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TDBK — Flagstaff Medium Hover-Tank

Published: 2008-04-15 11:25:16 +0000 UTC; Views: 15797; Favourites: 217; Downloads: 425
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Description Finally finished this one. I think I may have made it temporally out of the art rut. Doubt it'll last though. I guess I'll see.

This design is to be a commission work for Battletech Technical Readout 3063 being created by Steven Satak. [link]
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Comments: 184

JimTS [2008-11-14 06:04:36 +0000 UTC]

My apologies again about the formatting. Fluff-wise, I'm not sure where this fits in, other than that it's pretty generically Great House material. It moves fast and bites hard and carries a good bit of armor for a hovertank to boot, as well as making a good artillery spotter.

BattleTech Vehicle Technical Readout

Type/Model: Flagstaff Medium Hovertank
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 2, Custom design

Mass: 50 tons
Power Plant: 115 GM Fusion
Cruise Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Ferro-Fibrous
Armament:
2 SRM 6s
2 Machine Guns
2 Medium Pulse Lasers
1 Beagle Active Probe
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)


Type/Model: Flagstaff Medium Hovertank
Mass: 50 tons
Equipment: Items Mass
Internal Structure: 25 pts Standard 0 5.00
Engine: 115 Fusion 0 6.67
Shielding & Trans Equip: 0 3.33
Cruise MP: 7
Flank MP: 11
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Lift Equipment: 0 5.00
Turret Equipment: 0 1.50
Armor Factor: 179 pts Ferro-Fibrous 2 10.00
Internal Armor
Structure Value
Front: 5 53
Left / Right Sides: 5 36/36
Rear: 5 24
Turret: 5 30
Weapons & Equipment: Loc Heat Ammo Items Mass
1 SRM 6 Turret 0 15 2 4.00
1 SRM 6 Turret 0 15 1 4.00
1 Machine Gun Turret 0 100 2 1.00
1 Machine Gun Turret 0 1 .50
1 Medium Pulse Laser Turret 4 1 2.00
1 Medium Pulse Laser Turret 4 1 2.00
1 Beagle Active Probe Turret 0 1 1.50
1 TAG Turret 0 1 1.00
TOTALS: 8 12 50.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 2,720,667 C-Bills
Battle Value: 598
Cost per BV: 4,549.61
Weapon Value: 662 / 662 (Ratio = 1.11 / 1.11)
Damage Factors: SRDmg = 22; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 7H, Armor/Structure: 0 / 7
Damage PB/M/L: 3/3/-, Overheat: 0
Class: GM, Point Value: 6
Specials: tag, prb

Created with HeavyMetal Vee

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TDBK In reply to JimTS [2008-11-18 03:12:37 +0000 UTC]

Looks cool to me! Thanks!!

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Nyhet [2008-10-14 21:24:08 +0000 UTC]

Nice work. Just the inspiration I needed to start working on my own.

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TDBK In reply to Nyhet [2008-10-18 20:47:02 +0000 UTC]

Cool! Glad I could help inspire someone. I'll have to watch you and see the things you make.

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KaineT [2008-09-08 04:28:25 +0000 UTC]

Love it! Nice design!

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TDBK In reply to KaineT [2008-09-18 02:36:27 +0000 UTC]

Thank you!

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TehBrizon [2008-06-28 01:47:24 +0000 UTC]

Excellent model. You should, if you have the time, invest in learning how to use Headus UV Mapper. It stretches your UVs out for you, basically while allowing you to choose some sensible order to it. Cuts UV mapping time down to at least 1/50th of what you would have done. In fact, You can mess up your UVs six times over - having completely finished but realized a mistake each time - and do it over in one day. I did this with a 4000 poly model just recently.

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LensNation [2008-06-01 04:01:54 +0000 UTC]

GREAT attention to detail.. love .. looks like a hover tank

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TDBK In reply to LensNation [2008-06-02 17:07:04 +0000 UTC]

Thank you very much!

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Wolf-in-Exile [2008-05-18 19:00:23 +0000 UTC]

Really cool design man!
About the watermark, your stuff got stolen before or something? O_o

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TDBK In reply to Wolf-in-Exile [2008-05-22 06:14:56 +0000 UTC]

Well, I had a few things used without my permission not too long back. BUT, I was worried about a new Orphan Works bill that is in the house and senate right now. It's a long story and it's going to be a suck law here in the US . But.. I'm not worried anymore really because I have encrypted (hidden) watermarks in all of my images now.

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Nickmeister [2008-05-13 03:40:23 +0000 UTC]

awesome model, id personally prefer it with tracks

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TDBK In reply to Nickmeister [2008-05-13 09:42:09 +0000 UTC]

Tracks are cool. I was originally going to give it six legs.

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Nickmeister In reply to TDBK [2008-05-13 23:06:27 +0000 UTC]

: O

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popoff [2008-04-26 16:32:14 +0000 UTC]

cool and detailed - 3D stuff I like ...

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TDBK In reply to popoff [2008-04-26 18:49:36 +0000 UTC]

Thanks man!! Good to hear from you!

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Torquinox [2008-04-26 10:30:23 +0000 UTC]

This makes me think of Hammer's Slammers. Looks great

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TDBK In reply to Torquinox [2008-04-26 18:50:32 +0000 UTC]

Thanks man! *Wonders what Hammer's Slammers is.*

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Torquinox In reply to TDBK [2008-04-26 19:34:52 +0000 UTC]

It's a series of David Drake novels and short stories about a far-future mercenary tank regiment called "Hammer's Slammers."

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TDBK In reply to Torquinox [2008-04-26 20:06:13 +0000 UTC]

Ah, thanks for the info!

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Torquinox In reply to TDBK [2008-04-27 01:01:29 +0000 UTC]

Any time

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Jager375 [2008-04-25 11:41:47 +0000 UTC]

Loved the hull. I would have gone different with the battle turret. But that's moi.

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TDBK In reply to Jager375 [2008-04-26 03:30:20 +0000 UTC]

Thanks man. Yeah, we all have different tastes.

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Jager375 In reply to TDBK [2008-04-28 16:42:50 +0000 UTC]

Just wanna blurt this out. Minutes ago I didn't know that the girl sitting right next to me here inside the internet cafe was none other than my nemesis girlfriend. She knows I had a thing for here in the past. Her boyfriend and I became enemies.

She's gone now with her boyfriend a minute ago. ^_^

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THE-DALEK-SUPREME [2008-04-23 09:22:34 +0000 UTC]

I like that! A lot! And as i'm drawing tank designs again, i'm going to pinch the guns, if that's okay with you.

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TDBK In reply to THE-DALEK-SUPREME [2008-04-25 01:43:19 +0000 UTC]

Thanks. Sure, go ahead.

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THE-DALEK-SUPREME In reply to TDBK [2008-04-25 09:15:49 +0000 UTC]

Okay!

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jackmcslay [2008-04-22 13:13:31 +0000 UTC]

that's kickass. I'd love to see it in an action-ish render

are the main cannons energy or ballistic based?

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TDBK In reply to jackmcslay [2008-04-23 08:51:41 +0000 UTC]

Hey!! What's yp man!!?!?! I will try and do a scene with it if I get a chance. The cannons are rail guns BTW.

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jackmcslay In reply to TDBK [2008-04-24 21:47:58 +0000 UTC]

well I thought of a Gauss Cannon really. Actual railguns require one rail in each side to actually be a rail gun, but a gauss cannon fits the design well

Railgun - [link]
Gauss cannon - [link]

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TDBK In reply to jackmcslay [2008-04-24 22:58:28 +0000 UTC]

You're thinking too much into it. It's just make believe. The guns can be whatever you want them to be really. I did not put any thought into what type when I was making it. It's all about the look to me. Not the engineering aspects.

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jackmcslay In reply to TDBK [2008-04-30 13:05:06 +0000 UTC]

I see that. But I found it worth noting because it's a very common misconception. Besides, both concepts have the same purpose - a magnetism-propelled cannon with an overall muzzle velocity quite higher than explosion-propelled ones

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TDBK In reply to jackmcslay [2008-05-02 06:45:42 +0000 UTC]

I understand man. No problem.

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Naruto-De [2008-04-21 08:01:12 +0000 UTC]

Oh wow
I'd love to Texture something like this!
Possible Mod it into Crysis
....

ps ...

pss

Hehehehe

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TDBK In reply to Naruto-De [2008-04-22 08:37:42 +0000 UTC]

Thanks man! Well, I'll finalize the model soon then unwrap and texture. Maybe after I'm done I'll let you make your own texture as well. If you want. BUT, I may not do a extremely great unwrap for it. Maybe just a quick one. Not sure just yet.

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Naruto-De In reply to TDBK [2008-04-23 07:01:16 +0000 UTC]

Sounds good you should keep me posted
I loath UV mapping.

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TDBK In reply to Naruto-De [2008-04-23 08:50:40 +0000 UTC]

Yeah, I loath UV mapping as well..

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adox-tnw [2008-04-20 03:14:48 +0000 UTC]

hey looks awesome. Nice detailing and overall design. Much less geometric, which is good since that's how it would be IRL.

good to see art from you, keep it up!

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TDBK In reply to adox-tnw [2008-04-20 04:51:00 +0000 UTC]

Thanks man!

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RedExodus [2008-04-19 21:57:40 +0000 UTC]

ugghh... thats sooo coool!

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TDBK In reply to RedExodus [2008-04-19 22:05:11 +0000 UTC]

Hey! Thanks a lot man!

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ultimatebadass [2008-04-19 14:53:26 +0000 UTC]

Nice work on that

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TDBK In reply to ultimatebadass [2008-04-19 21:57:14 +0000 UTC]

Hey! Thanks buddy!!

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XSI-Apprentice [2008-04-19 00:43:30 +0000 UTC]

Sweet dude, i love the render style

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TDBK In reply to XSI-Apprentice [2008-04-19 03:29:15 +0000 UTC]

Thanks man! I hope to texture it soon. Not sure how soon "soon" is though! lol.

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XSI-Apprentice In reply to TDBK [2008-04-19 07:20:32 +0000 UTC]

Haha, yeh, mechs come first eh

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TDBK In reply to XSI-Apprentice [2008-04-19 21:58:25 +0000 UTC]

Well, I'll do the textures for this next. Then I'll try and finish my mechs.

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XSI-Apprentice In reply to TDBK [2008-04-20 01:28:28 +0000 UTC]

Ahh, cool cant wait

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gz12wk [2008-04-18 23:50:12 +0000 UTC]

very cool!

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TDBK In reply to gz12wk [2008-04-19 03:28:38 +0000 UTC]

Hey man! Thank you!

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