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True-Water-Gaurdian — Mega Pony Overhaul (DL)

Published: 2017-07-05 00:41:11 +0000 UTC; Views: 1038; Favourites: 4; Downloads: 11
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Description While this may not be the first time I've made a model in SFM, this is the first major one i've really been proud of. For those that need context, this is an expansion on the Mega Pony idea that   had created some time ago and expanding it into a more... 3D environment. Originally, this Pack only had Mega Pony himself, minus the helmet, but now his brother (Pony design created by me, surprisingly...) is joining the fight. This pack includes the seven weapon palettes the two have, a full set of toggleable armor helmets included, emergency wings, various horns and manes. Custom Proto shield included.

SFM avaiable. GMod untested.

(Changelings models by   Changelings and canterlot map not included.)

If you have downloaded this and have a minute to spare, please tell me what you think of these. any piece of advice you have will help me improve. Thank you!

Reuploaded with direct download due to google drive errors.

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Comments: 5

regularshowandsonic [2020-12-19 18:48:31 +0000 UTC]

👍: 0 ⏩: 0

TheNorthRemembers3 [2017-07-07 08:13:26 +0000 UTC]

Not bad man. 

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True-Water-Gaurdian In reply to TheNorthRemembers3 [2017-07-07 19:49:43 +0000 UTC]

Thank you. I'd say the hardest part about making these models was the armor. Hair was surprisingly simple, but getting the armor to move and flex just like the legs do and not wind up breaking collisions was tricky.

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TheNorthRemembers3 In reply to True-Water-Gaurdian [2017-07-08 04:02:25 +0000 UTC]

li can understand that, every so often when im importing Phoeneme's to a model, the model breaks on me XD. 

👍: 0 ⏩: 1

True-Water-Gaurdian In reply to TheNorthRemembers3 [2017-07-08 17:43:43 +0000 UTC]

I see. It's a little finny. Eventually, I did fine a good way to do just what I was looking for. I selected the area the armor would cover, duplicate it, separate it and use the displace modifier. Repeat again and increase the modifier and combine the armor pieces into one object. Connext loose edges and fix the normals, and boom. Done.

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