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TrevorGrove — TWEETERHEAD Michelle Pfeiffer Catwoman 4

#batman #batmanreturns #catwoman #michellepfeiffer
Published: 2015-07-08 00:52:10 +0000 UTC; Views: 5407; Favourites: 99; Downloads: 79
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Description Michelle Pfeiffer Catwoman maquette from Tweeterhead! Debuting at SDCC 2015, and going on pre-sale JULY 8th at Tweeterhead.com.

This was a tough piece to work on, but one I really loved seeing come together. Matt Black made the terrific base, ans she was molded by Mike Allen and painted exquisitely by David Fisher. A great team that I'm very happy to have been part of with Tweeterhead.

I'll post sculpt shots later once she's been on display at Comic Con.
Best!
Trev
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Comments: 24

scuzzy5005 [2016-04-19 02:13:40 +0000 UTC]

I would not be able to sell it lol! How much did it go for anyway?

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TrevorGrove In reply to scuzzy5005 [2016-04-19 04:07:58 +0000 UTC]

I think the piece is selling for around $250.

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BaneNascent [2015-07-09 07:18:40 +0000 UTC]

Yeah this is spot on, beautiful work.

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TrevorGrove In reply to BaneNascent [2015-07-09 08:47:33 +0000 UTC]

Thanks!! Glad to hear it

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soul-burner [2015-07-09 01:20:05 +0000 UTC]

Outstanding job, what a beautiful sculptures you have been doing.

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TrevorGrove In reply to soul-burner [2015-07-09 01:43:16 +0000 UTC]

Thank you so much!!

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soul-burner In reply to TrevorGrove [2015-07-09 01:59:51 +0000 UTC]

Thank you for posting such a inspiring piece.

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TrevorGrove In reply to soul-burner [2015-07-09 05:25:26 +0000 UTC]

You bet! Glad you like it

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WillowScarheart [2015-07-08 18:09:15 +0000 UTC]

Here kitty kitty!

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TrevorGrove In reply to WillowScarheart [2015-07-08 20:37:25 +0000 UTC]

Careful! She loves using those claws!

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WillowScarheart In reply to TrevorGrove [2015-07-08 20:41:47 +0000 UTC]

I like using my fists and my ax so I'm fine.

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RandyHand [2015-07-08 14:30:54 +0000 UTC]

This is such an unbelievable piece Trev.
The detailing and of course the likeness are mind blowing.
Really love that pose too.
Don't know how you keep your sanity on some of these pieces.

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TrevorGrove In reply to RandyHand [2015-07-08 17:18:06 +0000 UTC]

Thanks, Randy! Man, I felt a pressure on this one that I haven't felt in a while....Nothing substantial has really been made of Michelle Pfeiffer Catwoman....in 23 years...I think there was a model kit and a small action figure. The assumption was that Pfeiffer must not approve anything, but the reality wasn't that at all. We got her support very quickly, which shocked us.

I kept thinking if this one was off, we'd never hear the end of it. Actually, even though it's turned out beyond my expectations, we're still getting some pretty particular feedback and criticism on her. part and parcel to being first to make something of her, I think. You can never please everyone with something like this. ha!

The details were only difficult because it looked terrible without color..usually a sculpt looks okay raw, but I guess because it's a black outfit with white stitching....it was just difficult to 'see' her emerge in the wax. I'll show the sculpt shots tomorrow, I'm sure

Thanks again, Randy!!! I hope you've been well!!

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RandyHand In reply to TrevorGrove [2015-07-08 20:50:06 +0000 UTC]

That is way cool that you got her support right off the bat.

And screw those idiots that criticize it...Some people don't get it at all.
Believe me there is definitely no pleasing everyone.
Doing fine art shows gave me a thick skin so it became more of a joke when someone tried to prove their 'expertise'.

That makes sense with the whole trying to visualize the colored end result.
It's funny because more often than not the original sculpt always looks better to me than the finished colored piece
but there are those few that look so much better once they have color.

You bet Trev!...All is well here...the same to you my friend!

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TrevorGrove In reply to RandyHand [2015-07-09 00:23:36 +0000 UTC]

It was really kind of shocking. Some approvals you never know what the person thinks about it, as it's all done through the licensor...but from what we were told from WB, she loved what we did and was quick to approve it. It's really gratifying. I would have hated to make something she didn't like.

You're 100% right, you can't please everyone. I'm just like you, I got a tough skin a handful of years back to it all, and more than anything I enjoy laughing at the hyper anal-retentive types with their 'expertise'...Most of these people don't know anything about the creative process it takes to make something. I think they're trying to justify their worth by being the expert that knows what you should have done better.

Talk to you soon!
Trev

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RandyHand In reply to TrevorGrove [2015-07-09 13:18:27 +0000 UTC]

She was and still is a beautiful woman, and you captured her perfectly.

Yeah, there are quite a few people out there who need to truly get a life.
We need them though....(as a barometer to compare to people that are cool...like us..hee hee)

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TrevorGrove In reply to RandyHand [2015-07-09 18:58:40 +0000 UTC]

Haha! I agree! They have their place, even if it's just as a measure of our own quality.

We had heard tell that Pfeiffer might be impossible to work with, it was so funny that we found the exact opposite to be true, even though we never worked with her directly...sometimes I think people describe these actors as 'difficult' only because they don't accept sub par quality....

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RandyHand In reply to TrevorGrove [2015-07-09 21:18:23 +0000 UTC]

Mark Newman was telling me that Nicole Kidman was pretty difficult.
I almost can't blame them though.
Unless they are in the hands of someone like you or Mark, I can see where they could be a bit nervous.

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TrevorGrove In reply to RandyHand [2015-07-09 23:33:55 +0000 UTC]

Oh yeah? It does tend to be the ladies who are more particular. And it makes sense, because it's really easy to make a woman look terrible in sculpture....and everyone is pretty particular about how it needs to look.

I don't think it was warranted criticism if Mark was sculpting her, though....she should have felt fortunate!

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RandyHand In reply to TrevorGrove [2015-07-10 04:18:11 +0000 UTC]

I agree...She should have indeed been honored.
I've seen some pretty awful sculpts of 'attempted' likenesses...can't name names, but I shake my head sometimes.

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TrevorGrove In reply to RandyHand [2015-07-10 22:10:04 +0000 UTC]

You are right! There are some bad attempts out there....Likeness stuff can be a nightmare, I don't know how some work and some don't....it's an art form that takes ridiculous patience. Even I don't always have the right amount of patience for it...unlike other art, it seems more like an endurance of tedium, rather than a creative challenge...you know?

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RandyHand In reply to TrevorGrove [2015-07-11 14:25:39 +0000 UTC]

I don't have nearly half the patience that you have my friend.
I know what you mean by the endurance of tedium at times though.
There are pieces I do that require lots of detailing and if it's a large sculpt it can sometimes drive me crazy.
More often than not though, it kind of puts me in a meditative state.
With something like what you do though, the exactness of having to catch subtle features that absolutely need to
be spot on? There is no way I would have that kind of patience.
My favorite pieces are the ones that I make for my wife's birthday because I challenge myself to finish them
in a day or at the most a week.
They are always spontaneous and free flowing so that's when I feel like I'm at my creative best.
I have a feeling the Breaking Bad characters were like that for you?
Have an awesome weekend man!
Take care,
Randy

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TrevorGrove In reply to RandyHand [2015-07-11 16:56:49 +0000 UTC]

Oh man, I don't know how you do the pieces you do. That meditative state you're talking about is something I rarely reach, but always want to. I do know what you mean, though. All of my stuff is SO tiny, so the comfort is that there is usually not a lot of surface area to cover....but man...it is a rigid process to do the pieces like this.

That is awesome about the pieces you do for your wife! I love that....that spontaneity is the best thing. You're definitely right, the Breaking Bad project always starts that way....FUN and QUICK......and then we study the rough sculpts and pick them apart, and then I change things and refine them over and over and over until it eventually drives me a little crazy too (the worst part is refining castings, but that's only because we have to do multiples).  They always start really fun and quick, though....it's liberating for someone who has had a carer of nothing but rigidly 'realistic' work. It's a shame people think of animated style as simpler...because it isn't really, when it's done well....it's just WAY more fun to make and look at. You feel like every choice is a stylistic one to help bring out the character, and that's addictive for creative people.
You have yourself a great weekend too!!

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RandyHand In reply to TrevorGrove [2015-07-13 13:57:52 +0000 UTC]

Believe it or not, the big pieces are so much easier than working on small ones.
There's much more of a free flow to working big.
It's easier on your neck, shoulders, and eyes because you can often work at arms length from your pieces.
The only challenge is coming up with a good enough armature so that it can withstand the weight of the
rubber and plaster mother mould but that's really not that difficult.
I think you would love working big...I'd love to see you what you came up with on something big.

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