True-Water-Gaurdian In reply to TheNorthRemembers3 [2017-07-07 19:49:43 +0000 UTC]
Thank you. I'd say the hardest part about making these models was the armor. Hair was surprisingly simple, but getting the armor to move and flex just like the legs do and not wind up breaking collisions was tricky.
👍: 0 ⏩: 1
TheNorthRemembers3 In reply to True-Water-Gaurdian [2017-07-08 04:02:25 +0000 UTC]
li can understand that, every so often when im importing Phoeneme's to a model, the model breaks on me XD.
👍: 0 ⏩: 1
True-Water-Gaurdian In reply to TheNorthRemembers3 [2017-07-08 17:43:43 +0000 UTC]
I see. It's a little finny. Eventually, I did fine a good way to do just what I was looking for. I selected the area the armor would cover, duplicate it, separate it and use the displace modifier. Repeat again and increase the modifier and combine the armor pieces into one object. Connext loose edges and fix the normals, and boom. Done.
👍: 0 ⏩: 0