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unbecomingname — (Blender Cycles) Final Battleground Model Download by-nc-nd

#bowser #download #mario #marioandluigi #mariobros #mariobrothers #model #marionintendo #marioandluigistyle #bowsermario #darkbowser #marioandluigibowsersinsidestory #dark_bowser #downloadmodel
Published: 2021-04-27 19:08:07 +0000 UTC; Views: 33076; Favourites: 103; Downloads: 127
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Description The previous post kind of exploded, and I wanted to celebrate by releasing the model I used as the background! This is the location that takes place in the final battle of Mario and Luigi: Bowser's Inside Story, remade entirely in Blender.

The background consists of sprites taken from the 3DS remake

RULES FOR DOWNLOADING:
- Do not pass off this model as your own.
- Any reposting of the model must link back to this DeviantArt post. (This means that porting to other software such as SFM and Cinema4D is allowed)
- Any edit to the model is allowed.
- Credit properly.

That's about it! Enjoy the model everyone!
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Comments: 15

blitzbro76 [2021-05-27 14:58:56 +0000 UTC]

👍: 0 ⏩: 1

unbecomingname In reply to blitzbro76 [2021-05-27 21:40:03 +0000 UTC]

👍: 0 ⏩: 1

blitzbro76 In reply to unbecomingname [2021-05-28 23:56:48 +0000 UTC]

👍: 0 ⏩: 1

unbecomingname In reply to blitzbro76 [2021-05-29 00:02:49 +0000 UTC]

The Anisotropic BSDF is essentially a type of metallic material node. I assume by flashing you mean emission/light up? You can connect it to a "Mix Node" with an Emission BSDF to get it light up in any color you want

👍: 0 ⏩: 0

CallMeJonathan [2021-05-06 19:40:42 +0000 UTC]

👍: 2 ⏩: 0

SuperMarioManuel [2021-04-28 02:56:16 +0000 UTC]

👍: 0 ⏩: 1

unbecomingname In reply to SuperMarioManuel [2021-04-28 02:58:43 +0000 UTC]

👍: 1 ⏩: 0

LivingDeadSuperstar [2021-04-27 22:19:35 +0000 UTC]

👍: 0 ⏩: 1

unbecomingname In reply to LivingDeadSuperstar [2021-04-27 22:23:13 +0000 UTC]

Honestly if I ever get a hacked Switch I'm gonna consider making it one, it just feels too right not to make it a stage

👍: 1 ⏩: 1

LivingDeadSuperstar In reply to unbecomingname [2021-04-28 15:28:01 +0000 UTC]

👍: 0 ⏩: 0

TribalStrikeStudios [2021-04-27 20:19:26 +0000 UTC]

👍: 0 ⏩: 1

unbecomingname In reply to TribalStrikeStudios [2021-04-27 22:22:28 +0000 UTC]

Most of the metallic objects use the Anisotropic BSDF rather than Metallic. In the viewport it'll look black but it'll look fine in rendered view

👍: 0 ⏩: 0

TribalStrikeStudios [2021-04-27 20:09:04 +0000 UTC]

👍: 0 ⏩: 1

unbecomingname In reply to TribalStrikeStudios [2021-04-27 20:12:58 +0000 UTC]

I will not be handling ports to any other software, but if you wish to port to MMD, you may do so by all means!

👍: 0 ⏩: 1

TribalStrikeStudios In reply to unbecomingname [2021-04-27 20:14:48 +0000 UTC]

👍: 0 ⏩: 0