrounds due to the long names Even is this named e.g. 120, you have to shorten or change the name of the bg.
Hope that helps a bit

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AnnaKirsten In reply to batjorge [2014-07-15 11:02:16 +0000 UTC]

What a nuisance!  But I think I'll do what Ellarian suggested, which is to copy the backgrounds I want into the default program and not mess with the INI.  I'll give them numbers (well out of normal use range) too and see if that helps...  The previous version didn't seem to kick up like this, but then you know the other problems I had with that, when I couldn't get images to fully render 'cos some of the newer formulae were missing...

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Sabine62 [2014-07-14 21:49:20 +0000 UTC]

A beautiful tweak!
And mandelbulb3d for some mysterious reason demands that we use the right folders, that we give maps numbers as names, that the filenames and path aren't too long and that the backgrounds aren't too big. If I have a render of 6400x4200 and want to use a background that is about the same size or bigger (which would be nice because of the quality), m3d cannot load it. A lot of the work goes into the technical/mathematic/computing capabilities, I think, but the user interface with all the handy bits that makes life just that little bit easier, is the poor little orphan

👍: 0 ⏩: 1

AnnaKirsten In reply to Sabine62 [2014-07-15 11:03:47 +0000 UTC]

Thank you!

I'll do some experiments and see how they work out - Ellarian seems to have a good solution going..

👍: 0 ⏩: 0

ellarien [2014-07-14 21:25:09 +0000 UTC]

Very nice! I just copy my background images to the default folder rather than fiddling with the INI, but I don't have a lot of them yet. I believe there are some limits on how long a path and file name can be handled in the program? It seems like a silly restriction for such a powerful program, but that's the way it is.

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AnnaKirsten In reply to ellarien [2014-07-15 11:04:26 +0000 UTC]

Sounds a good plan.  I'll try it. 

👍: 0 ⏩: 1

ellarien In reply to AnnaKirsten [2014-07-15 11:42:26 +0000 UTC]

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poca2hontas [2014-07-14 20:42:56 +0000 UTC]

I love the feel to this piece! Well done

👍: 0 ⏩: 1

AnnaKirsten In reply to poca2hontas [2014-07-15 11:04:37 +0000 UTC]

Thank you very much

👍: 0 ⏩: 1

poca2hontas In reply to AnnaKirsten [2014-07-15 14:13:02 +0000 UTC]

Welcome dear

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