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tintinabar — Radiant Historia

Published: 2011-07-30 03:12:23 +0000 UTC; Views: 6886; Favourites: 98; Downloads: 119
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Description It's because of all of you that I was able to find hope in the future instead of despairing about the past.
... Thank you.

~

Song: [link]

Radiant Historia is like Tales of Symphonia meets Madoka Magica. So, it's great. There're some things that bugged me about the best ending, but clearly they didn't bug me enough to stop me from spending about a bajillion hours drawing fanart. I took some liberties where the character designs/sprites were inconsistent or unclear, so I hope it looks okay.

Done in Gimp.
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Comments: 67

ishouldliveinsalt [2014-05-14 08:54:50 +0000 UTC]

This is absolutely gorgeous. Hats off to you!

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CharizardAnthony94 [2014-01-17 17:26:13 +0000 UTC]

I gotta say, you made the Gauntlet look menacing but the hole piece flows wonderfully like the sands of time itself

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tintinabar In reply to CharizardAnthony94 [2014-04-11 00:42:03 +0000 UTC]

I know this comment is kind of old, but I'm just getting around to replying and wanted to say thanks for your input!

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icewolfknight36 [2012-07-07 04:05:28 +0000 UTC]

from what ive seen, stocke's attitude never seems to change...

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tintinabar In reply to icewolfknight36 [2012-07-10 02:20:39 +0000 UTC]

Stocke comes down with a bad case of idealism-itis, but you're right, he's got quite the attitude the whole time.

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AnnaMaria2324 In reply to tintinabar [2018-10-21 21:44:28 +0000 UTC]

With all the time travelling, death, and destruction, I think that holding onto some semblance of hope, no matter how bleak things become, would be the only way that Stocke would be able to keep from going insane. Plus, I'm really tired of all of these angsty protagonists that keep on popping up in movies, tv, and video games. 

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icewolfknight36 In reply to tintinabar [2012-07-10 02:27:00 +0000 UTC]

u'd think that after seeing the world end 200+ times, killing rosch, having to fight an insane marco, almost being trapped in an alternate dimension, being almost killed by his own uncle, not being able to save his sister from their kingdom, and almost fucking up the past completely, he would be fucking depressed. but no he has the same attitude thru the game. even when he marries raynie (heavily implied...) he doesnt have a different attitude.

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tintinabar In reply to icewolfknight36 [2012-07-10 03:02:05 +0000 UTC]

Radiant Historia is already pretty depressing. Maybe the developers were worried that, if the main character got super depressed too, the player would just give up in despair. I think it's because the basic message of the game is about hope. Stocke can't lose hope because then the whole game falls apart. On a less meta level, it makes sense to me, in a fantasy-ish sort of way, that having half a soul might affect your emotional response.

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icewolfknight36 In reply to tintinabar [2012-07-10 03:04:08 +0000 UTC]

oh i forgot about that...but hey he gets his entire soul at the end and he still has the same attitude even when he mentioned staying with raynie

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tintinabar In reply to icewolfknight36 [2012-07-10 03:29:58 +0000 UTC]

Oh yeah. I think I had almost blocked that from my memory. It's been a while since I played it. It's like they knew the player would be systematically choosing every possible option to see all the endings and wrote it so Stocke was doing the same thing. That is kind of depressing when you think about all the craziness that goes down in the bad ends. So, not only do horrible things happen to everyone, all the time, but it's also Stocke's fault for not being a better time traveler.

Honestly, I think it comes down to the whole hope vs. despair thing again. Stocke ends up needing to be superhumanly determined to oppose Heiss' world-destroying hopelessness. If the fate of the world rested on one person (ie. you) not giving up, do you think that would make it easier or harder to keep going?

On a totally related note, have you ever seen Puella Magi Madoka Magica? There's a very Stocke-like character in it, so I was just wondering.

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icewolfknight36 In reply to tintinabar [2012-07-10 03:32:15 +0000 UTC]

no it would make it harder on u, and yet stocke still seems as his old bisho self

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tintinabar In reply to icewolfknight36 [2012-07-10 04:17:31 +0000 UTC]

See, I was thinking the opposite. Easier/harder probably wasn't the best word choice, but I think you get the idea. I guess it's not a situation that comes up much in real life.

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icewolfknight36 In reply to tintinabar [2012-07-10 04:18:16 +0000 UTC]

nope it aint

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diskfire [2012-06-05 23:38:04 +0000 UTC]

Ohohoho, awesome.

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tintinabar In reply to diskfire [2012-06-09 14:56:08 +0000 UTC]

Thank you!

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RainfulHope [2012-03-22 13:19:43 +0000 UTC]

beautiful

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tintinabar In reply to RainfulHope [2012-03-26 16:57:44 +0000 UTC]

Thanks!

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MrJechgo [2012-02-29 23:09:23 +0000 UTC]

Played the game, really good one

Nicely done !

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tintinabar In reply to MrJechgo [2012-03-05 18:22:42 +0000 UTC]

Thank you!

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Aeschylus1 [2011-12-25 05:32:56 +0000 UTC]

Quite a wonderful piece you have here. I love how you captured all the characters in a way that..well..captures them. I just beat the game yesterday, and it is just so awsome. So many choices, so many paths; I still haven't unlocked all the true endings yet. I do hope they make a sequel to this game or something.

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tintinabar In reply to Aeschylus1 [2011-12-28 19:25:19 +0000 UTC]

Thank you! RH is pretty obscure, but it has some loyal fans. It would be awesome to see a sequel some day.

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Aeschylus1 In reply to tintinabar [2011-12-28 21:34:00 +0000 UTC]

I'm proud to say i'm one of those loyal fans.

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Kerorolover23 [2011-12-16 00:22:11 +0000 UTC]

wow, the artwork is very well done! I have to say that every character you drawn looks the way that I pictured them to be. xD

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tintinabar In reply to Kerorolover23 [2011-12-19 07:34:42 +0000 UTC]

Thank you! I'm sorry for taking so long to reply, but I really appreciate your comment.

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Kerorolover23 In reply to tintinabar [2011-12-19 20:18:29 +0000 UTC]

no problem at all, I really like how you drawn Aht for some odd reason. ^^

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orca103531 [2011-12-03 05:51:11 +0000 UTC]

The characters that you drew remind me of the Lord of the Rings. XD Great job! All of details are beautiful!

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tintinabar In reply to orca103531 [2011-12-04 18:14:48 +0000 UTC]

Thank you! I guess they are kind of LotR-ish. More mechas and guns, though.

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Fan-of-ZeroPuntuatio [2011-11-14 05:25:10 +0000 UTC]

It's like Tales of Symphonia. . . grrrrrrrrrrrrrrr, NOW I MUST PLAY IT!!!! I need to play more RPGs that are made by developers other than Square Enix and Nintendo!!! :I

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tintinabar In reply to Fan-of-ZeroPuntuatio [2011-11-14 16:09:43 +0000 UTC]

You totally should~! Tales of the Abyss (PS2) is fun too, although it's also ridiculously long. Unfortunately those (plus ToS2) are the only Tales games I've played, but I'm sure they're all at least kind of good.

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Fan-of-ZeroPuntuatio In reply to tintinabar [2011-11-14 17:03:53 +0000 UTC]

Oh man! Looks like I'm going to be busy with the Tales of game once I get them, but before that I must play Zelda Skyward Sword!

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Gamecubist48 [2011-10-30 05:32:18 +0000 UTC]

Nice work! I like the sandglass motif. Gafka looks a little too human, though.

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tintinabar In reply to Gamecubist48 [2011-10-30 14:35:12 +0000 UTC]

Do you think so? I was worried he looked to much like his character portrait and it was boring, haha. Thanks for your comments!

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SapphireSoul71 [2011-10-12 04:44:26 +0000 UTC]

You. Are. An. Epic. BEAST!

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tintinabar In reply to SapphireSoul71 [2011-10-14 03:06:56 +0000 UTC]

Thank you! I can't say I've ever been called that one before. :3

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hookedononyx [2011-09-18 16:12:04 +0000 UTC]

I really love the way you worked sand into the image. Everything else looks fantastic, of course, but still: I like the sand. The weapons and clothing/armor look quite awesome as well, particularly Raynie's spear and those...things on Eruca's arms. For whatever reason, the word escapes me at the moment.

After seeing Madoka Magica about a month ago, I can definitely see the parallels. Homura Akemi has all the qualities of Stocke in a smaller package. Stocke definitely has the cooler outfit, though. Fo' sho'.

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tintinabar In reply to hookedononyx [2011-09-19 04:33:06 +0000 UTC]

Thank you! I wasn't sure about the sand at first -- I couldn't find any tips on drawing swirling sand at the time -- so I'm glad you like it! I'm also really happy to hear you like Eruca's arm things (gauntlets? I don't think that's right), because I spent forever on them.

I think Homura and Stocke must be distantly related or something. They're both so determined it's kind of painful to watch sometimes.

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hookedononyx In reply to tintinabar [2011-09-19 05:52:50 +0000 UTC]

No, not quite gauntlets, though I'm not sure what else to call the things.

Half the fun of RH was stumbling into all of the bad ends, and Stocke does a fairly good job of keeping his hopes alive. Homura...not so much. That show was dark in general, but her story in particular was rather brutal.

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tintinabar In reply to hookedononyx [2011-09-19 18:07:19 +0000 UTC]

Your comment inspired me to do a little Googling. On a suit of armor, the forearm guards are called vambraces, and the upper arm armor are the rerebraces. Gauntlets are more like gloves. But I'm not sure if those are the proper words in this case.

Anyway, I think you made a good point about Stocke vs. Homura. Homura demonstrates several times that she's willing to sacrifice the other characters for Madoka's sake. Stocke doesn't go that far, although some of the things he tries in the bad endings are pretty out there (like joining Granorg). Stocke is more like Homura with a dose of Madoka's self-sacrificing idealism, I guess.

Homura makes me sad. The flashback episode! If she hadn't already been my favorite before then, I'm sure her rampant woobie-ism would have made her so.

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hookedononyx In reply to tintinabar [2011-09-19 21:53:26 +0000 UTC]

That is quite informative. Also, I can't help but notice, after coming back to this one repeatedly, that Rosch's thaumatech arm looks quite awesome. I'd forgotten how huge it is in-game.

True, Stocke does do quite a few incomprehensible things throughout the game, like ratting out Marco's gal pal...or dating Raynie! Kidding, kidding. Generally speaking, though, he manages to keep on the straight and narrow; it probably helps that his goal is to save everyone, rather than just his girlfriend.

Homura shuts everyone out, but she never actively sacrifices them to save Madoka; they generally manage to get themselves killed, assuming they don't kill one another first. And yes, she is incredibly woobie-tastic. She can't kill the Incubator, she can't stop Walpurgisnacht, and she can't prevent Madoka's sacrifice. And then you find out that everything she's done has made things worse? That episode was brutal.

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tintinabar In reply to hookedononyx [2011-09-21 16:58:43 +0000 UTC]

I like how Rosch's Gauntlet almost drags on the ground. It also looks a little skeletal in a way, which is sort of creepy and unusual for a heroic character. Then again, it looks like the whole party has more than the average number of spikes and sharp edges.

Well, there is that one time that Homura attempts to kill Sayaka and Kyoko intervenes. But Sayaka was already on her way to becoming a witch, and Homura also offered her a Grief Seed first, if I remember correctly. So, no, it's not that Homura wants anyone else to die. It's just that she's become so focused on saving Madoka that everyone has become dispensable. So, yes, I think that's a pretty important distinction between Homura and Stocke. She only has one person she's determined to save; he only has one person he's willing to sacrifice.

Poor Homura. Every time she starts over, things get worse, but she can't allow herself to give up and despair or she'll become a monster.

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hookedononyx In reply to tintinabar [2011-09-22 02:47:11 +0000 UTC]

It's appropriate that it looks a bit creepy, given that it's thaumatech; that stuff was generally portrayed somewhat negatively throughout the game. And yes, the ratio of spikes to characters is rather high for a band of do-gooders.

In a way, Homura's a bit like Heiss. They're both totally fixated on the one person that really matters in their lives, and they're both disturbingly determined to save those people, in one way or another. Of course, if you go in that direction, then you could compare Stocke and Madoka; they're both remarkably selfless people, and they both give up everything they have to save everyone.

Thing is, Schoolgirl Heiss just isn't as alliteratively awesome as Schoolgirl Stocke, so...

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tintinabar In reply to hookedononyx [2011-09-24 14:53:01 +0000 UTC]

I hadn't thought of it like that! That's a very good observation. I had been comparing Stocke and Homura mostly because we actually see them repeat things over and over and over, plus their apparent stoicism. Come to think of it, Heiss and Homura also both inadvertently handed their target exactly what they need to make their sacrifices in the end. I guess what makes Homura a hero and Heiss the final boss is that fact that Homura is trying to find a way to save Madoka AND defeat Walpurgisnacht, while Heiss has already given up on the world.

I think there's a crossover fanart in here somewhere but I can't quite put my finger on it.

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hookedononyx In reply to tintinabar [2011-09-24 19:33:45 +0000 UTC]

True, Heiss does go on an omnicidal rampage and nearly destroys the world, but he does make the right choice in the end, assuming that Stocke manages to stumble across some rather obscure sidequests. Raynie, I'm looking at you.

Ahaha, if I wasn't so preoccupied with my own writing, I would totally churn out some awful crossover fanfiction. There's always more room on the internet for awful crossover fanfiction.

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tintinabar In reply to hookedononyx [2011-09-28 01:22:39 +0000 UTC]

Poor Raynie! You can't blame her for getting stuck with an ill-thought-out sidequest.

One more awful fanfic on the internet would be a drop in the ocean at this point. I had thought that maybe someone else had come up with Madoka/Historia, but the closest I found was a post about their endings on the TV Tropes forums, and you know how dangerous links to TV Tropes are.

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hookedononyx In reply to tintinabar [2011-09-30 01:07:05 +0000 UTC]

Mmm, I blame her. I mean, the quest basically consisted of her suddenly noticing that Stocke is a pretty cool dude. Yes, Raynie, that is totally a new thing! Quite observant of you! Good job; here's a blonde boyfriend, and would you like a side of sandy apocalypse with that?

Well, the thing is, Radiant Historia is pretty obscure. I was lucky to stumble across it while shopping one day; it received little press and I can only assume that it got as small a print run as everything else Atlus publishes. Few people will compare it with Madoka because few people have played it.

...Also, wow, this comment thread is sort of long!

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tintinabar In reply to hookedononyx [2011-10-01 16:47:39 +0000 UTC]

Well, I can't really bring myself to dislike Raynie just because I don't like her sidequest. It feels like she just got shoehorned into the role of love interest at the last minute because she's the only eligible female party member. Of course I know logically that she can't actually make her own decisions, what with the whole being fictional thing, but her sudden dependence and unwillingness to fight is out of character (in my opinion) and that damages the illusion that she's a developed person with a consistent personality. That's my main problem with it, I think.

Can you tell I've thought about this a little? Haha. Don't even get me started on the bizarre notion that the (always male) hero must have a (female) love interest to prove his manliness and virility. Because Stocke's constant badassery and overwhelming selflessness just isn't cool enough, and he needs a girlfriend to be a real man.

Hey, the internet is a big place. I wouldn't have too been surprised if I'd found another conversation just like this one somewhere else. The comment I mentioned before drew a direct comparison between Homura and Heiss.

I know, geez. It's turning into a term paper.

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hookedononyx In reply to tintinabar [2011-10-02 01:49:14 +0000 UTC]

Oh my, I think I've stumbled across a sore point, haha. I don't dislike Raynie, although I never used her much past around the halfway point of the game. Rather, I dislike the way she gets pushed to the background with Marco; along with Gafka, those two are almost completely irrelevant by the game's end. Eruca, Rosch, and Aht all serve pretty important roles, and they get fleshed out the most as a result. Gafka is pretty much your typical JRPG Proud Warrior Race Guy, however, and Raynie and Marco are just sort of...there. Hell, at least Marco gets a memorable bad end.

Raynie just...exists, and eventually gets all hot and bothered over Stocke's awesome coat and awesome awesomeness. The game treats her as a side character, and when she tries to call out Heiss for kinda-sorta ruining her life, Heiss and Stocke pretty much say "Shush, woman, the men are talking."

And no, I can't blame you for putting it in terms of gender. I've been playing Mass Effect 2 recently, and it's more or less impossible to play as (male) Shepard without getting propositioned by nearly all of your (female) crew members, even the emotionally crippled space biker and the can't-make-physical-contact-without-risk-of-death space gypsy. The only woman on your ship who doesn't inevitably fall for you is nearly a thousand years old.

Ha, this is nothing like a term paper. This has been going for a week or two, and I write term papers the night before they're due.

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tintinabar In reply to hookedononyx [2011-10-02 03:54:01 +0000 UTC]

Haha, I'm sorry if I came off overly angry or indignant or whatever. Stupid text-only communication! I do find the way women are portrayed in video games -- and a lot of media, really -- rather tiring, so, yes, I suppose I am a little sore. That aside, I've heard that Raynie and Marco were originally intended to be temporary characters, which I'm guessing is why their roles are rather limited (or painfully underdeveloped, depending on your view). Not that that's any excuse, of course. I read once that delivering a poorly-written romance is like giving someone half a kitten: a whole kitten is cute, but a half a kitten is a bloody mess.

I haven't played Mass Effect, but I definitely see that same pattern on a regular basis. The first examples that comes to mind are the recent Persona games, which are also by Atlus. The female party members tend to throw themselves at the main character without regard for their characterization or existing relationships. I get the impression that many developers assume that A) their audience is male and girls are at best a periphery demographic and B) all those male gamers are so desperate for validation that they need every fictional girl their avatar comes in contact with to fawn over them. Maybe I'm being too harsh, though.

The night before is the best time to write term papers. The pressure makes it better. It's like a diamond, but with more caffeine.

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hookedononyx In reply to tintinabar [2011-10-02 14:48:50 +0000 UTC]

The problem is that I like the first two party members--they seem like interesting people at the very beginning, and they're critical to Stocke's early character development--but when the game stops caring about them, I can't help but do the same. So, when Raynie suddenly confesses her feelings to Stocke, it comes out of left field. There might have been a few tiny hints earlier in the game, but for the most part, Raynie has been the equivalent of a potted plant in terms of story significance; it looks pretty, but doesn't serve much purpose outside of that. Also, Stocke doesn't seem all that likely to sleep with a potted plant.

I've played Persona 3 Portable, and yes, the male main character was something of a lady magnet. Then again, the female main character got even more action, if that's possible--most of the male characters, and a few of the women as well. The difference was the FeMC had a choice as to whether you would go with a friendly or romantic relationship, for the most part, while the original MC was pretty much forced into romantic routes, from what I remember. Unless you wanted to piss the ladies off, and since your Persona-mons' power relied on your social links (social links social links), it was hard not to be a two-timer. Er, four-timer. Six-timer...?

No, I don't think you're being too harsh; you definitely have a point.

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tintinabar In reply to hookedononyx [2011-10-02 18:25:45 +0000 UTC]

I suspect those "tiny hints" were added after most of the script was already written. Like they got to the end of the game and realized they forgot the obligatory romance then tried to fix it without changing too much.

Okay, you got me, I admit that the main reason I still like Raynie despite everything is the way she talks. I think the juxtaposition of a magical steampunk fantasy world with words like "prolly" is funny. I'm sorry, that's not a very good reason. She's pretty useless otherwise.

I played the FES version of P3, not Portable, so I had kind of forgotten about the female main character. I think some of the changes incorporated into the FMC side of P3P originated in Persona 4, including having the romance-compatible social links split into a friend and a girl/boyfriend path, so you can max all the links without having to be a cheater. Having the girls suddenly start blushing and giggling incessantly as soon as you hit about rank 8 until you shoot them down is obnoxious, but it's still a huge improvement.

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