killerUnicorn6 [2019-10-13 21:00:39 +0000 UTC]
Hello, I'm here from , here to give a critique!
First off, I'd like to just say that your line work is really strong! It's crisp, clear, and gives proper weight everywhere it's needed! The softer way you've colored in in grayscale is also very good, although I'm a bit confused to how you change between styles of rendering. While I can see some crosshatching to give the illusion of grey, it doesn't make sense when elsewhere grey is just used normally. If it's just a stylistic choice it's understandable, but the two styles of rendering are used in one place or the either, without really meshing together.Β
On a slightly more anatomy related note, your anatomy's really strong, especially with how you've structured her hands! However, Nova's head doesn't sit quite properly on her neck. More specifically, the back of the head should line up with the back of the head, instead of being centered at the bottom of the head. To demonstrate what I mean, here's an illustration that I got from this lovely anatomy blog:Β kelpls.tumblr.com/tagged/helpfβ¦
Another thing I'd like to note is how you've drawn the cape and bodysuit on Nova, forgive me if this part is nitpicking a bit. It's rather body conforming, which is fine and makes sense, but even body conforming outfits have more wrinkles than what you've drawn, and at points the outfit seems more like body paint than an outfit. The arm holding the grappling gun gets the balance right, but the details of Nova's body showing through her outfit on places like her elbow and back seem as though her outfit is suctioning onto her form. A few quick tips that I can give to make her outfit look more like cloth would do possibly add textures, or even draw the seams of the clothing! My last thing to note here is how the cape seems paper thin, since it contours her form almost perfectly at the neck. Adding just a bit of thickness to the cape would make it seem more like a separate piece of fabric, which would improve that a bit.Β
Β
And finally, onto some things that aren't necessarily problems at all in your piece, but small changes that you could implement to improve in the future. Things that are very clearly behind other objects, such as the arm holding the grappling gun, will look even more in the background if made darker or more faded. It adds depth to the piece, and at a glance makes it clear to the viewer that the hand is behind the hair without a double take. And around the mask on the eyes, a clear line around the eyes would show how much the mask covers, since the hatching makes the shape of the eyes a bit muddled.
Thank you for reading to the end if you did! Even with my large wall of text, I loved this Inktober drawing, and can't wait to see your improvement in future submissions. I hope you have an absolutely wonderful day!
Β Β Β
π: 0 β©: 1
wishalloy In reply to killerUnicorn6 [2019-10-14 05:27:56 +0000 UTC]
Thank you so much for your comment!! <3 the crosshatching was mostly a stylistic choice (and also when I started doing it I realized it would take me forever to shade the whole piece like that orz), but I see why it might be confusing haha
Good points on her clothes! I don't have much experience drawing super tight clothes, so I kind of winged it. Thanks for the heads up that that is not working. And I will definitely try giving the cape a heavier look/feel.
I also really like your suggestion to add some white space around the eyes!! I'll do that in my next Inktober drawing ~
π: 0 β©: 1