Comments: 29
Fyrrea [2010-07-08 15:22:04 +0000 UTC]
The light is awesome here!
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CardsOfWars In reply to thepenciler [2010-07-07 20:52:39 +0000 UTC]
Well I looked into online trading card games a while ago and realized how unbelievable it was to pay for each card that you play with.. people are paying about 200 dollars to get a decent deck just for an online trading card game. So I decided that I would work on my own trading card game that is completely free for life and tweak it around compared to most other games so people will be more intrested in it. I added a health point element to each card so instead of the card instantly dieing it takes much more. It's all too long and detailed to explain how the rules are a lot of it is the same as other card games but what is the card game you made this for? Is it online or vsing a computer?
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thepenciler In reply to CardsOfWars [2010-07-07 21:03:24 +0000 UTC]
the Spearman of Doom art along with several others in my gallery was made for Nayatara studios for a game called Iron Legion. It is a table top trading card game and i don't think it ever got published due to a buy out but he payed for the rights so he owns it regardless. I currently work as art director at another company that makes trading cards and games both for tabletop and online. Making a functional game is a tricky thing so i wish you the best.
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xTernal7 [2010-06-29 20:55:45 +0000 UTC]
Almost perfect, I say. The only thing that seem to work confusing are legs. To me, it works like front leg (looking from my point of view) touches the ground further back in the image than rear leg (the leg that is further from my point of view).
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GuardianLord [2010-05-01 08:39:15 +0000 UTC]
...of DOOM
I just had to fave it. Not often you see spearmen pics, everyone love swordsmen, don't know why a spear would hit first. I like the eyes, makes him seem not quite human, something more. Good Picture.
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Superbum [2008-06-21 22:18:59 +0000 UTC]
Hey, have you seen 10,000 BC yet?
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thepenciler In reply to Superbum [2008-06-22 02:46:52 +0000 UTC]
yes i did, why do you ask?
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Superbum In reply to thepenciler [2008-06-22 04:21:55 +0000 UTC]
I thought that might be up your alley. I just watched it the other night. Interesting lighting BTW.
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thepenciler In reply to Superbum [2008-06-22 20:42:20 +0000 UTC]
i did enjoy it, seemed to be missing some things but it was fun. yeah i had fun playing with the lighting on this one.
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Superbum In reply to thepenciler [2008-06-22 22:57:55 +0000 UTC]
Yeah, I know the script needed work IMO as well but it's not often you find so many warrior/hunters running around with so many spears and such.
Have you ever tried working with poser before?
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Superbum In reply to thepenciler [2008-06-23 19:41:24 +0000 UTC]
The reason why I ask is I've kind of been flriting with the concept of sculpting base 3dmodels in Max to use as lighting props; that way you can place your lights then tumble the camera view to make sketches from different angles. You could add morpher and then light a facial expression. Grant it you get your mind strong enough you could do this without but I've been tinkering with using 3d like that.
J. Scott Cambell's female heads are very similar and Ron Tiner shows a series of heads where you start from a very classic base model head type and then add in hats; added patches of fat; scars; age marks; etc. but it still all comes from a base head with a certain level of adjustment.
In regards to your lighting I'm not very good at light studies yet; so I'm trying to think about how I can start studying from a consistant source.
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MechaDaveO [2008-05-29 23:46:21 +0000 UTC]
He looks like he should have a guitar and not a spear.
Awesome either way.
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thepenciler In reply to MechaDaveO [2008-05-30 04:14:46 +0000 UTC]
hahaha letting my 80's roots shine through a bit.
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CylindricalFawn [2008-05-29 21:12:54 +0000 UTC]
The rendering is done very well, there are afew portion problems. But you get away away with it because it is so beautiful!!!!!
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CylindricalFawn In reply to thepenciler [2008-05-30 14:58:28 +0000 UTC]
Well for one the forearm is to short, and the face plane is to big compare too the skull. it should be the opposite!!!
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XstrengthXbeautyX In reply to thepenciler [2008-06-10 14:59:08 +0000 UTC]
thanks man ^_^ That helped out a lot! My client is being rather reluctant to pay/be nice to me, so it's helpful to have those set quotes.
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thecapturedspy [2008-05-29 18:44:06 +0000 UTC]
I love the lighting here! Great job.
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