Comments: 7
OofCat478 [2018-04-20 03:31:39 +0000 UTC]
Will you ever finish the magic animatic?
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yuramec In reply to OofCat478 [2018-04-23 23:58:51 +0000 UTC]
Right now i cant.
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DevilAntRat [2018-04-08 11:26:29 +0000 UTC]
great!
For the legs, you should try something more like this tho...
harsh angles on the shin means that the character can't stand on two feet.. The only time it's used while walking by actual digitigrade is when predators try to sneak and they have four legs to walk on..
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Zyraxus In reply to DevilAntRat [2018-04-08 18:06:34 +0000 UTC]
I dunno that these apply here, seems a matter of stylistic choice. Part of the dynamics of the composition is coming from the angles and stance of the characters, and that's intentional here I think. I don't think it'd work as well with smooth curves.
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DevilAntRat In reply to Zyraxus [2018-04-08 21:15:30 +0000 UTC]
It's not a matter of style, it's a matter of anatomy.. And composition and dynamics comes from lines of force
Does my hotfix takes anything away from the composition? Is it less impactful..
It certainly can't be less dynamic since I put the left leg forward a bit to allow the beast to carry its own weight since it also makes it look like he's coming toward the hero..
Style isn't an excuse against progress..
style is subjective because anything can be said to be a matter of style.. Progress can be measured objectively.. It's not a question of realism, it's a question of how effective it is to get the message across and how well it can sell..
If it's supposed to be animation, then the leg design should rightfully be as minimalistic as possible, if it takes away from basic anatomy and physical rules then there is a problem tho, for example, in my hotfix, the legs aren't very well suited for 2D animation purpose because there is much more details.. but still ignoring the green outlines and following the red bones using the same very minimalistic style would work better than in original..
Since it's in an action scene, I think it's likely a key pose or a golden pose, key poses are meant to be the poses that allows you to go from one pose to another so you have to be stable in order to balance the weight from one foot to another..
The only way this could be valid in term of animation is if it's an inbetween ( one of the frames between two key poses) but Inbetweens aren't very well suited to illustrative purpose so even then, choosing that one instead of one of the key poses that should be made before the inbetweens for the purpose of a still illustrative image isn't a good choice..
You see.. there is penty of other ways, more practical ways to look at art instead of just going for the basic style fallacy..
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Zyraxus In reply to DevilAntRat [2018-04-08 22:07:10 +0000 UTC]
nah, I like their version better
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DevilAntRat In reply to Zyraxus [2018-04-08 22:49:09 +0000 UTC]
Well It's not really about taste and I had to work with a base that was hardly stable, thus I had to make concessions about the size of the legs for example..
Great design, great color, great drawing skills too.. good job on the part of the artist..
But the minotaur is clearly falling forward..
Having one of the legs moved forward is a great way to balance the pose and give it more dynamism..
My hotfix also includes a sounder line of force since the right leg direct the attention towards the head of the bull and all around it makes him more intimidating.
After getting a glimpse of your own style and preference (awesome art BTW), I'm pretty sure if I redrew this scene entirely, you would prefer my version, of course it's out of the question since it would be highly disrespectful..
If it's just because the green outline clash too much with the original style intended (I don't think that's the case personally, I think it's the original legs that clashes too much with the rest of the body), just focus on the red bones and you'll see it's better that way..
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