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Yughues β€” Free Rocks by

Published: 2012-08-29 09:40:35 +0000 UTC; Views: 33370; Favourites: 224; Downloads: 11148
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Description Youtube : [link]

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Commissions : [link]

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Comments: 83

thunderpwn [2016-08-13 15:32:18 +0000 UTC]

Polychopped a bit and added here:
github.com/thunderpwn/ETL_mapo…

thanx a lot for your amazing work!

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Hunabku13 [2015-04-14 18:52:15 +0000 UTC]

Ooooo this will rock for C:SL, thank you!

Do you mind if I use these to make some rock garden assets for Cities Skylines? I'd share them on Steam workshop for people to decorate their cities with.

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Yughues In reply to Hunabku13 [2015-04-14 19:34:29 +0000 UTC]

You're welcome

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Hunabku13 In reply to Yughues [2015-04-14 19:37:11 +0000 UTC]

Sorry I edited my post but not sure you saw that, is it ok?

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Yughues In reply to Hunabku13 [2015-04-14 19:42:02 +0000 UTC]

It is.

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Hunabku13 In reply to Yughues [2015-10-17 09:02:49 +0000 UTC]

Used here , here , here and here . Thanks!

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Hunabku13 In reply to Yughues [2015-04-14 19:46:03 +0000 UTC]

Awesome! You rock, no pun intended : )

I'll be sure to link to here and give you all credit : )

Thank you!

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skyvendik [2015-03-01 20:09:15 +0000 UTC]

Thanks for sharing. Great work!

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Yughues In reply to skyvendik [2015-03-01 20:56:15 +0000 UTC]

You're welcome, thanks

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skyvendik In reply to Yughues [2015-03-01 21:51:57 +0000 UTC]

I must once more say TY .. for all your props and textures. Great deal and help for freelancers as me.

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Yughues In reply to skyvendik [2015-03-01 23:21:21 +0000 UTC]

I'm glad to hear that.

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Akupara [2014-05-03 14:47:17 +0000 UTC]

thanks (:

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Yughues In reply to Akupara [2014-05-03 16:35:52 +0000 UTC]

You're welcome

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Cristobilla [2013-08-03 03:26:24 +0000 UTC]

nice!!

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Yughues In reply to Cristobilla [2013-08-03 07:04:08 +0000 UTC]

Thank you

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skyvendik [2013-04-20 12:42:20 +0000 UTC]

thanks !

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Yughues In reply to skyvendik [2013-04-20 15:55:08 +0000 UTC]

You're welcome

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ancestorsrelic [2013-04-08 11:02:49 +0000 UTC]

Thank you very much! They import very well in DAZ-Studio. This useful add-ons are often the details you need, to make a scene-setup realistic. (For the records: DAZ-Studio is continuing to ignore MAT-files in the OBJ-import since Version 1.8. So you have to set diffuse, spec., and normal-maps manually in the Surface-tab... every of my 3D-programs do read MAT-files...except DAZ-Studio)

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Yughues In reply to ancestorsrelic [2013-04-08 11:22:19 +0000 UTC]

You're welcome

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DorettaF [2013-03-06 08:05:31 +0000 UTC]

Great artwork!!!

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Yughues In reply to DorettaF [2013-03-06 08:14:25 +0000 UTC]

Thank you
even if it's not really an artwork

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elmensajero [2013-01-17 00:22:00 +0000 UTC]

Rocks!...awwwyeah!

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Guki [2012-11-20 21:03:50 +0000 UTC]

Thanks

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Yughues In reply to Guki [2012-11-20 21:42:10 +0000 UTC]

You're welcome

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Christian-Croft [2012-11-02 23:27:56 +0000 UTC]

Merci beaucoup
C'est pas tout les jours que l'on peut trouver des mesh et textures de qualité en libre service... Par un français en plus, que du bonheur . Je parle bien sur en général, sur toute la galerie ^^
J'utiliserai ces roches pour mon prochain rendu ^^ J'admet ne pas faire un travail de pro, mais j'Γ©prouve du plaisir a le faire... Et avec des objets de qualitΓ©s comme ces rochers, le plaisir ne peut qu'Γͺtre plus intense !

Encore merci, et bonne continuation

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Yughues In reply to Christian-Croft [2012-11-02 23:38:12 +0000 UTC]

C'est un plaisir
Merci Γ  toi.

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fireflightt [2012-10-25 03:15:32 +0000 UTC]

Thanks for sharing. These will really come in handy.

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Yughues In reply to fireflightt [2012-10-25 07:47:44 +0000 UTC]

You're welcome

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Vagabondviper [2012-10-10 19:05:28 +0000 UTC]

what is your rock process?

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Yughues In reply to Vagabondviper [2012-10-10 19:25:56 +0000 UTC]

I followed this video: [link]
I used Mudbox instead of Z-brush.

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stevehawkes [2012-10-10 08:14:16 +0000 UTC]

Thank you for making these available.

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Yughues In reply to stevehawkes [2012-10-10 08:22:18 +0000 UTC]

You're welcome

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tranta [2012-09-22 07:59:41 +0000 UTC]

I'm not using any ,but they are fucking awesome gj !!

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Yughues In reply to tranta [2012-09-22 08:12:21 +0000 UTC]

Thank you very much

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Alioli1 [2012-09-10 12:43:31 +0000 UTC]

Dhose textures

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Yughues In reply to Alioli1 [2012-09-10 12:46:24 +0000 UTC]

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SeveneduS [2012-09-10 09:12:46 +0000 UTC]

As always - perfect!

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Yughues In reply to SeveneduS [2012-09-10 09:26:48 +0000 UTC]

Thank you

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stayinwonderland [2012-09-07 17:18:27 +0000 UTC]

Thanks for these, I thought I'd try them out and I was just wondering - when I import them, while they do come with materials (bitmaps), there's no material set-up I can find upon importing i.e. vray or max etc. Are they supposed to? Or should I just start from scratch?

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Yughues In reply to stayinwonderland [2012-09-07 17:35:30 +0000 UTC]

Well, when you create the material you just need to import the (bit)maps.
The settings by default would be nice (depends of the software) but if not you still can tweak them.

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dactilardesign [2012-09-05 10:26:19 +0000 UTC]

This may be the most pro thing you have done so far.
Really nice job, can you share the tools you used?

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Yughues In reply to dactilardesign [2012-09-05 10:54:18 +0000 UTC]

Thank you very much

I used:
Modeling: Mudbox
Retopo: MeshLab (free: [link] )
Unwrap: Roadkill UV Tool (free: [link] )
Maps: xNormal (free: [link] ) & Photoshop
Realtime Render: Marmoset Toolbag ( [link] )

Based on this workflow: [link]

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dactilardesign In reply to Yughues [2012-09-05 13:48:30 +0000 UTC]

what is the normal map alpha for?

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Yughues In reply to dactilardesign [2012-09-05 14:09:51 +0000 UTC]

It's the displace map.

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dactilardesign In reply to dactilardesign [2012-09-05 13:57:15 +0000 UTC]

Oh sorry, stupid question, "hight map".

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dactilardesign In reply to Yughues [2012-09-05 13:31:28 +0000 UTC]

Hum, sounds like a lot of different software
I should learn Mudbox man...

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Yughues In reply to dactilardesign [2012-09-05 14:09:55 +0000 UTC]

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dactilardesign In reply to dactilardesign [2012-09-05 13:36:33 +0000 UTC]

I see pixels bleeding out of the unwrap limits to avoid seams. Did you use a photoshop tool or is made by one of the tools you used? I use normally a selfmade photoshop action for it...

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stevelois [2012-09-04 21:54:40 +0000 UTC]

Love it, THX a ton

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Yughues In reply to stevelois [2012-09-05 06:50:27 +0000 UTC]

You're welcome, thank you

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