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TheHylden — Wraith Raziel

#chrystal #dynamics #eidos #enix #kain #legacy #maya #raziel #reaver #soul #square #zbrush
Published: 2016-07-22 23:39:02 +0000 UTC; Views: 6569; Favourites: 110; Downloads: 0
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Description In remaking wraith Raziel, I wanted to keep as much of the GlyphX cinematic model in mind, but also try for as much enhancements to realism as felt right. For instance, the GlyphX model was not modeled to be what vampire Raziel would have melted away into. The proportions are very different on things. His ear has migrated up his face; his arms are a lot longer and his legs are a lot shorter. Just for a couple of examples. Perhaps this was to reflect that his visage is warped due to waking up in the Spectral Realm and its distortion, along with this being basically what Raziel thinks he should look like. Anyway, for this recreation, I've made this model fit proportionally within the vampire model. So, this is what would be left over if his skin and flesh burnt away. This is the real time model, rigged and posed out of Maya.

Modeled in Zbrush and Maya; textured in Zbrush and Photoshop; Rendered in Marmoset Toolbag 3 More images and breakdown found here: hylden-dimension.net/redeemer-…

Update: hylden-dimension.net/2017/09/2… Art Station: www.artstation.com/artwork/rw4…
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Comments: 12

85NERO [2017-10-05 07:27:38 +0000 UTC]

all the LOK pic´s very good awesome            

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TheHylden In reply to 85NERO [2017-10-08 03:52:50 +0000 UTC]

Thanks

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IizGrohiik [2016-08-07 14:30:55 +0000 UTC]

good work. the only thing that bothers me is somehow his Huge end, at least in the image without his scarf.
I know that he has a great face, but because it looks too big. throughout all became great.

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TheHylden In reply to IizGrohiik [2016-08-09 18:27:12 +0000 UTC]

Thanks. Are you referring to his head? He's modeled to the exact proportions of the vampire version, minus some flesh, jaw, etc. So, I am not sure why you think his head is too big.

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IizGrohiik In reply to TheHylden [2016-08-10 13:21:37 +0000 UTC]

not the head, only the end of it I find a little big. I believe I have not again pay attention to the Translation ^^^ ° in German is the word forehead. just do not know exactly how the sentence in english is called.

Stirn: forhead
I mean broad forehead or high forehead.

sry^^°
and again, I've learned something new

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TheHylden In reply to IizGrohiik [2016-08-12 02:41:27 +0000 UTC]

Ah, yes forehead is the word. This is a recreation of the GlyphX cinematic model they used in the intros of Soul Reaver and Soul Reaver 2. His hair line is further up his forehead than in the games:

i.imgur.com/wNcVjCO.jpg
i.imgur.com/0S8auEP.jpg

In the games, Raziel has a little more hair, especially by Deifiance, but I think the intro's model has that part a little more right. Having the hair suffer some damage makes sense. I corrected other areas, like musculature, bone structure, but I tried not to change as much as possible.

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IizGrohiik In reply to TheHylden [2016-08-12 15:31:59 +0000 UTC]

I know the original and mine is also noticed that he has a great face. but at your picture, I find it just a little too big. it is not bad you did it so and your work is great. I would have done the end is smaller by a few milimeter. but that it is still great not too big.

it can also sien that it lies at the scarf. the other picture where he is naked as it does not interfere komishcerweiße, only the picture with scarf^^

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IvoryTears [2016-08-04 01:42:32 +0000 UTC]

Lovely! ❤️

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TheHylden In reply to IvoryTears [2016-08-07 12:42:47 +0000 UTC]

Thanks

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IvoryTears In reply to TheHylden [2016-08-10 01:30:48 +0000 UTC]

You're welcome.

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85NERO [2016-07-23 16:42:53 +0000 UTC]

cool cool im love it it your Raziel           

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TheHylden In reply to 85NERO [2016-07-31 11:28:43 +0000 UTC]

Thanks

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