Comments: 24
scuzzy5005 [2016-04-19 02:13:40 +0000 UTC]
I would not be able to sell it lol! How much did it go for anyway?
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BaneNascent [2015-07-09 07:18:40 +0000 UTC]
Yeah this is spot on, beautiful work.
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soul-burner [2015-07-09 01:20:05 +0000 UTC]
Outstanding job, what a beautiful sculptures you have been doing.
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soul-burner In reply to TrevorGrove [2015-07-09 01:59:51 +0000 UTC]
Thank you for posting such a inspiring piece.
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TrevorGrove In reply to RandyHand [2015-07-08 17:18:06 +0000 UTC]
Thanks, Randy! Man, I felt a pressure on this one that I haven't felt in a while....Nothing substantial has really been made of Michelle Pfeiffer Catwoman....in 23 years...I think there was a model kit and a small action figure. The assumption was that Pfeiffer must not approve anything, but the reality wasn't that at all. We got her support very quickly, which shocked us.
I kept thinking if this one was off, we'd never hear the end of it. Actually, even though it's turned out beyond my expectations, we're still getting some pretty particular feedback and criticism on her. part and parcel to being first to make something of her, I think. You can never please everyone with something like this. ha!
The details were only difficult because it looked terrible without color..usually a sculpt looks okay raw, but I guess because it's a black outfit with white stitching....it was just difficult to 'see' her emerge in the wax. I'll show the sculpt shots tomorrow, I'm sure
Thanks again, Randy!!! I hope you've been well!!
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RandyHand In reply to TrevorGrove [2015-07-08 20:50:06 +0000 UTC]
That is way cool that you got her support right off the bat.
And screw those idiots that criticize it...Some people don't get it at all.
Believe me there is definitely no pleasing everyone.
Doing fine art shows gave me a thick skin so it became more of a joke when someone tried to prove their 'expertise'.
That makes sense with the whole trying to visualize the colored end result.
It's funny because more often than not the original sculpt always looks better to me than the finished colored piece
but there are those few that look so much better once they have color.
You bet Trev!...All is well here...the same to you my friend!
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TrevorGrove In reply to RandyHand [2015-07-10 22:10:04 +0000 UTC]
You are right! There are some bad attempts out there....Likeness stuff can be a nightmare, I don't know how some work and some don't....it's an art form that takes ridiculous patience. Even I don't always have the right amount of patience for it...unlike other art, it seems more like an endurance of tedium, rather than a creative challenge...you know?
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RandyHand In reply to TrevorGrove [2015-07-11 14:25:39 +0000 UTC]
I don't have nearly half the patience that you have my friend.
I know what you mean by the endurance of tedium at times though.
There are pieces I do that require lots of detailing and if it's a large sculpt it can sometimes drive me crazy.
More often than not though, it kind of puts me in a meditative state.
With something like what you do though, the exactness of having to catch subtle features that absolutely need to
be spot on? There is no way I would have that kind of patience.
My favorite pieces are the ones that I make for my wife's birthday because I challenge myself to finish them
in a day or at the most a week.
They are always spontaneous and free flowing so that's when I feel like I'm at my creative best.
I have a feeling the Breaking Bad characters were like that for you?
Have an awesome weekend man!
Take care,
Randy
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TrevorGrove In reply to RandyHand [2015-07-11 16:56:49 +0000 UTC]
Oh man, I don't know how you do the pieces you do. That meditative state you're talking about is something I rarely reach, but always want to. I do know what you mean, though. All of my stuff is SO tiny, so the comfort is that there is usually not a lot of surface area to cover....but man...it is a rigid process to do the pieces like this.
That is awesome about the pieces you do for your wife! I love that....that spontaneity is the best thing. You're definitely right, the Breaking Bad project always starts that way....FUN and QUICK......and then we study the rough sculpts and pick them apart, and then I change things and refine them over and over and over until it eventually drives me a little crazy too (the worst part is refining castings, but that's only because we have to do multiples). They always start really fun and quick, though....it's liberating for someone who has had a carer of nothing but rigidly 'realistic' work. It's a shame people think of animated style as simpler...because it isn't really, when it's done well....it's just WAY more fun to make and look at. You feel like every choice is a stylistic one to help bring out the character, and that's addictive for creative people.
You have yourself a great weekend too!!
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RandyHand In reply to TrevorGrove [2015-07-13 13:57:52 +0000 UTC]
Believe it or not, the big pieces are so much easier than working on small ones.
There's much more of a free flow to working big.
It's easier on your neck, shoulders, and eyes because you can often work at arms length from your pieces.
The only challenge is coming up with a good enough armature so that it can withstand the weight of the
rubber and plaster mother mould but that's really not that difficult.
I think you would love working big...I'd love to see you what you came up with on something big.
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