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TheD4rkSlayer β€” Batmobile MK1

#batman #prototype #batmobile #mk1 #arkhamknight #batmanarkhamsvehicle
Published: 2015-07-06 17:09:04 +0000 UTC; Views: 29593; Favourites: 418; Downloads: 2408
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Description Batman Arkahm Knight - BATMOBILE MK1

extracted and converted by oo-fil-oo.deviantart.com/
Updated textures by me.

Updated UnderCarriage texture: 7/7/2015.Β 

Added Separate texture for wheels to use in blender or any other rendering program. 7/7/2015.

Use File Named "Wheels" for wheel texture. Do not use "Batmobile_V3_TEXTURES_Wheel_V2_D" on Wheels. Instead use it on WheelArchs.


Will add more updated textures later.
Related content
Comments: 53

autozonejedi [2019-04-16 00:00:46 +0000 UTC]

good job

πŸ‘: 1 ⏩: 1

TheD4rkSlayer In reply to autozonejedi [2019-04-19 06:41:19 +0000 UTC]

Thanks

πŸ‘: 0 ⏩: 0

radpreacher [2018-10-03 05:23:41 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

EpsilonLombax [2018-04-07 06:15:43 +0000 UTC]

Dl'd

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to EpsilonLombax [2018-04-10 16:30:31 +0000 UTC]

πŸ‘: 0 ⏩: 1

EpsilonLombax In reply to TheD4rkSlayer [2018-04-11 04:26:25 +0000 UTC]

πŸ‘: 0 ⏩: 0

iAmPlayerZ [2015-08-30 09:50:38 +0000 UTC]

Hi, this work is awesome. Thank you for that.

I need your help, I couldn't found anything about XPS 11. I need this Batmobile in Cinema 4D. I want to prgramming the code for the transofmation, drive and fight mode for this Batmobile.

Can you please help me to get it in a format, what can i import in the game engine or cinema 4D?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to iAmPlayerZ [2015-08-30 11:58:23 +0000 UTC]

You can download xps 11 from here. This batmobile will work with xps.
xnalaraitalia.deviantart.com/j…

And i dont know how to import this model in cinema 4d.

πŸ‘: 0 ⏩: 1

iAmPlayerZ In reply to TheD4rkSlayer [2015-08-31 08:02:32 +0000 UTC]

Thank you Dark, i loaded it and i could export an .obj file. This you can then import in other 3D-Sfotware.
Did you model this batmobile or who did it?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to iAmPlayerZ [2015-09-01 15:20:56 +0000 UTC]

I did the re textures. You can read in description that who extracted it.

πŸ‘: 0 ⏩: 0

MICROKNIGHT3000 [2015-08-19 08:40:09 +0000 UTC]

Hey Dark can I ask you for a favour? (pretty pls :c) Is it possible from you to convert the files into some format that is accessibleΒ through google sketchup without losing the texture?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to MICROKNIGHT3000 [2015-08-19 13:43:47 +0000 UTC]

I would if i knew how to but i dont know. Sorry man.

πŸ‘: 0 ⏩: 1

MICROKNIGHT3000 In reply to TheD4rkSlayer [2015-08-20 05:30:28 +0000 UTC]

Ah,thanks for the reply.Guess I will have to do some manual coloring after all.

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to MICROKNIGHT3000 [2015-08-20 07:43:44 +0000 UTC]

What are you trying to do in google sketch?

πŸ‘: 0 ⏩: 1

MICROKNIGHT3000 In reply to TheD4rkSlayer [2015-09-07 10:34:29 +0000 UTC]

Sorry for the late reply,I just want to take a closer look at the details and all
I managed to get it into Sketchup btw.

πŸ‘: 0 ⏩: 0

MICROKNIGHT3000 [2015-08-19 06:27:34 +0000 UTC]

What program should I use to open the file?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to MICROKNIGHT3000 [2015-08-19 13:42:05 +0000 UTC]

XPS 11.Β 

πŸ‘: 0 ⏩: 0

FALISI1 [2015-08-13 16:31:01 +0000 UTC]

can someone upload as a C4D file please?
thanks.

πŸ‘: 0 ⏩: 0

neoragex2002 [2015-08-04 14:13:37 +0000 UTC]

hi dude, awesome works!

recently i have some try about this model.Β i find that the *_R.tga maybe something about roughness, and its RGB channels maybe represent 3 'humidity-levels' about the car surfaces, for example, the R channel represents the 'wet' level, and the G channel represents the 'very dry' level...and also, i have some thoughts about those weird *_damage_chaptermask.tga textures to share. it maybe has some roughness info or blending info for the dirts / raindrops / scratchs in there... these info are FYI,Β hopeΒ this will helpΒ 

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to neoragex2002 [2015-08-04 17:29:03 +0000 UTC]

Yeah,thanks.Β 

πŸ‘: 0 ⏩: 0

brandoncoots [2015-07-21 02:31:26 +0000 UTC]

could you possibly post a download link for this?Β 

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to brandoncoots [2015-07-21 10:53:33 +0000 UTC]

Look on right side of the picture. You can download it from there.

πŸ‘: 0 ⏩: 0

Master-5 [2015-07-20 12:34:32 +0000 UTC]

the coolest car in the world

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to Master-5 [2015-07-20 16:54:10 +0000 UTC]

Yeah,I think this is the best batmobile design out of all.

πŸ‘: 0 ⏩: 1

Master-5 In reply to TheD4rkSlayer [2015-07-20 16:56:59 +0000 UTC]

nah
one from batman beyond looked cooler
that one could fly

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to Master-5 [2015-07-20 17:02:58 +0000 UTC]

Still i like this one.

πŸ‘: 0 ⏩: 0

marcelosama [2015-07-07 23:13:22 +0000 UTC]

SO cool!
Thank you!

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to marcelosama [2015-07-08 01:14:46 +0000 UTC]

You're welcome.

πŸ‘: 0 ⏩: 0

CR1T3R10N [2015-07-07 22:37:11 +0000 UTC]

i have the weaponry texture (turret) but its from the prototype batmobile so it may need some of ur photoshop skills

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to CR1T3R10N [2015-07-08 01:12:31 +0000 UTC]

I think i have it too just i didnt use properly lol Β but It will be good if you could send it too.

πŸ‘: 0 ⏩: 1

CR1T3R10N In reply to TheD4rkSlayer [2015-07-09 20:06:05 +0000 UTC]

if the batmobile mk2 has most of the textures why not make the mark 2 and just replace the textures with mk1?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to CR1T3R10N [2015-07-09 20:53:04 +0000 UTC]

oo-fil-oo.deviantart.com/ is currently fixing an issue with the wheels and wheelarch. After he does that i'll make MK2 , JokerMobile and Custom one by me. and Yeah i already have MK2 and JokerMobile ready. Just waiting for him to fix that issue.

πŸ‘: 0 ⏩: 1

CR1T3R10N In reply to TheD4rkSlayer [2015-07-12 22:13:47 +0000 UTC]

i have a good brakes texture too but how can i send u this? btw where did you get the original undercarriage texture?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to CR1T3R10N [2015-07-13 06:50:25 +0000 UTC]

Upload in Google drive or One drive or something. I have the brakes texture too but problem is wheelarch and wheels detect same texture so it applies to both parts. That's what need to be fixed. Both parts needs to be separated to apply its own texture to each part.

And I actually made it from other undercarriage textures which were in the game files. XD

πŸ‘: 0 ⏩: 1

CR1T3R10N In reply to TheD4rkSlayer [2015-07-13 15:31:50 +0000 UTC]

brakes textures i think are duskbreak or something likke that

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to CR1T3R10N [2015-07-13 19:53:10 +0000 UTC]

I'm talking about Wheels btw, and you talking about that rims part or you mean that blue arc things in tires?

πŸ‘: 0 ⏩: 2

CR1T3R10N In reply to TheD4rkSlayer [2015-07-13 23:41:22 +0000 UTC]

if u want to change it try clicking on the model then click element and select it

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to CR1T3R10N [2015-07-14 10:49:43 +0000 UTC]

Well,ok.

πŸ‘: 0 ⏩: 1

CR1T3R10N In reply to TheD4rkSlayer [2015-07-14 14:06:30 +0000 UTC]

can u upload the original undercarriage?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to CR1T3R10N [2015-07-14 14:25:16 +0000 UTC]

Original was normal map of undercarriage. and its in the files of this batmobile. You can download and check.

πŸ‘: 0 ⏩: 1

CR1T3R10N In reply to TheD4rkSlayer [2015-07-14 15:01:51 +0000 UTC]

ohh alright thanks

πŸ‘: 0 ⏩: 0

CR1T3R10N In reply to TheD4rkSlayer [2015-07-13 23:40:30 +0000 UTC]

blue stuff in the tires

πŸ‘: 0 ⏩: 0

cc3725 [2015-07-07 13:06:41 +0000 UTC]

thank you so much

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to cc3725 [2015-07-07 13:34:22 +0000 UTC]

You're welcome.

πŸ‘: 0 ⏩: 0

Mike92evil92 [2015-07-06 21:42:57 +0000 UTC]

What a beast :3 i mean the Batmobile :v

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to Mike92evil92 [2015-07-07 04:06:24 +0000 UTC]

Huehuehue :3

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Oo-FiL-oO [2015-07-06 17:14:55 +0000 UTC]

Awesome! where you find diffuse textures? What folder?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to Oo-FiL-oO [2015-07-06 17:25:32 +0000 UTC]

Actually i used textures from both Joker's Batmobile and Batmobile MK2 and fixed it in photoshop and result it same as Batmobile MK1.

πŸ‘: 0 ⏩: 1

Oo-FiL-oO In reply to TheD4rkSlayer [2015-07-06 17:37:24 +0000 UTC]

awesome! how you fixed in photoshop?

πŸ‘: 0 ⏩: 1

TheD4rkSlayer In reply to Oo-FiL-oO [2015-07-06 17:46:51 +0000 UTC]

Some of the tricks that i use in photomanipulations.

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