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| RyokuKitsune
# Statistics
Favourites: 1949; Deviations: 81; Watchers: 176
Watching: 418; Pageviews: 43227; Comments Made: 2288; Friends: 418
# Interests
Favorite visual artist: Bob ArentFavorite movies: Tron
Favorite bands / musical artists: Ra
Favorite games: FPS
Favorite gaming platform: PC
Tools of the Trade: from paper and pencil to a PC, Stylus and Painter
Other Interests: Anime, Animation, Computer Graphics
# About me
Current Residence: where my shadow fallsFavourite genre of music: metal
Favourite style of art: Anthro or furry
Operating System: Windows by default
MP3 player of choice: PSP or Spotify
Shell of choice: W7
Wallpaper of choice: 3d artwork of mine
Skin of choice: windows 98 or Areo Basic
Favourite cartoon character: Renamon
Personal Quote: The difference between internet stalker and knock on your door psychopath is fixation. its not a good idea to mess with the crazies.
# Comments
Comments: 428
RyokuKitsune In reply to Zombie-Graves [2014-06-13 13:54:19 +0000 UTC]
np, awesome art needs recognition!
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Zombie-Graves In reply to RyokuKitsune [2014-06-13 16:17:38 +0000 UTC]
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RyokuKitsune In reply to ALA1N-J [2012-11-13 22:18:13 +0000 UTC]
no problem, I'm just glad =BlackBy left you a critique otherwise I would have never found your page. lots of great art worth faving keep up the excellent work!
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RyokuKitsune In reply to king-worm [2011-04-03 08:46:45 +0000 UTC]
they should have poke shirk for an emote. while you do the bullet poke i do the slap defense, and it should be done in flash playing the sound of peter griphin doing the ehhh! sound lol
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j8181 [2011-03-28 14:13:05 +0000 UTC]
Hey~Ryoku Long time no see
Hope you still know who I am 0.0
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RyokuKitsune In reply to j8181 [2011-03-29 00:40:40 +0000 UTC]
sorry, can't say that i do but if you hum a few bars...
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j8181 In reply to RyokuKitsune [2011-03-29 12:54:16 +0000 UTC]
it's alright it because we haven't meet about few years
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king-worm [2011-01-30 01:43:16 +0000 UTC]
hey, can u send me some of the info you got about second-life editing and stuff? (i.e. tutorials and stuff)
? ? ?
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RyokuKitsune In reply to king-worm [2011-01-31 03:30:55 +0000 UTC]
Modeling for second life is pretty straight forward, you make a model a non concaved physics hull and 3 additional LODs and save them as DAE files when you upload them to SL they are converted/combined by the server all you have to do is select all your models in the wizard and your done.
Static models are as easy as that but rigged meshes for avatars are only slightly more complicated. You rig your character to a default skeleton, I believe with no more than 5 bones weighted to a single vertex and then blam-o save and export the same as a static mesh.
There seems to be a minor problem with how Maya exports models and the βjoint offsetsβ feature which as the description implies offests the skeleton however you want even asymmetrically. Though since no one knows why its not working rite now it doesnβt matter how you reposition your skeleton the offsets will return to the default skeleton transforms as if it was rigged that way from the start.
At a later date the developers plan to include custom bone support but there is no word on when thatβs going to happen. On that same note animation support for custom bones is a complete mystery. About the only thing thatβs going to be certain is that something is connected to the root...
there really aren't any tuts for importing stuff into SL other than a few youtube videos that are a bit dated since the last update they pushed changed the UI slightly. It didn't change the process any but some things no longer apply. Its really thatβs straight forward to export things it just takes the background in maya to do it fast enough to pound out the models. Currently its FREE to upload stuff because they haven't decided on in world prices yet but I'm sure its going to an OMG sum since comparable to textures the impact on system resources are going to skyrocket.
But for the tuts that do exist there is this one
[[link] ]
and the second life Wiki
[[link] ]
the wiki covers the basic stuff and mentions dreams of grandeur that have yet to be realized.
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RyokuKitsune In reply to gamios [2011-01-31 03:55:32 +0000 UTC]
NP, credit is earned where credit is due. after seeing your Arwings I'm thinking about revamping mine to bring it up to spec. The detail is so inspiring it makes me want to improve my own process on mechanical modeling ^^.
I also wanted to ask you if i could have a look at your project files but those are personal so I didn't want to be rude. Digesting finished products is very telling of the process and topo technique for me; same for the textures but those are a little harder to decode
I wish i could use Dolphin to extract the cruiser models from Assault because it really expands the SF universe fleets then again the same could be said for Halo 2-3 with their ships. I digress though, Compliments again on a job well done!
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gamios In reply to RyokuKitsune [2011-02-01 01:12:01 +0000 UTC]
Thanks, there's no secrets though, it's simply polygonal modeling, with a good set of reference pictures, and some guessing.
I can send you all my project files if you want, I don't really mind. Though I used 3ds max 7, and gimp for texturing. Just pm me if you're interested.
I shouldn't take credit for the texturing though, the tutorial in the arwing's description is the source of my current texturing technique.
And I tried to get that model too, to use it as the base for another ship in my mod. I haven't found a decent method of getting it yet.
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king-worm [2011-01-16 03:53:53 +0000 UTC]
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RyokuKitsune In reply to Cosaco [2012-07-23 01:00:35 +0000 UTC]
while it would be funny to keep this conversation going at its established pace it would also be very dick-ish. lol
i saw the comment and though "my b-day isn't for another two months" then checked the original post dates and rolled my eyes a little. talk about lag man hehe
belated/early thanks hehe.
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Cosaco In reply to RyokuKitsune [2012-07-31 16:47:11 +0000 UTC]
Yeah sorry, I tend to forgot DA for months.
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king-worm [2010-08-17 15:45:54 +0000 UTC]
OI! get that damn exploding barrel finished boy! Time's a-wastin!
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stroppy-mchorseguy [2010-06-22 14:20:42 +0000 UTC]
Hey thanks for the watch! You're decent with a pencil yourself.
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RyokuKitsune In reply to stroppy-mchorseguy [2010-06-25 20:58:45 +0000 UTC]
I appreciate good artists. no thanks is needed citizen ^^ carry on...
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king-worm [2010-06-09 21:35:04 +0000 UTC]
dude, your work schedule sucks! i keep meaning to call you, but i always seem to be busy on the days you got off from work. how goes things man?
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doggirlinu [2010-05-29 12:21:31 +0000 UTC]
Andrewwww.
I'm planning on getting married in Oct and I need yours and Michael's address so I can mail you guys some invitations. <3
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RyokuKitsune In reply to doggirlinu [2010-06-28 11:18:49 +0000 UTC]
I already noted you, haven't gotten anything yet though...
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doggirlinu In reply to RyokuKitsune [2010-07-01 05:23:48 +0000 UTC]
Yeah, lol I'm not going to be sending them out 'till about Sept. :3
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RyokuKitsune In reply to MorganeS-Photographe [2010-05-04 14:25:17 +0000 UTC]
np, nice photo!
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SpinosaurusDinosaur [2010-03-24 01:14:24 +0000 UTC]
Hello!
Here, check this[link]
out, i gave you all the credit!
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king-worm [2010-03-12 05:46:47 +0000 UTC]
cool shit you put up man, i'd take a closer look at it, but with my security problems being what they are (check my journal) i'm a bit apprehensive when it comes to viewing deviations now. i'll try and hit you up with a phone call on monday
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B4D-W0LF [2010-02-07 06:56:39 +0000 UTC]
ah im an unholy evil noob who damns you to hell after i died by crussifiction (i forgot how 2 spell it)
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king-worm [2010-01-29 21:11:29 +0000 UTC]
..... poke........
.........poke.......
............poke......
make stuff make stuff make stuff make stuff
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king-worm [2009-12-16 16:14:26 +0000 UTC]
remember how we were talking bout MW2 awhile back. I think I might've figured out how they can get away with cramming so many poly's into their first person guns. reading up in some forums awhile back i noticed alot of ppl saying that you can get away with not modeling the far side of the gun at all (since it's not gonna be seen anyway). just a thought
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RyokuKitsune In reply to king-worm [2009-08-26 18:27:43 +0000 UTC]
greetings sir, welcome back to the fold
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