Comments: 21
Immonia [2017-09-09 17:36:05 +0000 UTC]
That's a cool looking model. If you end up making models with topology for rigging, I'd be up for it.
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Incyray [2017-06-11 20:43:35 +0000 UTC]
DAMN YOU'RE A FAST LEARNER, LIKE HOLY SHIT
this is just amazing :0
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notecardPasta [2017-04-27 14:45:27 +0000 UTC]
aaaa the details are amazing, I love how the skin around the arm where the cuffs are is wrinkled, it's a really nice addition
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NinGeko [2017-04-27 01:22:34 +0000 UTC]
DUUUUUUDE THATS HECKIN COOOL
THE TEXTURING AND SKIN ON THAT
YESSSSSSSSS
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WellHidden In reply to NinGeko [2017-04-27 07:58:12 +0000 UTC]
AAAA THANK YOU!!
IT WAS FUN AND ODDLY ENOUGH I KEPT BEING TOLD TO KEEP JUST
ADDIN MORE TEXTURE
zoomed in he has so much detail in texture both in his model and in his texture but since to capture his entire pose ya gotta be zoomed out I really had to double-overtime that texture in him fgbjdbfa
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NinGeko In reply to WellHidden [2017-05-02 17:20:17 +0000 UTC]
ouo duuuuuuuuude that's epic though!
xdd honestly, scupting these models looks like fun, the technicalities and detail that goes into textures and so on one might be a pain, but man does it look interesting
and the result is awesome!
many kudos to you maw~
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Sweet-n-treat [2017-04-27 00:13:16 +0000 UTC]
SUCH A GOOD BEAST I LOV
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AnonyMargay [2017-04-26 22:35:11 +0000 UTC]
HOT DAMN,,,, THIS IS A COOL BRO THAT I LOVE,,,,,,,, AWESOME DESIGN,, IM SCREAMIGN,
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WellHidden In reply to AnonyMargay [2017-04-27 07:57:07 +0000 UTC]
THANKS!!
I really enjoyed makin him up! It was kind of a on-the-spot idea but somehow worked pretty dang well!
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PkingSora [2017-04-26 18:34:37 +0000 UTC]
Holy cow! thats amazing!
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Delta-Hexagon [2017-04-26 18:23:56 +0000 UTC]
aw man aw man this is AWESOME! it makes me so happy to see you using zbrush, its honestly my favourite 3d program. its so intuitive and fun once you get used to the controls!! did you make this guy solely in zbrush? did you use dynamesh or start with zspheres for the base model? it looks so good... i love the pose a lot
also as a sidenote, you can export an alpha pass of your model to help get rid of that pesky dark gray background! rly helpful for putting something brighter behind him so you can see the details a little more clearly
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WellHidden In reply to Delta-Hexagon [2017-04-26 18:33:26 +0000 UTC]
It's prob my favorite as well, tho Maya does have its benefits too. (Had to make the cuffs in maya and bring them in for this, but the chains and everything else was done purely in Zbrush)
I started with zspheres and sculpted in-pose for this guy! His head was done in a separate subtool (for symmetry sake, since I modeled in-pose I wasn't able to retain symmetry) till I later combined it to his body and continued to touch it up there.
I dynameshed/zremeshed a LOT..... It took a lot of different passes to keep this guy lower on poly count due to the amount of objects in his file. I hit a few rough spots with that too which I really felt I learned from in terms of processes tho!
ALSO HECK Yeah I think he mentioned that before in class but I forgot to do it here! So thank you that's really good to know >:0! I may take more photos of this big guy doin that for portfolio's sake.
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WellHidden In reply to Bronwyn--Leblanc [2017-04-27 07:55:23 +0000 UTC]
I love him dearly and enjoyed working on him v much yes
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